
GTH is an Action/RPG created by a one-man studio, built from the ground up on player feedback. With a unique blend of strategy and action, experience challenging missions and compete with other players on the local leader board.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
Странный калич сделанный на коленке
The graphics are ok. But... the game is so boring...
孤胆枪手的感觉,没大地图很难受
Gift to Humanity is a top-down RPG shooter. You are a survivor of a space-ship crash and are in a foreign land looking to help a resistance against a much larger corporation. The game is in Alpha at the moment, and is being updated with new content, balancing, and bug fixes. The balancing is pretty rough early on, and dying is mandatory to progress, but it's not a huge penalty; it's almost welcome when you're preparing for new areas or new enemies. The enemy variety is pretty all right, and they are introduced at a good pace. You unlock new abilities to counter new enemies's abilities, so while they seem overwhelming at first, they're actually easily dealt with once you realize how to use your abilities. The storyline is rather strange, and not in a good or bad way. It's sort of a new take on a pretty well-used plot path. It keeps you going, but just to feel like you've done it. That is a good thing, though, as a lot of good games give you a urge to bring the storyline to a close, so you can reflect back on it. Survival mode is pretty straight-forward, but don't go into it first, as it is an RPG, and you level up; going into a bonus mode at level 1 will put you in a rough-spot instantly in next-to-every game. It is good to go into it later on and test yourself, and it is pretty enjoyable. I am looking forward to the next update, and would say it is worth the money. For the price, I'd give it a good 7.3/10. Slightly above 7, but not quite an 8, ya know?
打开游戏,按play,跳出弹窗显示已停止工作,退出游戏,打上差评,已卸载
Tags: Topdown Shooter Additional Tags: Delete Local Content & Remove from Library TLDR: Early Access. Unity Engine. Camera pans aggressively as you aim cursor. Autospawn foes. Boring checkpoint hunt progression. Text only storymode dialogue. The engine looks a lot better than what I would had expected to begin with. The game itself still feels very rough. The multiplayer oriented features, where you create characters on a roster and are offered to join multiplayer servers does not really appeal to me. There is a lot of saturation in the topdown shooter genre. Ruin and Jydge came recently as strong small games that are affordable and modern. There are a ton of of slightly older fully featured titles around. Not to mention the isometric 2D era games that still hold up surprisingly well. If anything I will link to the free to play SAS zombie game which is much more feature rich and enjoyable than than this. http://store.steampowered.com/app/678800/SAS_Zombie_Assault_4/
Game is janky and hasnt been updated in over 5 years. Pass on it
Very nice game
Je ne peux pas mettre un pouce en haut. Mais comme d'hab vous le savez, il n'y a pas la possibilité de mettre intermédiaire. Le jeu n'est qu'en Anglais, donc à réserver aux anglophones. L'histoire est bien, mais le système de combat n'est pas au niveau. le viseur est contrôlé par la souris comme un fps, mais nous sommes dans une vue tps bizarre et le ciblage contre de forts ennemis est difficile. c'est vraiment dommage car c'était un concept intéressant. Bon, le jeu est en accès anticipé, donc à suivre si il y a des évolutions pour changer ma notation.
edited review. The game is no longer the way it was when i put my online review up, so it's not relevant anymore. From what i saw in the store however, for this price is's a decent game. Also saw all the bad parts are taken out which i found very bad. So for the price and what you get *now*. it seems more than fair to revise my review.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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