
God Awe-Full Clicker is an Endless Dungeon Clicker/Idle game full of Greek Mythology and Epic Battles with RPG style aspects.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you enjoyed a underwater clicker...then you'll enjoy this one.
᠌ ᠌
.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An sich ein ganz nettes Idle game, es ist übersichtlich man hat ständig merkbaren Progress, die Grafik ist ganz hübsch, man kann aber muss kein echt Geld ausgeben was ich dennoch nicht empfehlen würde das das Spiel Probleme damit hat die Spielstände hin und wieder mal zu löschen aber dafür das es free to Play ist erfüllt es seinen zweck.
Recommended. This is better than the name implies. The core game play is very basic, advance as far as you can until you have to grind xp and currency. There are several ways to improve your gladiator, including crafting equipment, assigning skill points, investing in god powers, etc. All of these are fairly simple, but it gives some standard strategic options. If you don't mind "mindless" auto-battling/clicking, then for free its ok.
God Awe-Full Clicker, Yunan Mitolojisi ve RPG tarzı özelliklere sahip Destansı Savaşlarla dolu bir Sonsuz Zindan oyunudur. İş yapar.
The quests for the gods stuff is a joke. You stare at the screen for 20m waiting for one of the quest items to spawn and nothing happens. Go into a menu, and suddenly, the quest items spawn and run away from you before you can even close the menu to nab them. The quests are a slog even when you find their values with cheat engine and set them to something like 100 million. Yet, you're supposed to level each god's artifacts something like 1000 times? That's a slow burn grind from hell that even NGU Idle would have rejected.
Игра "God Awe-full Clicker" — простой, но захватывающий клик-проект с элементами управления богом. Механика предполагает нажатия для получения ресурсов, что быстро наскучивает, но приятный дизайн и юмористические тексты спасают ситуацию. Прогрессия медленная, а разнообразие действий ограничено. Подойдет для коротких развлечений, но не для глубокого погружения. Рекомендую тем, кто любит легкие и веселые кликеры.
The artwork is the only thing God Awe-full Clicker gets right, and unfortunately, it’s nowhere near enough to save the rest of the experience. The core problem is the lack of clear and functional information. Ability descriptions read like they were written in a hurry and never revisited. Bonuses aren’t explained, mechanics are described vaguely and the game leaves players guessing about even the most basic interactions. A godpower bonus that might be additive or might be multiplicative? A critical chance increase that could mean two entirely different things? The game doesn’t bother to tell you. Some abilities stack one way, others stack another and the developers apparently expect players to reverse‑engineer the system themselves. Even active skill tooltips ignore passive bonuses, making the UI feel unfinished. Then there’s the disaster known as “DPS.” The game never clarifies whether DPS is just an average of your gladiator’s attacks or a separate damage source entirely. If it’s just an average, why do abilities specifically increase DPS? If it’s separate, why is that never communicated? It’s sloppy design, plain and simple. The lack of a prestige system is another baffling omission. Nearly every idle game understands that resets and long‑term bonuses are what keep the genre engaging. Here, you just hit a wall and stay there. No reset, no momentum, no sense of progression — just stagnation. Offline progression is nonexistent, which is almost comical for a game calling itself “idle.” You must keep God Awe-full Clicker running and actively interact with it to make any meaningful progress. And even then, progress crawls unless you’re constantly clicking and manually collecting floating materials like some kind of unpaid intern. To top it off, the premium currency system feels aggressively monetized. In‑game sources are rare and inconsistent, while many of the more interesting upgrades are locked behind premium currency. It’s the kind of design that makes you wonder whether the game was built around gameplay or around the cash shop. In short, this game looks nice but plays like an unfinished prototype. Because of the unclear mechanics, slow pacing, lack of idle features and heavy‑handed monetization, I can’t recommend God Awe-full Clicker to anyone.
Прогресс пропал,донат получается в трубу,крайне не рекомендую!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 140 | 54% | Free | |
| $0 | 0 | — | Free | |
| $0 | 961 | 71% | Free | |
| $0 | 0 | 58% | Free | |
| $0 | 7.2K | 86% | Free | |
| $12.7K | 86 | 62% | $3.99 |