
Goo Deer is a dark first-person gas station management game set in a foggy world addicted to the strange drink Goo Deer. Craft and sell new flavors, manage inventory, hire employees, and hunt deer in the misty forest for ingredients while something dangerous stalks the fog.
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About
Goo Deer is a dark first-person gas station management game set in a foggy world addicted to one strange drink. Keep the shelves stocked, serve the customers, grow the business, and survive what waits beyond the pumps.
Craft and sell different Goo Deer flavors, manage inventory, serve the growing line of customers, and hire employees to keep the station moving.
Balance resources, staff, and production as demand rises. Expand the station without letting an empty shelf or a bad decision bring the shift to a halt.
The ingredients are outside. Leave the safety of the station, hunt deer in the misty forest, and avoid the dangerous creature moving through the fog.
Run the station. Feed the town. Survive the fog.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
ki
I honestly think this is an amazing game yeah sure there are some bugs but there not that bad i really hope there will be a sequel and its just overall amazing they did a great job with making this game :)
some say it is a Goo Deer game than what ya see on store shelves, yessiree. You don't gotta be a goober to like this 'ere Goo Deer game. *slurps down green drink* The pros: Building infrastructure to produce more and make more money is great. Your employees are super necessary and feel worth it, including their upgrades. The hunting aspect is a very refreshing way to breathe even more life into a cool idea and game. (And if you struggle, just buy traps and put them where you see deer the most; traps are goated) And it's fun The cons: There's a slew of small bugs that range from a dead deer not being able to be picked up, to the "throw" command getting stuck on the screen, or I saw Skootie playing it and his guy kept breathing hard (the audio would not stop) until he restarted the game. The econ balance feels punishing and bottlenecked: Expensive upgrades to your production don't feel worth it, and, your distillery doesn't work fast enough to support having a bottler plus an ice-cream machine running, for example. And the bottler turns resources into way more cash than the ice-cream machine does. the code could use revision and polish: dead deer can't be picked up when in the water, setting a trap while crouched made the trap vanish, and saving and loading can cause unexpected things to happen I haven't finished playing, so maybe I'll update this later but there's still a good chance the game's got a lot more to show me. I just wish I could rearrange items on the shelves somehow or just put different items on the same shelves; having no space for my new vanilla ice cream due to the freezer already having 4 green ice cream in it felt bad. But I recommend it because this game has so much potential and is so much more than some horror game that's already done after a few hours.
I have put a lot of playtime into this, and I forsee (with some polish from feedback) this game becoming very popular. In it's current state, the game is a bit rough around the edges. There is glitches that need patching and quality of life additions that should be added eventually (product organization, prioritization of products your employee makes, disabling machines, setting par levels) but I still had a blast. I noticed there was even a patch today that addressed the more significant glitches so I see this is a work in progress, which I'm okay with. Some people hate incomplete games, but I love seeing surprise updates based off of feedback the gaming community gives. I am also very curious to see what the modding community does to this game tbh. ANYWHO I have a full playthrough of the game before the 1.01 patch. I probably discovered every glitch imaginable and many things I wish were added in. Check it out if you wanna! https://youtu.be/2zXdG9BsP5o?si=qwy9jY1S0SpZ7zgj
Mixing a hunting game with a store simulator isn't something you see every day, and the combination works surprisingly well. Selling your goo while slowly expanding your operation creates a satisfying gameplay loop, and the strange world surrounding it constantly made me wonder what exactly was going on. The atmosphere is one of the game's biggest strengths. During the day, the world feels calm and inviting, but once night falls, everything changes. The eerie lighting, unsettling ambience, and the feeling that something isn't quite right create a surprisingly tense experience. The setting raises a lot of interesting questions about the world and its inhabitants, and I genuinely hope future updates expand on that lore because there is a lot of potential here. Visually, the game is also appealing. It has a nice style that fits the strange atmosphere and helps give Goo Deer its own identity. Combined with the gameplay concept, it stands out from many other indie management games. That said, there are a few areas that could use some refinement. Hunting feels unnecessarily difficult. I don't mind a challenge, but the early game can feel more frustrating than rewarding before you've had a chance to build up your equipment and economy. Progression is another aspect that could be improved. While expanding your operation is enjoyable, unlocking new milestones never felt quite as exciting as it could have. There aren't many meaningful gameplay systems or rewards gated behind progression, which makes advancing feel less impactful than expected. The game also feels slightly unsure of which aspect it wants to prioritize. It combines hunting, store management, base defense, and production automation, but these systems don't always feel perfectly connected. None of them are bad individually, yet it sometimes feels like each mechanic wants to be the main focus without one fully tying everything together. I would also love to see a few quality-of-life improvements. Early production can involve a fair amount of waiting, so giving players the option to manually speed up machines—perhaps through a small minigame or simply by holding a button—would make the opening hours feel much more engaging. Likewise, being able to carry multiple boxes at once and automatically load machines directly from your inventory would significantly reduce unnecessary backtracking without removing any meaningful gameplay. Overall, I had a great time with Goo Deer. It has a wonderfully eerie atmosphere, a genuinely unique gameplay concept, and a world that left me wanting to learn more. While some balancing and quality-of-life improvements would go a long way, the foundation is excellent. I'm very interested to see where the developers take this game in future updates.
I must say its a pretty nice game. It wasnt as tedious as i first thought. They need to make a few tweeks though. The operator is not focused and should be able to be told what to do. The shelves should at least stay at the selection the player filled them with first and the stocker should be a bit quicker. Also the 100 stags achievement is a bit too much, but at least it counts thoughout the entire playthroughs. Nonetheless a pretty nice game with nice mechanics. Im really glad the devs gave me a key for it. Its a bit to pricey though. I would be it at at least a 25% discount. I can really recommend it.
when she goo on my deer
hunting the deer way too buggy, you barely walk close to them and they zoom away like crazy
Only survived 5 days because I didn't think he was built like that. 10/10
I did one run before I died stupidly to a raid on the store becuase I was off hunting. But it was a lot of fun! I will def be playing more, there is a few more optimizations that need to be done but I also vtube, SO running all that software with the game and streaming seemed a bit much for it on my first attempt. Some lag and dropped frames. Was better the second time around! Dev's seem proactive on getting updates out as well~ Two things I do find off, I cant change the price of products. Ad in the opening sequence says $4.99 but in store is $3.49. I didn't get far but I did get a cashier and stocker, and it's a bit odd the stocker wont throw boxes out. He just leaves them on the floor. Unsure if that get's rectified when I upgrade him or not. Also unsure if there is a place to store animal / animal parts in the basement for when I get the staff to auto make product for me. Seems odd to have to keep it on my person otherwise, defeating the point of getting automation.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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