
Ginkgo is a single player 3D horror game inspired by East Asian horror. Armed with a magic needle that can sew parts of the world together, solve puzzles and outsmart monsters as you explore a surreal world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
Лично мне зашло, прикольный хоррорец в стиле азиатского ужаса. Много разных моделей интерьера и каждую можно осмотреть. Все бы хорошо, если бы не записки, они реализованы криво, от слова совсем некрасивый интерфейс, это нужно было бы проработать. А вот механика с иголкой действительно необычная, я до этого такого не видел и реализовано неплохо. Жаль конечно что игра короткая, полчаса-час максимум если тупить, если бы это был тайтл на несколько часов то было бы очень прикольно. Но в целом и в текущем состоянии могу порекомендовать пройти.
Игра 'Ginkgo' очаровывает своей медитативной атмосферой и уникальным геймплеем, в котором предстоит формировать собственный ботанический сад. Сочетание стратегии и расслабляющего процесса делает ее особенно привлекательной. Механика посадки растений, ухода за ними и размножения приносит настоящее удовлетворение. Особенно радует визуальный стиль – спокойные тона и нежные анимации создают ощущение гармонии. Несмотря на кажущуюся простоту, игра предлагает достаточную глубину. Нужно учитывать множество факторов: освещение, влажность, удобрение и даже взаимодействие между разными видами растений. Успех зависит не только от удачи, но и от умения планировать и адаптироваться к меняющимся условиям. Небольшие недостатки – иногда интерфейс может показаться немного перегруженным, а обучение не всегда достаточно подробное. Тем не менее, эти мелочи не портят общего впечатления. 'Ginkgo' – отличный выбор для тех, кто ищет спокойную и увлекательную игру, позволяющую отдохнуть и проявить свои навыки садовода. Рекомендую любителям симуляторов и строительных стратегий.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
MUKKAMMAL KORKU ♥♥♥ GUZEL OLMUŞ ELİNİZE SALİK
простенькая коротенькая игра, механика с иглой - мое почтение)))
game cho thu chs
unique concept, short but pretty fun
I didn't care for it.
It's a very charming and pretty game, that while short, is kind of unreal that this is a student project. While the core gameplay is "do simple puzzles and sometimes hastily try to do more finesse things while under pressure", and the puzzles are basic, it is made charming by the art design and the core mechanic of sewing. Unsure entirely how much this would translate to multiple hours, but for what it is, it's a very charming game that's highlighted by a unique game mechanic. It's like if ps2/early ps3 games like puppeteer were made into a more straight forward horror game. Going to be blunt, I don't like "do something while avoiding a wandering aggressive boss to progress" gameplay loops, I despise them actually, but this didn't wear it's welcome and the checkpoints were generous enough that once you knew what you were doing, it didn't take long to get back to the part you died. You'll probably be looking at the one enemy/boss character on a detailed level here than in the game, cuz you just don't want to be in the same hallway as him, but it's also kind of cool that they went with that sort of design for the world/boss. What story there is given in small little bursts of notes/unvoiced text coming up upon interacting with certain objects, and there were at least 2 little obviously "hidden" rooms that were optional. Glad I played it, would be nice to know what these people were working on nowadays or if they were planning on making more together as a group, but for now, we just have this charming game. It's free, but better than some paid products I've played through, albeit super short. Was kind of the reason I jumped in tongiht though, I wanted to make some real damage to my backlog. PS: If the people who made this game are around, please let me know about any future games, if they are anywhere as charming as this, I'll make sure to follow your studio/studios, and wish list your games (bar some major controversy)
"Ginkgo" is what looks a bit like an Unreal engine asset flip, although I suppose the assets may be original content... it's somewhat besides the point because functionally it's no different from literally hundreds of similar games that are definitely asset flips. That's right, another first person horror adventure where the objective is to go through a creepy environment and maybe get jumpscared. Yawn. It's been done before a hundred times or more, most of them better than this. The game graphics look better than you might expect, but that's just because it looks like some or all of them are "borrowed" from asset stores or wherever. Gamers can tell... and it comes across as insincere. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 11 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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