
Goo Deer is a dark first-person gas station management game set in a foggy world addicted to the strange drink Goo Deer. Craft and sell new flavors, manage inventory, hire employees, and hunt deer in the misty forest for ingredients while something dangerous stalks the fog.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0.57/day in the week after.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 23 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Goo Deer is a dark first-person gas station management game set in a foggy world addicted to one strange drink. Keep the shelves stocked, serve the customers, grow the business, and survive what waits beyond the pumps.
Craft and sell different Goo Deer flavors, manage inventory, serve the growing line of customers, and hire employees to keep the station moving.
Balance resources, staff, and production as demand rises. Expand the station without letting an empty shelf or a bad decision bring the shift to a halt.
The ingredients are outside. Leave the safety of the station, hunt deer in the misty forest, and avoid the dangerous creature moving through the fog.
Run the station. Feed the town. Survive the fog.
Genres
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I did one run before I died stupidly to a raid on the store becuase I was off hunting. But it was a lot of fun! I will def be playing more, there is a few more optimizations that need to be done but I also vtube, SO running all that software with the game and streaming seemed a bit much for it on my first attempt. Some lag and dropped frames. Was better the second time around! Dev's seem proactive on getting updates out as well~ Two things I do find off, I cant change the price of products. Ad in the opening sequence says $4.99 but in store is $3.49. I didn't get far but I did get a cashier and stocker, and it's a bit odd the stocker wont throw boxes out. He just leaves them on the floor. Unsure if that get's rectified when I upgrade him or not. Also unsure if there is a place to store animal / animal parts in the basement for when I get the staff to auto make product for me. Seems odd to have to keep it on my person otherwise, defeating the point of getting automation.
Gonzo Crazy Fever Dream. Had me questioning what was real. I probably need to chug another Goo Deer. But if I'm being serious, it's a bit rough around the edges. With some improvements, this could quite an enjoyable experience. Here's my first 5 in game days: https://youtu.be/wa7FWyG3syE?si=NymQmjGRGQucNJI5
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely fantastic game that has two things holding it back and preventing me from recommending it and that is the fact that I can't set shelves to only stock a specific item, and I can't set production minimums and maximums. As it currently stands every time I return from hunting I come back to a case or two of bloody and vanilla goo, 15 cases of original, and upstairs I will be lucky if there is a single section of vanilla and two of bloody with the rest filled with classic despite plenty of resources for the others. Once this is fixed I will happily change this to a recommend. Other than that I have had a few bugs that required a restart. The first being that the computer just ran away while using it once, I believe because my stocker bumped me too far away and prevented me from doing anything other than pause, and my mouse vanished once while using the meat hook for too long. The other two bugs I encountered was the trap disappearing while crouched and for some reason the quest when you hire the operator was bugged until it just randomly worked one time. However, the aesthetic is fun and the gameplay itself is solid for the genre so if the above issues don't bother I would recommend the game.
when she goo on my deer
Fun game. Will say keep in mind it resets when you die by design, you get one life play it safe if you make it far enough and you will be fine. The AI is a little rough and gets stuck on each other but if you just pick up the shelf and put it back down it usually fixes it. (game also seems to be getting regular updates) Turn off steam cloud save or steam erases the save!
ki
There is an idea here that could become fun, unfortunately right now it feels more like a game in patience than sim or horror.
Mixing a hunting game with a store simulator isn't something you see every day, and the combination works surprisingly well. Selling your goo while slowly expanding your operation creates a satisfying gameplay loop, and the strange world surrounding it constantly made me wonder what exactly was going on. The atmosphere is one of the game's biggest strengths. During the day, the world feels calm and inviting, but once night falls, everything changes. The eerie lighting, unsettling ambience, and the feeling that something isn't quite right create a surprisingly tense experience. The setting raises a lot of interesting questions about the world and its inhabitants, and I genuinely hope future updates expand on that lore because there is a lot of potential here. Visually, the game is also appealing. It has a nice style that fits the strange atmosphere and helps give Goo Deer its own identity. Combined with the gameplay concept, it stands out from many other indie management games. That said, there are a few areas that could use some refinement. Hunting feels unnecessarily difficult. I don't mind a challenge, but the early game can feel more frustrating than rewarding before you've had a chance to build up your equipment and economy. Progression is another aspect that could be improved. While expanding your operation is enjoyable, unlocking new milestones never felt quite as exciting as it could have. There aren't many meaningful gameplay systems or rewards gated behind progression, which makes advancing feel less impactful than expected. The game also feels slightly unsure of which aspect it wants to prioritize. It combines hunting, store management, base defense, and production automation, but these systems don't always feel perfectly connected. None of them are bad individually, yet it sometimes feels like each mechanic wants to be the main focus without one fully tying everything together. I would also love to see a few quality-of-life improvements. Early production can involve a fair amount of waiting, so giving players the option to manually speed up machines—perhaps through a small minigame or simply by holding a button—would make the opening hours feel much more engaging. Likewise, being able to carry multiple boxes at once and automatically load machines directly from your inventory would significantly reduce unnecessary backtracking without removing any meaningful gameplay. Overall, I had a great time with Goo Deer. It has a wonderfully eerie atmosphere, a genuinely unique gameplay concept, and a world that left me wanting to learn more. While some balancing and quality-of-life improvements would go a long way, the foundation is excellent. I'm very interested to see where the developers take this game in future updates.
*Minor Spoilers* The developers were nice enough to give me a Steam Key to play this before it released. I made a gameplay review of it on my channel: https://youtu.be/Io0gsLcdvoY?si=UVnYbRA0VuWVMDwK But if you'd rather read about it, here's how the game works: You are given the opportunity to run your own Gas Station selling a company product called Goo Deer. It's an addictive drink that is not only very popular, but is also causing people to look zombified. The store doesn't just solely sell the Goo Deer drink, you can also sell 2 other flavored drinks, and other Goo Deer branded food products. You can also make these Goo Deer products by hunting Deer in the woods behind your Gas Station, which explains why the product is called Goo Deer. With the money you earn by selling Goo Deer, you can hire people to do the mundane tasks that involve running the store while also having the option to buy and upgrade the machines that you use to make Goo Deer products. Hunting the deer is your sole responsibility. While this game may sound simple, it isn't. There are minor challenges you need to face, but I'd rather not spoil the surprises. Overall, for a game that's made by a small group from a studio that just came out, this game is a solid 9/10. I highly recommend that you play this game, and for 15$, it's a VERY reasonable price!!!!
This game is great! Played this on stream, and I have nothing but positive things to say. The graphics are decent, very similar to how most simulation store games are. The added hunting aspect brings life to this genre too. I am constantly running around just shooting deer and making more Goo Deer. Another aspect that I enjoyed was the end-of-shift raids from angry customers. This was a surprise to see as I have never experienced this before in a sim game. Only thing left to do is hunt the big deer man!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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