
Gone with the Demon is a first-person modern dungeon brawler game in which the player explores a creepy labyrinthine environment, battling vicious demons and possessed enemies who grow stronger every time the player dies in a directional, fluid, solid combat system.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
看来我是第一个评测这个游戏的中国人了,这个游戏还只是抢先体验版,很多功能都还没完善,不过作者诚意不错,估计会有官方中文,加油
After playing through the demo, I was already underwhelmed and frustrated. I figured that it may just be an earlier build and the game itself was improved, right? I bought it on sale and gave it benefit of the doubt after my thoroughly ♥♥♥♥ demo experience. Nothing changed in the full game, though. Before I rant any further I'll list the game's positives in headers. [h1]Combat[/h1] From the hour that I experienced combined with the full game and demo, I did get some taste of combat - it's solid but unpolished. Dodging feels very nicely done. Using fists in a combo can be quite satisfying. Trying a new weapon (only found a kitchen knife) was refreshing as all the attacks and combos changed. I have to say though, the animations are sluggish and slow, like you're fighting every enemy underwater. It's very hard to get used to. Plus, the counter-attack timing is ridiculously precise. It gets to the point where you just get lucky if you ever try to counter, which you'll find isn't worth it when you're taking massive damage. [h1]Graphics[/h1] It's pretty standard Unreal Engine 4 stuff. The lighting and reflections are really nice though, and the motion blur kinda helps convey the ferocity of some attacks. Textures are pretty clear. You can see your character's body as you look down too. [spoiler](( NEXT GENERATION ))[/spoiler] Alas, I gave up hope. The positives end there, simply because there isn't a way, or at least a [b]FUN[/b] or [b]REWARDING[/b] way to progress. The first area is a corridor with about 3 rooms branching off and an exit guarded by some ♥♥♥♥♥♥♥♥ attached to the door with infinite HP. There's also a boss, absolutely no warning to it, that will likely kill you in 2 hits. I never got past the first area. My problem with this game is that it's unrewarding and ridiculously difficult, these two qualities do not mesh when making a good game. Why make enemies so ridiculously hard to beat when you can't even get some kind of hint towards progression or even a nice item? The first area just ends up being a loop in this way, constantly dying or, if you live, you can "level up" using "essence" from anything you've killed. Turns out that levelling up increases your power by a miniscule amount - you'll end up in a vicious cycle of going to kill the same enemies, levelling up, and then closing the game realising that there's no way to actually find enjoyment in this game.
Indie Breakdown with horror flair, not a roguelite but death is punishing and evokes a similar feeling of tension. Story is non-existant and leveling is confusing, otherwise very enjoyable.
Abandoned
[h1] A Solid Melee Brawler with Rough Edges [/h1] If you're into melee combat games, Gone with the Demons delivers where it counts—even if it stumbles along the way. [h2] GOOD [/h2] [list] [*][b] Satisfying Melee Combat [/b] The core gameplay loop is built around close-quarters combat, and it works. Landing hits feels impactful, and the enemy variety keeps encounters from getting stale. If you're looking for a game where you can get in close and trade blows, this scratches that itch. [*][b] Interesting Premise [/b] The concept behind the game stands out. The demon-infused world and the mechanics tied to it offer something different from the usual hack-and-slash fare. It's clear the developers had a vision, and it shows in the setting and atmosphere. [*][b] Coherent Story [/b] It's a simple setup—save your girlfriend from the big bad—but it's told with clarity. The narrative doesn't overstay its welcome or try to be more than it is. Sometimes straightforward storytelling is all you need to keep things moving. [/list] [h2] BAD [/h2] [list] [*][b] Clunky Mechanics [/b] The controls and animations lack polish. Movement can feel sluggish, and certain actions don't flow as smoothly as they should. It's not game-breaking, but it does hold the experience back from feeling truly refined. [*][b] Uninspired Story [/b] The "save the girlfriend" plot is as generic as it gets. While the execution is fine, there's nothing here that will surprise you or make you care deeply about the stakes. It's functional, but forgettable. [/list] [h2] Final Thought [/h2] Gone with the Demons is a decent melee brawler held back by clunky execution. The combat is fun enough to carry the experience, and the concept has merit, but the rough edges and predictable story keep it from standing out. If you're a fan of melee-focused games and can snag it on sale, it's worth a playthrough. Just don't expect anything groundbreaking.
Um jogo diferente, graficamente bonito, fluído, intenso e frustrante... Cada vez que morres no jogo, os inimigos ficarão mais fortes, e isso é algo que não se vê todos os dias. Vê aqui o meu gameplay: https://www.youtube.com/watch?v=a6ML9G-5idg
4년째 얼리엑세스 거의 나오자 마자 사서 했었는데 나쁘지 않아서 놀랐었다. 지금 다시해봐도 나쁘진 않은데 2018년 이후로 손 놓은 겜이라 아쉽다.
뭔가 구성이 어설픈데 당시에는 괜찮았을까? 뭔가 나쁘건 좋건 게임 정체성이 탐험 생존보단 격겜느낌. 이제 9년되는 게임이고 업뎃도 없는거 같으니 구매는 굳이? 재미도 잘 모르겠음.
Игра заброшена
This game is not bad for a combat game based on the Unity engine. These combat attacks remind me of Condemned: Criminal Origins in a somewhat decent say (The combat on that game is better than this game). Nevertheless this game is great especially for the fact that it's an Early Access game! This game's length is not too short but not too long. All in all this game is great especially if you get this game when it's on sale. I highly recommend this game.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Riley & Rochelle | $8.1K | 52 | 92% | $9.99 |
| Getting Freaky With Fujiki | $8.1K | 52 | 65% | $9.99 |
| Rampage Miami | $8.1K | 233 | 86% | $1.99 |
| Trap Them | $8.1K | 61 | 80% | $4.99 |
| Evertown | $8.1K | 119 | 39% | $1.99 |
| Darkarta: A Broken Heart's Quest Standard Edition | $8.1K | 80 | 80% | $5.99 |