
Blast your way to master status in this Bomberman-style game!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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klasik Bomberman formülünün sağlıklı bir doz GMU ruhuyla yeniden yorumlanmasıdır. Dört GMU temalı karakterden biri olarak oynayın ve üç güzel aşamada çok sayıda güçlendirme kullanarak zafere giden yolda ilerleyin!
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] This is an unabashed, and probably copyright infringing ripoff of Bomberman (copyright Konami, 1983). As previous lawsuits such as The Tetris Company LLC vs Xio Interactive show, it's copyright infringement when someone steals someone else's entire game, which is what happened here. This is basically an in-joke from George Mason University, designed solely for people at that university, and thus has zero value for anyone else in the entire world. I guess the first and last thing they teach the kids at GMU is "you are the main character so don't worry about polluting the world with garbage about you that nobody else cares about". So, "GMU Blastmaster Battle" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. The graphics here are particularly awful, lfdkjlkfdsja, so bad that it actually stands out as one of the worst looking games on Steam. Quite an accomplishment. It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. Insultingly, the developer insists that you should play this with a console peasant children's toy gamepad instead of KB+M. Developers should try to be aware which platform they're designing games for. It's the responsibility of the developer to ensure the game runs well on the platform they're selling it on, with the primary peripherals that PC gamers use. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 3 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
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Very nice game, defo try out the 153 mode
Very nice drawing, and very nice animation. I really liked how the characters were drawn. That is, yes, and I really praise the game for the design itself, no matter what happens in it. I also liked that there is full support for gamepads.
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Игра 'GMU Blastmaster Battle' - неожиданно увлекательный тайм-киллер! Простая, но затягивающая концепция: управляешь летающей тарелкой и отбиваешь шары, не давая им упасть. Пиксельная графика выполнена в приятной ретро-стилистике, возвращая в старые добрые аркады. Сначала кажется легко, но уровни быстро усложняются, требуя хорошей реакции и стратегического мышления. Звуковое сопровождение минималистично, но не раздражает. Радует наличие таблицы лидеров, позволяющей соревноваться с другими игроками за звание Blastmaster'а. Управление интуитивно понятное, осваивается моментально. Единственный небольшой минус - иногда не хватает разнообразия в шарах и бонусах, но это с лихвой компенсируется динамичным геймплеем. В целом, отличное развлечение на пару минут или часов, чтобы отвлечься и поднять себе настроение. Рекомендую всем любителям аркад!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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