
In this world, it’s all about the gold! Use it to build up a fantasy town, recruit heroes, give quests, raise a Godbeast, cast powerful spells, and expand your influence—all one gold coin at a time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 20 → 10.57/day in the week after.
About

Build up a fantasy city and fill it with hand-drawn characters, each with their own unique personalities and skills. Send them on quests to expand your influence and clear out nearby monster dens that threaten your city. Help them grow and evolve, all in the pursuit of gold!

Create a thriving city around monster-filled dungeons. Bring in wealth from exploring and dungeon delving, then use it to shape the town to your wishes. Add markets, taverns, gambling halls, and guilds to attract even more heroes to fight for your cause!
Gold-thirsty adventurers will come from all corners of the world. Humans, beasts, mothmen, the undead, and more may join your cause. Recruit them all, or only your favourites!
These adventurers won’t work for free, their loyalty lies with gold! You’ll have to recruit them with promises of gold and glory, then send them on quests to kill, defend, explore, and more.
Your pet may be filled with divine power, but it still needs guidance. Pet, brush, and discipline it so it can grow, evolve, and learn powerful spells!
Being near dungeons provides easy access to loot—but it also puts your kingdom at risk of monster attacks. Cast spells to help your heroes defend their home, level up, and unlock powerful new gear and abilities as your city continues to grow!
Genres
Engagement
Reviews
Themes across 232 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun game. I will kinda degrade as you keep playing longer. so do some saves and return to main menu to fix some lag and delay's. 7/10 Music is very good.
interesante concepto, , mecanicas no estan del todo pulidas, la inteligencia de los npc es suicida y tienes muy poco control, si te equivocas en hacer un click cuesta corregirlo. artisticamente es atractivo, los mapas y desafios interesantes, evolucionar a tu god beast lo hace propenso a que se bugee
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $915.8K | 1.3K | 80% | $19.99 | |
| $916.5K | 2.8K | 75% | $9.99 | |
| $916.7K | 1.3K | 94% | $29.99 | |
| $916.8K | 1.4K | 88% | $24.99 | |
| $915.1K | 556 | 74% | $39.99 | |
| $914.7K | 2.2K | 80% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.8M | 17.1K | 88% | $18.99 | |
| $7.8M | 13.1K | 75% | $19.99 | |
| $1.9M | 3.5K | 75% | $14.99 | |
| $246K | 403 | 73% | $19.99 | |
| $190.5K | 373 | 75% | $19.99 | |
| $66.2K | 147 | 78% | $17.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Polish, Portuguese - Brazil, Russian, Ukrainian*languages with full audio support
Hours played at review time, across 232 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Para fã de magesty esse jogo e a salvação só que sendo uma versão de anime vale muito apena.
The art is gorgeous, the voice acting is fantastic, and the gameplay... is getting there. They're making regular improvements. Really great experience.
Decent game, I like it so far, noting bad to say about it I'll play it a bit more before I say too much.
**PC is a bit dated so take performance critique with a grain of salt.** TLDR: I think this is a pretty awesome game. Bit rough, but fun once you get the hang of it. I think it's worth buying. VISUALS: I love the art direction and the overall presentation. Characters and menu visual designs are great. That said, the UI is a bit cluttered. (This improved in the 1.3 update but probably still true for some players) The animations are pretty smooth. I haven't had many visual bugs since the update, occasional stuck enemy sprite or sliding unit. Overall solid work. SOUND DESIGN: Voicework is alright. Most voice cues play as intended when using special attacks or dies. etc. Sometimes they the game doesn't account for the units distance so sometime ill hear a units combat lines and they're waaaay across the map. (minor issue both worth noting). Love the soundtrack. Well done. UI/MECHANICS: I think here is where the game stumbles a bit. While the tutorial is much clearer now, there are still some of mechanics that are still pretty vague (Ex. Choosing your spell for your god beast). Maybe it's intentional and i get that, but I think it's important for the player to understand what the mechanics do instead of guessing. Also hotkey's and/or a tech management page (similar to the recruitment banner in Conquest) would be a significant improvement to the game flow. I don't mind the Micro management but I understand why it would be annoying to others. The arenas are still a bit of jank especially in colony mode. The Unit A.I is much better now, They will stay busy with your quest and fight nearby with no issues outside of gold mechanic. I love the new unit upgrades. I hope the all get an upgrade in the future. Performance: **The game run smooth overall. Sometime will stutter or freeze briefly when multiple events happen simultaneously but, usually jumps back to 60fps within a few second.** ...I think that it. OH! I ask, no DEMAND that you make Yandere's turn to ally snake ladies if the reach level 20 without killing friendly. I can't fix her. but YOU can. Hope this was helpful. Look forward to future updates.
Great concept, excellent design, buggy as hell, badly optimized. There's also little information on why things are the way they are so it's often difficult to know whether something is bugged or behaving as expected given some information the game has but you don't. Only a few hours into the game it keeps lagging. Whatever it's doing is evidently too much for my system. However, I'm having fun so far. It's full of cute surprises (yandere, yak, etc.) and I'm looking forward to finding more. I suspect that I'm going to discover that there isn't much more to the core gameplay loop but maybe it'll surprise me there too. Tip for getting started: don't send anyone into the dungeon until around level 5. Set a farming quest on the first farm to appear and flip the switch to make it repeat. Your adventurers will grind out levels quickly without being in danger.
jogo muito bom, mas péssima otimização. Chega um ponto que a vila cresce tanto que não da mias pra jogar. Fora isso a única coisa sobre o jogo que pega mal é a falta de um menu mais interativo, é tudo muito bonito, mas tbm confuso. Não vou recomendar por conta da otimização, mas o jogo é bom.
Прикольная игра, что то вроде рогалика ну и куча прикольных механик.
Jeu que je recommande et qui a du potentiel. Je vais donner mon avis sur la 1.0 du jeu. Des mises à jour sont prévues avec du contenu supplémentaire, et le jeu en a clairement besoin. Les plus : - Mode Conquête très bon, mais il devra être peaufiné et enrichi de plus de contenu (plus de missions différentes, bonus, boss, etc...). - Pas mal de héros différents. - Les bêtes divines sont un gros plus, surtout pour le mode Conquête. - Bonne mécanique et bon gameplay - Boucle de gameplay très addictive et bonne. - Les évolutions de héros, qui sont vraiment un plus. - Certaines évolutions de héros demande des conditions particulières et ne repose pas uniquement sur de la montée de lvl. - Les atouts sont très bons et varient bien le gameplay. Il faudra quand même en ajouter dans le futur pour plus de variation de gameplay. - Système de niveau de compte correct, mais a perfectionner. Les niveau de compte permettent d'exclure ou d'avoir par défaut les atouts. Le niveau de compte est limité à 30 pour l'instant en espérant plus de niveau plus tard (Quand il y aura plus d'atouts). - Les succès sont très intéressants à faire et différents. En espérant avoir plus de succès avec des mises à jour futures pour motiver à relancer le jeu. Un succès devrait être modifié, car assez chiant (voir les points négatifs). Les moins : - Tous les héros ne possèdent pas encore d'évolution. Dommage pour la 1.0 du jeu. - Mauvais équilibrage des héros. Certaines classes de héros vont être broken (Mooladin), et d'autres classes vont être très faibles (Scissorpaws). - Mauvais équilibrage des boss et mini-boss. Le mini-boss escargot est bon mais le Loup porte-peste est un peu trop fort. Le dragon est terriblement fort, voire impossible avec les mauvais héros. mais si tu a les bons héros (Mooladin, porteclare, etc...), c'est bon. - L'IA des bêtes divines et des héros qui est capricieuse et pas très bien faite à certains moments. - Le succès « Rats So many rats! » est chiant. Il demande de tuer beaucoup de rats. Je sais que le principe est de laisser les rats tranquilles pour qu'ils nous attaquent. Je pense qu'il serait mieux de gravir le donjon des rats pour vaincre le Roi des rats et le succès tomberait avec la mort du Roi des rats. J'aurais sûrement des modifications à faire avec le temps et les mises à jour. Je conseille le jeu pour l'instant.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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