
Prepare for "Hell in Video Game Form" in this brutal, tough as nails, retro, platforming-adventure game! Save your starving tribe by collecting riches within a spike filled dungeon!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
You clip into so many walls and just get stuck.
precision platformer with no d-pad movement, ew
Fun game. Retro PC style platformer. Reminds me of I wanna Be The Guy. Gameplay here: https://www.youtube.com/watch?v=enYD5gd2NO4
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 23 reviews with recorded playtime.
I know the dev is working hard to make good games (I know them through Twitter and their Discord server), so I'm not gonna go too harsh on this. It's great work, the aesthetic is there, the the gameplay is precise, which was the goal so I'll allow it despite precision gameplay not being my top preference. The soundtrack is indeed banger, but I don't know if there're more than the 1 track that plays on loop (I only made it to 1-5 before giving up) The toggle platforms are on a 3-second loop, which is nice to know when guessing the timing, but in cases like 1-5 I really felt that it was lacking rhythm (Jumps immediately to first platform, waits for half second, jumps to second platform, has to wait 2 seconds or else I'll jump to my death). Another issue is that with a system based on precision platforming, jumping from a certain pixel and landing in such a way that the player becomes partially clipped into a toggle platform is quite frustrating, as the player has to wait for the platform to toggle off, almost as if the game itself is mocking the player for not using correct precision. Speaking of clipping, this also applies to when the player jumps to a toggle platform and said platform appears while the player falls into its spawn zone, causing another clip. For this specific issue I'd recommend either a suicide button (easier route) or a function for the player to be killed when clipped inside of a platform (possibly harder route). I'm kinda annoyed that dying resets the room but that's the intention so again I won't criticize that. So overall things to work on for this game. Fix the collisions with toggle platforms so players don't get stuck when jumping at the wrong time/distance (I think you'll want to go for pixel-perfect collisions, though I'm not intermediate enough to assume that this isn't already using that method). Add either a suicide button or a clip-based player death so falling into spawning toggle platforms doesn't force players to wait for the platform to toggle off just to die. And for filthy casuals (Casual mode) like myself, maybe implement a mechanic where collecting the "trinkets" in each room saves the progress of that room? Just a thought, feel free to ignore this. I do like what you've done here, but I can't say I'll be coming back to this since I'm just not too big a fan of pixel precision gameplay. 7/10 Looking forward to seeing how this helps and what games are coming in the future :) (Thumbs down for now, will gladly change to thumbs up once I know the problems are fixed)
Управление слишком быстрое Музыка ужасно резкая Графика режет глаза Уровни скучные Сюжет ???
I only played for a short period of time but I can honestly say it's a really good game. If you like challenging platformer games with simplistic goals then this game is definitely for you. Give it a try at least if you haven't already. It's worth a glance!
itch.io産のプラットフォーマー、音楽が大変素晴らしい。 操作はxboxoneのコントローラーをおすすめします。キーボード及び十字キーは無反応です 難易度はかなり高いです。時間差床と矢が敵です。 現在4-7 死亡数2千超えました。分かりずらい3-9は1段目に透明な床があります。2段目の天井1番手前もすり抜けることができます。 追記 5-8がやばくて半日コースかと思えたが意外にすぐ抜けることができ、クリアできました。クリア実績解除されず。クリアまでいけたので最高です。後はシークレットでしょうか?どこにあるんだろう?紋章集めだったら無理。セーブ機能あるならやるかもしれない。 追記 シークレット見つかりました。1-3にあります。PV動画にありました。
Bu acımasız, çivi gibi sert, retro, platform-macera oyununda "Video Oyunu Formunda Cehennem"e hazırlanın! Sivri uçlarla dolu bir zindanın içindeki zenginlikleri toplayarak açlıktan ölmek üzere olan kabilenizi kurtarın!
I mean, it's free, but I kinda still want a refund. I like the art style, and that's pretty much it. Level desing is horrible. Movement feels really clunky. Also, your character will keep clipping in platform edges all the time, the collision check really should be improved.
i broke my finger in my keyboard... WHERE ARE THE SAVE GOD but nice game :)
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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