
Command any of 261 real-world countries in this 2026 grand strategy game. Build your economy, lead armies, and navigate deep diplomacy. Features built-in modding support and 12 supported languages. Shape the global order through espionage, nuclear deterrence, and AI-driven geopolitics.
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About
Available Now in Early Access
Global Protocol: New World Order is a data-driven grand strategy game set in the real world of 2026. Play as any of 261 playable countries — from global superpowers to developing states — and navigate the complex web of modern geopolitics, economics, warfare, and diplomacy.
Every country starts with real-world data: GDP, population, military strength, alliances, resources, and political systems. What happens next is up to you.
Choose from 261 playable countries, each rated on a 5-star difficulty scale. Lead the United States and maintain global hegemony, guide Brazil through economic transformation, or take on the ultimate challenge with a fragile state fighting for survival. Over 4,600 provinces cover the entire world — every region matters.
Diplomacy goes far beyond simple alliances. Negotiate trade deals, impose multilateral sanctions through the UN Security Council, form and break military pacts like NATO or the Shanghai Pact, join economic blocs, and compete for prestige on the world stage. The G7, G20, and UNSC are active bodies whose decisions reshape the global balance of power.
Each country is governed by its own AI personality — aggressive, cautious, opportunistic, or isolationist. 68 scripted events draw from real-world 2026 flashpoints, while procedural events react to your decisions. Alliance betrayals, economic crises, border disputes, and regime changes unfold dynamically. Every action has consequences that ripple across the globe.
Deploy infantry, armor, artillery, fighters, bombers, helicopters, destroyers, submarines, and carriers across a detailed world map. Establish air superiority, blockade enemy ports, transport armies across oceans, and manage the fuel and manpower that keep your war machine running. Fog of war ensures that intelligence is as valuable as firepower.
The DEFCON system tracks global nuclear tension across 5 escalation levels. Nine nuclear-armed nations possess ICBMs, SLBMs, cruise missiles, tactical warheads, and hypersonic weapons. Launch a first strike — or hold your arsenal as the ultimate deterrent. Mutual Assured Destruction is not just a theory; it is a game mechanic.
Pursue one of 5 victory conditions:
We are committed to long-term development and transparency. Follow our progress, see what we're currently building, and track upcoming features on our live public roadmap:
Check our website for the full development roadmap.Our roadmap includes upcoming overhauls for the UN Security Council, Global Supply Chain simulations, Naval Carrier Groups, and much more.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian, Spanish - Latin America, Simplified Chinese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
игра супер
é bom mas não é ruim.
Like this Game, Alot!
The game is impressive and it's only going to get better. Among the things I'd like to see improved is the way the state generates and spends revenue. It's a very basic system, relying on just one parameter for income and three for expenses. I would create different types of taxes that could be levied based on real-world data and that depended on the country's demographics and statistics. And the way money is spent on social programs would be better if it were more specific, for example, in terms of pensions or unemployment benefits. This game is going to be much better than GeoSim 2026 because the developer wants to do it right, not just focus on getting buyers. But GeoSim is a good starting point for developing a strategy game, even though it's full of bugs because it wasn't implemented properly. The economic system that GeoSim tries to simulate is quite deep. I've said it's good to look at GeoSim 2026, but I think all strategy gamers prefer a game without bugs and with a simpler system. Therefore, while I recommend drawing inspiration from GeoSim2026, I also recommend doing so with caution and not sacrificing the game's functionality. Since it's still in development, it's normal for it to have bugs (the one that bothered me the most is that resource reserves are so high that selling them can net you trillions of dollars in the treasury). The option to automate wars would also be great; personally, that's the aspect I'm least interested in in these games. And I think there are some shortcomings in the interface; for example, opening alliance or sphere of influence panels would be a good addition. Keep it up!
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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