
A sci-fi Vampire Survivors-like shooter. Control mecha girls to fight terrifying bug swarms. 40+ unique weapons & hundreds of passive skills for diverse Builds. Features space base management, mecha girl development, Live2D healing massages, and 4-player co-op. Enjoy interstellar survival adventures
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About
When the stars become hunting grounds, do you choose to sink into desire or tear apart the darkness?

A sci-fi action game that combines roguelike survival shooting and mecha cultivation, with a "vampire survivor"-like fast-paced battle as the core, bringing an adrenaline-pumping interstellar survival experience.


Protagonist team setting:
In this chaotic interstellar, a team of interstellar pirates and smugglers quietly descended. They are adventurers driven by the temptation of rare resources. The team members have their own characteristics, including mecha experts, combat experts and spaceship experts. Faced with the threat of the ancient gods, they must not only survive in this interstellar, but also fight against the manipulation of the ancient gods and rescue the controlled beautiful girl combat mecha pilots.

Gameplay highlights:
Survival game in the eternal night: In the ruins of the mysterious galaxy, control the war mecha to fight against the tide of distorted creatures;
16 basic weapons + 27 advanced craftable weapons, each with nearly 10 different enhancement branches, plus hundreds of passive skills for free combination! There's no limit to the build possibilities, so unleash your creativity and create your own invincible combat style!
The eternal choice of fall and redemption: rescue the mecha girl who is controlled by the mind, and unlock the combined ultimate move through "neural synchronization";
Deep space base construction: collect resources, upgrade the mothership technology tree, unlock the mecha invisible force field/driver gene modification warehouse;
Mecha, skills and weapons: choose different mechas, weapons and drivers according to your own fighting style. Do you activate the energy shield to play steadily, or stack the rampage module to become a battlefield meat grinder? Your tactical DNA will define the destruction of the entire galaxy!
Visual impact: Witness the distorted body that merges mechanical and biological tissues, presenting alternative horror under dynamic light and shadow;


Join this galactic gamble-on the edge of madness and reason, rewrite the final equation for the survival of civilization!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Glitchy and unpolished, but the core gameplay loop is really fun and addictive.
I was afraid that the game was abandoned but they didn't give up yet! Nice!
11111
喜欢
好玩,立绘也好看
エフェクト多すぎてエンドレスモードはフリーズ起こします。 何度か起きたため、実質クリア不可な組み合わせはいくつかある模様。 エンドコンテンツに至るまではなかなか楽しめただけに、ビルドの真価を見られなかったのは残念。 PCスペック上げて出直してきます。
Take Deep Rock Galactic Survivors gameplay, tack on some basebuilding and some massive milkers and give it a semblance of a horror story. It works, it looks decent and the progression is slow but bearable. It's not the best game in the genre but it's fun enough to spend a few hours on it. On the technical side it's pretty good: +default vsync on, so no 3000+ FPS melting your gpu on startup +has fps limiter +has dlss/fsr/tsr -no framegen -kinda GPU heavy for what it looks like Overall I recommend it if you like the Vampire Survivors genre.
Overall an enjoyable game, but with a bunch of minor issues. It has all the bells and whistles of a survivor-like game. Different characters, a ton of weapons, weapon evolutions, meta-progressions, etc. Some of things it did right: 1. indication of affected weapons before you commit to picking a buff 2. a large variety of evolution module (or weapon perks), Each weapon allows you to pick 2 of 4 different unique perks and these perks (+ fusion perk) can be inherited to its fusion version; fusion weapon also has a list of unique perks that you can choose 2 from. 2. you have the choice of fusion weapon or keeping it in its base form (called mutation, usually it provide a sort of buff to your build), 3. real time damage split so you can optimize survival by picking buffs that affect your damage the most However if there is a non-cumulative damage (something like DPS for last minute of playtime) would even be better 4. serviceable co-op. Requires a lot of polishing but it's working and you can play with friends (up to 4). I have only tried playing with 1 other friend so I cannot tell what type of chaos 4 players would have. However there are also things that could be improved, and these are the opinion of someone who beat endless mode 50+ getting the last gameplay related achievement 1. Evolution doesn't keep your original weapon type: what i mean is, you can start with a weapon with [Light][Charge][Element][Radiation][Range][Flame] and most of the possible evolution would make you lose 1 or more of these tags for a different tag. 2. Follow-up of 1. mutation (keeping a weapon at its base form after level 9) is an option, but it's a bad one because the stat provided usually aren't significant enough as is, let along that some of these global passive provided doesn't even work in late game. Some example: sniper rifle firing a round after other weapon reload, or shotgun buffing the rest of your weapon while it's reloading but a yellow buff "Lucky Reload" basically remove reloading entirely. The dev could consider changing mutation passive to fix this. 3. Sloppy translation: Evil-dispelling is exorcism, and the term get used interchangeably, this can get a bit confusing. There are some buff that affect Defense type weapon, but no weapon is labeled as Defense type, however some of the weapons are designated as Defense type, such as the shotgun and the grenade. 4. Really just lack of information from within the game. You can research Mechs in the game, and they change what your starting weapon is. These Mechs have different tiers and researching them cost different amount of different materials. However the difference between T1 and T2 and T3 are not very clearly stated in game. The higher tiers allow you to use better randomized starting buffs, but beyond that? Unclear. 5. Coomer aesthetic and even story BUT nothing beyond surface level. 6. Game is frankly unoptimized at the endgame. Literally slideshow at the end. Glad to see the game getting updated. Rating changed to reflect my optimism.
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