
Have you ever wanted to run your own software company? Go to IT is a business simulation game with a multitude of parameters to manage and meaningful choices to enjoy. Build your company and bring it to the top, surviving almost 30 years of software industry ups and downs.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Have you ever wanted to run your own software company? Go to IT is a business simulation game with a multitude of parameters to manage and meaningful choices to enjoy. Build your company and bring it to the top, surviving almost 30 years of software industry ups and downs.
Tactical Depth and Multidimensional Management Challenges
Choose your company strategy: in-house projects or outsource?
Manage an entire project lifecycle, test methodologies, techniques and workflow
Challenging decisions awaits: loans, investments, employees, office, tools to set up
Hards skills and soft skills are important, who will you hire?
Help your team growing and learning to become the create the best projects!
10+ parameters to take care of your team's satisfaction level
The History of the Software Industry
The game starts in 1991 when the software market establishes. You will live through all industry milestones and pivotal points.
As the market develops, you get new technological opportunities. Use them for your good and profit.
The game features cutting-edge software technologies as well. Starting in 2009, you can build blockchain projects.
We did our best to make the timeline as realistic as possible. Have fun and learn new facts simultaneously.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Dutch
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
I've really enjoyed the game itself, the hardest part for me seems to be I don't really feel like the different work modes and options available for projects seem to do much, aside from overtime and refactoring. And, understanding how the different mood levels and thing work is pretty difficult for me, but that's probably a personal issue. I do very much enjoy having a small home garage full of employees who are happy to never get a raise and will never intentionally quit no matter how bad it gets tho. I'm getting them in the 30's on their skills now and am happy with their performance. Can't wait to see what CryptoFall is all about, it seems interesting. Too bad I've never gotten far enough in this game to have cryptocurrency be invented yet.
pretty boring
Go to IT is a game that left me feeling thoroughly disappointed and frustrated, and I cannot in good conscience recommend it to anyone. Despite my initial hopes for an enjoyable gaming experience, this title fell short in almost every aspect, leaving me with a bitter taste in my mouth. First and foremost, let's talk about the gameplay. Go to IT is riddled with clunky controls, unintuitive mechanics, and downright frustrating design choices. From the moment I started playing, I found myself struggling to perform even the most basic tasks, thanks to a combination of poor responsiveness and awkward button mapping. But perhaps even more egregious than the gameplay itself is the lackluster presentation of Go to IT. The graphics are bland and uninspired, with generic environments and character models that lack any semblance of personality or charm. The sound design is equally forgettable, with repetitive and grating audio that only serves to exacerbate the overall sense of frustration. To make matters worse, Go to IT suffers from a severe lack of content and replay value. The levels are repetitive and uninspired, offering little in the way of variety or challenge. After just a short time with the game, I found myself growing bored and disinterested, with no desire to continue playing. In conclusion, Go to IT is a game that fails to deliver on almost every front. From its clunky controls to its lackluster presentation and uninspired gameplay, there's simply nothing here worth recommending. Save yourself the frustration and disappointment and steer clear of this title. There are far better gaming experiences out there waiting to be discovered.
I was recommending this game, but I have encountered numerous bugs that have not been addressed in 5+ years. 1. I had the case that my workers stopped working during the week and during work hours. Not sure why. 2. The Steam achievements are broken, which means this game counts against your total achievements score, but you can do nothing about it, because although you have already earned the achievement, it is not awarded. 3. I had about $3000 on me, was supposed to receive $7960, and had to pay $5000 in upkeep, but was in-debt afterward. 4. If you change to a different office size, you will be charged the full price upon changing, and receive no refund from the last one. So, if you change right before you pay rent, you will be charged, for example, $5000 upon changing, and again a full $5000 when the rent is due. There is no work-around. You can only lose the lower amount by changing right after you pay the lesser amount of rent. 5. There is a text overflow issue that is HORRID in the job descriptions. 6. Some of the job descriptions appear to have hard-coded names, rather than variables to insert the player's name. This is one that even I could correct. General game-play oddities: The dev used the Ami credit score system for loans, but does not allow you to fire your employees without notice, the way they too often do in the USA. There should be a mechanism to shut-off the warnings about not having enough money a week away. You're in the middle of a job that will give you the money you need, and a warning pops up. The warnings come a week before your rent is due, 3 days before your rent is due, and if you did not have enough money, so that you can take a loan. ALSO, they come a week before the salaries are due, 3 days before the salaries are due, and if you did not have enough money. Rent is on the 1st and salaries are the middle of the month, so that unless you have reserves of cash lying about, you will get these bloody warnings once a week! I keep a close eye on what's coming up, and budget for it, when I can. If the game cheats, like the case mentioned above, I get the pop-up telling me I'm out of money, so I need to take out a loan. I neither need nor want the other pop-up messages for the financial aspects. I NEED the dev to fix the game!!!! This is another game that has been abandoned by the dev for approximately 3+ years, from what I can see in the forums. They did not bother fixing the bugs; they no longer respond in the forums. Hence, one is forced to assume that the game has been abandoned half-baked, like SO many other games in Steam.
Достижения перестали работать, их невозможно получить
Awesome game, Thats all
Хорошая игра
Gra bardzo wciągająca. Polecam
IT회사 생존기 창업을 하여 생존하는 게임입니다. 시작하기 전에 플레이어 캐릭터의 특성과 능력을 고를 수 있으며, 시대를 선택하여 시작할 수 있습니다. 창업을 하면 의뢰를 수주받아서 이를 수행하는대, 디자인/코딩/매니지먼트 3가지를 생산하고 요구하는 수치를 만족하면 완료하여 보상을 획득할 수 있죠. 의뢰는 PR을 통하여 홍보를 하거나 거대 의뢰주에게 받을 수 있습니다. 의뢰의 종류에 따라서 긍정적/부정적 영향이 발생하기도 합니다. 행복도가 올라간다거나 보상이 줄어든다거나 등등. PR은 의뢰 외에도 새로운 동료에 대한 자료를 찾아주며 이 중에서 마음에 드는 이를 고용하여 같이 일할 수 있습니다. 동료는 3가지 능력이 랜덤하게 분배되어 있으며, 팀에 도움이 되거나 방해가 되는 능력을 가지고 있기도하고 능력이 높을수록 월급이 높기도 합니다. 의뢰를 수행하면서 자신과 동료들의 능력이 성장하게 되며 행복도 등에 변화가 생기기도 합니다. 능력을 향상시키기 위하여 뭔가 사주고 장착시킬 수 있고 행복도 등을 관리하기 위해 임금을 올린다거나 휴가를 보낼 수 있죠. 외에도 새로운 기능들이 언락되는대, 은행에서 필요한 자금을 대출 받을 수도 있고 새로운 사무실로 이전, 복지 정책 추가 등이 존재합니다. 또한, 자신만의 상품을 개발할 수 있으며 이를 통해서 매달 그에 따른 수익을 발생시킬 수 있죠. 돈관리가 꽤나 힘든 느낌도 들긴합니다. 직원들 월급 관리도 해야하고 사무실 월세도 지불해야하고 이런저런 물건들이나 룸 구매 등도 있고.... 돈은 계속 나가는대 들어오는 돈은 비슷비슷하고... 아쉬운 점 -직원들 행복도 관리가 어려움 -일의 우선순위 정하기가 어려움 -메일 지우기 없음 -미확인, 현재 진행중, 완료한 의뢰 구분 어려움
игра без баланса. У тебя словно вечная высочайшая сложность. Чтобы выжить тут, надо пилить проекты нон стоп. Но сотрудники устают, нужен отпуск на 14 дней (раз в месяц списывают 2к + примерно 700 на зарплату одному сотруднику). В месяц ты можешь успеть примерно 4 проекта примерно на 800 баксов (если еще успеешь в дедлайн). Итого, имея около 1к чистыми в месяц, ты можешь копить МЕСЯЦАМИ. Еще есть вариант написать свой проект за пару-тройку месяцев, который в пассивном режиме будет тебе приносить на начальных этапах, вы не поверите, 50-100 баксов. Да, можно сделать крупный проект, который будет приносить и 4к баксов, но делать ты его будет года 4 по игровым меркам (и ничем больше не заниматься). Методом сложных математических формул выводим вердикт, что это ТУТ НЕТ ОПТИМИЗАЦИИ. Либо сиди и драконь копейки месяцами, либо не покупай игру. Я не говорю, что челенж это плохо. Но он должен строиться от обилия возможностей и их комбинации, а тут... два пути заработка и второй родился инвалидом, приносящим 50 баксов в месяц за несколько месяцев трудов. Я конечно уважаю труд разработчиков, интересная идея, приятный дизайн (не считая почты, похожей больше на свалку писем, где нет иконки выполненного заказа), но как мне играть, если бомжевать тут как цель игры. Буквально сейчас выбрал старт с "опытным специалистом". В итоге за месяца 3-4 непрерывного ублажения заказчиков, я заработал 1600 баксов чистыми. Ну как чистыми, в отпуск же никто еще не ходил. Итого минус пол месяца. Сложность заказов растет непропорционально зарплате. У тебя три разраба, которые зарабатывают 600 баксов и еле осиливают 3-4 проекта в месяц по 1к.. Это кошмар, у меня подгорело от безысходности UPD. Очень прошу поработать на балансом. Добавить способ заработка, либо уменьшить плату за первый офис, либо повысить доход, либо скорость выполнения заказа. Пока что каждый день мониторю новости по библиотеке и жду той самой для этой игры
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Commando Hero | $10.5K | 196 | 88% | $3.99 |
| Mosaic of The Pharaohs | $10.5K | 291 | 93% | $2.24 |
| The Narrator Is a DICK | $10.5K | 131 | 79% | $4.99 |
| BANZAI ROYALE | $10.5K | 85 | 93% | $5.99 |
| Kaamos: Puzzle Roguelike | $10.5K | 84 | 83% | $4.99 |
| Black Chapter | $10.5K | 56 | 93% | $9.99 |