
A classic 2D pixel MMORPG inspired by the golden age of online RPGs. Join nation wars, explore an open multiplayer world, trade with players, battle in PvP, and experience a community-driven adventure that has continued since 1999.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Enter the world of Godius, a classic 2D pixel MMORPG that has continued its legacy since 1999.
Choose your nation, build your character, forge alliances, and fight for dominance in a persistent online world driven by players, war, economy, and community.
Godius brings back the spirit of old-school MMORPGs where every adventure mattered, every item had value, and every player could become part of the world's history.
Experience the charm of retro 2D pixel graphics combined with deep multiplayer gameplay inspired by the golden age of online RPGs.
Explore dangerous fields, hidden dungeons, towns filled with players, and a living world where cooperation and rivalry coexist.
Join one of multiple nations and participate in large-scale nation wars.
Fight against enemy players in open PvP zones, defend your allies, and compete for power, honor, and territory.
Trade equipment, materials, and rare items with other players through a community-driven economy.
Hunt powerful monsters, gather resources, craft equipment, and build your own path to wealth and strength.
Adventure together with friends and guild members in a world designed around social interaction.
From hunting parties to guild wars, Godius rewards teamwork, communication, and long-term community building.
Originally launched in 1999, Godius returns with the authentic spirit of classic online RPGs loved by longtime MMORPG fans.
Whether you are a veteran seeking nostalgia or a new adventurer discovering retro MMORPG gameplay for the first time, the world of Godius awaits you.
Classic 2D Pixel MMORPG
Persistent Online World
Nation Warfare System
Open PvP & Guild Battles
Community-Driven Economy
Party-Based Hunting
Retro Old-School MMORPG Experience
Large Multiplayer World
Character Progression & Equipment Collection
Cooperative & Competitive Gameplay
Genres
Stats
Languages: English, Korean, Japanese
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ガディウスを知ってる人、過去やったことのある人は絶対にやるべき あの懐かしい感動がまさか令和になって体験できるとは思わなかった おじさんおばさん、早く戻ってきなさい!
1. 「個人倉庫」アイテム購入の不具合悪用に関連するアイテム回収および制裁措置 >>ショップにて「個人倉庫」アイテムを購入する際、異常な数量が支給される不具合を悪用して獲得したアイテムの全量回収措置を実施いたします。 >>該当バグを意図的に悪用し、ゲーム内経済に悪影響を及ぼしたアカウントに対しましては、運営ポリシーに基づいた制裁措置を適用する予定です。 2026/07/07 12時のメンテナンスに係る告知内容です。 「異常な数量」とありますが、steamショップで数量100と明記し、その通りに販売していた模様です。 いわば仕様の通りなので問題はないのですがユーザ側に責任を転嫁し、全量回収に踏み切るような運営サイドに不満があるのでお勧め致しません。
장점 : 추억을 다시 느끼게 해주는 게임 단점 : 몬스터 체력은 쓸대 없이 높아서 파티 플레이를 강제하고 저녁 시간대면 렉이 너무 심해서 스트레스를 받음 (몬스터를 잡는데 렉이 걸려서 마법이 나가다 딜이 누수되고 결국 엠피량 부족으로 죽이질 못함) 아무리 많은 유저가 즐긴다 하여도 1000명이 넘질 않는데 쓸모없는 그래픽 계선 및 모닥불 같은 그림자 이펙트들만 잔뜩 추가해서 서버 트래픽 과부화 걸리는 게임 섭종했던 가디우스, 현재 한국서버 가디우스, 글로벌서버 가디우스 게임에 투자한 시간만 못해도 10년은 즐긴거 같은데 글로벌 서버가 가장 최악인 수준 서버 렉만 개선해도 유저 반은 남을 것인데 렉이 전혀 개선되지 않아서 유저가 떠나도 할말이 없음
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
솔직히 답이 없는 게임이다. 직업간 벨런스 엉망이고 속성 시스템도 엉망이고 사냥 방식도 엉망이고 사냥터 몹 배치도 엉망이고 모든게 다 엉망이다 딱 하나 마음에 드는건 그래픽 뿐.
개쓰레기같은게임 밸런스 개병신같음 동렙몹한테 한방에 죽는다는 말도안됨
오래된 게임임에도 뉴비에 대한 설명이 너무 부족하다. 오랜 유저들은 연금술 재료로 수십만원 수백만원 쉽게 돈을 벌고 그 돈으로 강해지거나 돈을 주고 케릭터를 키운다. 하지만 뉴비는 어디로 가야 할지도 모르고 그냥 앞마당에서 사냥하다가 게임을 삭제한다. 스킬을 베우는 것도 어렵고 스테이터스를 찍는것도 어렵다 그냥 모든것이 불친절하다. 뉴비는 그냥 최하층민, 노예 같은 느낌이고 이 게임을 잘 아는 사람들만 이득을 취하고 귀족이 되는 게임
Game sucks cuz English port is lazy.
옛 추억삼아 좀 했는데 지금 보니 해 먹는 사람만 해 먹는 게임이였음
시간낭비
사양도 낮은 게임이 아직도 렉 못잡고있다 자잘한 버그 및 죠카튼 미믹 고정젠
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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