
Kratos and Atreus embark on a mythic journey for answers before Ragnarök arrives – now on PC.
Most likely between $31.1M and $88M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 89% | approximately $51.8M |
| PlayStation | $69.99 | 96% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $38.16 on Steam · Ukraine (−36%). Compare 15 prices in 14 markets →
Reviews
Themes across 2619 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Thanks to Santa Monica Studio for the game. 9 Кратосов с Надеждой из 10
After 52 hours and all achievements collected, I still leave a negative review. The game is beautiful and fun to play, but I can't forgive what they did to the characters from GOW 2018. [hr][/hr] [b]Cons[/b] [hr][/hr] - Almost every character now feels like a parody or a cheap sequel version written by different, less passionate people. - In 2018, I constantly had funny moments during conversations between Kratos, Atreus and Mimir. In Ragnarök, I had none. Now they mostly speak about pain and feelings. The narrative is clearly made by different people for a different audience. - Kratos had problems comforting his own son after his mother died. Now he tells Freya: “You don't need to say it, I understand your feelings.” This is simply not believable. - Brok was smart, rough and emotionally closed. Now he is just a more polite version of himself, while his jokes fall flat. Sindri was shy and kind. In Ragnarök, he mostly shouts, cries and blames everyone around him. - Thor is fun at first, especially after everything we heard about him in 2018. Unfortunately, they turn him into a pathetic loser who is forced to quit drinking, and it becomes hard to look at him without pity. It feels like the writers wanted all confident and interesting characters to be villains, while boring, old and self-aware characters are shown as good. [hr][/hr] [b]Pros[/b] [hr][/hr] - The worlds are stunning, the fights are cool and exploration is pleasant. This is the main reason I collected all achievements. The puzzles are repetitive, but still enjoyable enough. - The villains are great. Odin is charismatic, smart and well written. He follows his path despite everything. Heimdall is a breath of fresh air: arrogant, perceptive and deliberately perfect at almost everything. - Valhalla also pushes themes of feelings and self-awareness, but it feels much more natural and believable. Its dialogues don't make me want to roll my eyes. [hr][/hr] This is why my review is negative. I don't think it is okay for the industry to force ideology into games. Games should be fun and don't always need to reflect the real world. It is good to have something to think about, but it should not be the central part of the game.
guzwl
Jogo quase perfeito, tem seus problemas pelo diretor não ser o mesmo do 2018 mas ainda sim muito bem feito, o erro mesmo foi não ter caprichado na direção de imagem do game, faz muita falta ver os dois personagens conversando frente a frente e não ser toda hora as costas do Kratos ou de algum outro personagem do game, tirando isso jogo muito bem feito, historia e opcional muito bem feito, foram 70 horinhas para a platina (aproveitando o jogo) e com toda certeza no futuro mais algumas horinhas para jogar outra vez, recomendo muito para quem tiver na duvida. Santa Monica não tem erro.
N°22 - Platino
Sexo!
beautiful game! im so happy <3
전작은 정말 재미있었는데 라그나로크는 전작에 비해 상당히 떨어짐. 플레이 타임을 늘릴려고 그랬나 무슨 퍼즐이 없는곳이 없음. 퍼즐이 재미있으면 몰라 그냥 불쾌감 덩어리임. 메인퀘 챕터 하나 끝낼려면 퍼즐 20개는 풀어야 함.(어떤 챕터는 방마다 퍼즐이 존재 ㅋㅋ) 개발자 대가리에 샷건 쏴갈기고 싶은 마음이 자꾸 듬. 퍼즐 싫어하면 절대로 사지마라. 단 퍼즐 빼고는 액션 스토리 다 좋음.
JUEGAZO PEAK DEMASIADO BUENO JONGAY ALEXWEKO
Yawn-worthy cut scenes and lack of clear character direction continually disrupt player immersion.