
Grab your Proton Pack and join the Ghostbusters alongside your friends, exploring Manhattan, blasting ghosts, and trapping those runaway ghouls.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is obviously a console port, while they do let you use the mouse for firing and aiming, they left it completely out of navigation, which makes it extremely annoying if you don't want to use a controller. The animation and visuals are all good, but all together I agree with the other reviews, it's not worth $50, pick it up on a steam sale for $5-15 and at least you'll be getting your money's worth.
A bland top-down twin-stick shooter from the land of Generica, Ghostbusters let me down during the opening cutscene and did not improve from there. Review Excerpt: "guys, the game is short. I have 7 and a half hours clocked in on the game and that’s only because I got up and walked away multiple times. The total playthrough for the game is only between 6 and 7 hours and to be honest, I had a hard time powering through to the end. I found the game to be just… dull… and I really didn’t want to come back to it after the first 3 hours. I don’t even feel the multiplayer could save this game. Granted everything’s more fun with multiplayer, the game is just too much a victim of it’s own blandness and multiplayer can’t even save it. Yes, the game’s play time can be artificially inflated out of a desire to play as all 4 characters, but the boredom you will experience in the game will quickly overrule that compulsion. It’s just not a good game. Completely devoid of creativity, meaningful story, decent graphics, OR enjoyable gameplay, this game is a waste of space on my drive and I FEEL dumber for having played it. It is generic incarnate and it can be yours for $50! That’s right! A slight discount from a full triple A release because even they couldn’t bring themselves to try and justify a full $60 price tag! Probably because they knew that if they did it would have caused an uproar! But this game still isn’t even worth half the $50 asking price and it’s an INSULT at that price point! The only way I could justify ANYONE buying this bland, boring ass piece of ♥♥♥♥ is if it were $10. Maybe 15. That’s all it’s worth! DON’T waste your money on this game until the price drops DRASTICALLY. There are simply too many other worthwhile games out there that will give you a lot more enjoyment." I can't recommend this game without a massive price drop. It's simply not worth it. 4/10. See my full Review here: https://youtu.be/6dDtALe0CZM
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Hours played at review time, across 41 reviews with recorded playtime.
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It's a "Sanctum of Slime" updated e renewed versions, new graphics and story, based on the new movie. Nothing less, nothing more. This team is in the world of the 2016 Ghostbusters, not in the Original 1984, every reference is on the new one. Nothing special. Save your money or wait for the sales or buy "Ghostbusters: Sanctum of Slime".
What is there to really say about this game? For one thing it's quite obvious that this game is really just a quick cash grab considering that it's acting as the sequel to the mediocre Ghostbuster 2016 movie that isn't even a month old yet. The graphics are alright. A much better improvement over what sanctum of slime had. The cutcscens for new missions looks better but it also way more lazy this time around. By that I mean that yes they look nicer but now between mission cutscenes are phone calls with a single static image. The gameplay works fine but there is no variety added. Everything you see in the tutorial level is everything this game has. You are afforded no new weapons to buy or unlock. Each character has one unique grenade and there is no changing that. The enemy types are generic and with the exception of a few are completely interchangable. There is a capture mechanic where you bash the "A" button. All bashing the button does for you is get you extra points and you can't exceed the X3 multiplier without upgrades. The levels themselves are slogs especially later on where a single stage in a level can take upwards of 45 minutes. My problem with theses stages is that they are too huge for their own good and don't offer any change in scenery as you make your way through the stage. Combine that with the fact that the characters constantly spout one liners and those one liners start repeating before long, can make things very annoying. As far as the soundtrack goes, I swear this game only has three tracks to it for the levels. At least that's they way it seems. The music is very bland. The only good song in this is the Ghostbusters theme but even that will get tiring due to the fact that it's the only song that plays when you are not in a level. What a waste. Like Sanctum of Slime, this game has multiplayer. However unlike Sanctum of Slime, The multiplayer here is Local only. So if you were to play this on a computer with friends, everyone would have to connect their own controller with one unlucky person being on the keyboard. As far as story goes, It really has none. Other than letting you know that's it's a sequal on mutiple occasions, the game is just a series of levels strung together with no overarching narrative. The only hint you get at a plot is in the phone conversations where the main villain interjects for about five seconds then disappears. Hell the main characters of this game don't even get names, that's how lazily done this game is. Don't bother with the dlc. it's four bucks just to remove the stripes on their uniforms and you can barely tell the difference in game. TLDR: This game is a lazy cashgrab that isn't worth the 50 dollars that they want you to pay for it. The way the game is presented and done feels like something you would buy for 15 dollars. Don't bother wasting your time with this.
Absolut langweiliges, langsames, eintöniges Ballerspiel. ALLE Level laufen nach dem gleichen Schema ab. Es gibt immer eine Sorte von Geistern die fliegen, eine Sorte laufender Zombies. Einen kleinen Zwischengegner a la Slimer, einen dicken Geist und einen dünnen Geist wie die Scoleri-Brüder aus Ghostbusters 2. Zwischen- und Endbosse müssen nachdem sie ausreichend beschossen wurden mit ein paar Joypad-Verekeungen gefangen werden. Das wars. Selten hatte ich ein einem Spiel so sehr den Eindruck meine Zeit zu verplempern, 40,- € hierfür zu verlangen ist echt eine Frechheit. Das 5 Jahre alte „Sanctum of Slime“ hatte mehr Abwechslung zu bieten und verfügte sogar über einen online-coop Modus. Hier gibt es lediglich Hot-Seat für bis zu 4 Spieler. Für 10,- € im Sale ok, als Vollpreistitel eine Zumutung.
This game is not that bad for 1 hour ,but if you play like 3 levels it will repeat. I think it would be good for 1.50€ like indie game. But just a 1-3 hours of playing for 40€. You gotta be kidding!
[i]Cópia gratuita fornecida pela Activision para divulgação e análise[/i] Aqueles que assistiram 2 anos atrás as minhas primeiras impressões de Sanctum of Slime vão reconhecer vários pontos falhos e que eu sugiro as correções sendo DE FATO corrigidos neste jogo (que tenta ser uma evolução dele), mas ainda assim o novo Ghostbusters acaba sendo fraco. [b] Sanctum of Slime na Semana Caça-Fantasmas[/b] https://www.youtube.com/watch?v=hOh5D1Q8m6o [b] Vídeo da transmissão ao vivo do Saiu e Você Não Viu[/b] https://www.twitch.tv/salsatheone/v/77957602 Vamos aos pros e contras. Pros: - A música tema é utilizada novamente o que não é difícil de acertar, eu sempre digo que a pior trilha sonora de James Bond foi Goldeneye (o filme) e coincidentemente ela mal toca o tema do herói. Dessa vez, eles até perdem um pouco da mão. O tema de Ray Parker Jr. é repetido na abertura, nas animações, nos prólogos de fase e acabam invadindo os diálogos introdutório. - Decidiram animar e dublar até muito bem as cutscenes como foi feito em Ghostbusters The Videogame. - Usar o aspecto de quadrinhos não foi desconsiderado e o traço é muito bem feito, lembrando os títulos da IDW Publishing. Ouso diser que este jogo serve de apresentação ao futuro desenho animado da franquia. - As ótimas animações são uma evolução natural do cell shading combinada com o poder da Unreal Engine 4, ainda assim os personagens, fantasmas e efeitos parecem lentos numa tentativa de deixar o jogo mais cartunesco e casual. - Progressão com vantagens (perks), olha aí mais uma coisa que é necessária num RPG de ação (afinal eles não querem que você pense que é outro Twin-Stick Shooter). Bacana incluir atributos variáveis, "classes", equipamentos e pontos para comprar vantagens... se você vai subir a escala de dificuldade na mesma proporção e fazer o jogador se importar com os valores. O jogo é fácil, até você chegar no final do jogo com um personagem no nível máximo e um bando de NPCs level 1 correndo com você. - Mecânicas de interação com os outros personagens (como eu pedi no Sanctum of Slime) dão as caras neste jogo. Eles copiaram elas do Ghostbusters The Videogame, mas estão lá. A "enterrada" (ghost dunk) retorna. Esfriar as armas. Mas as granadas podiam ter um impacto maior no jogo em vez de apenas servirem como inicializadores de combo (apenas para pontos). Cons: - O jogo é um port de console na caradura. Eles obrigatoriamente incluíram comandos de teclado e mouse, mas nenhum deles é remapeável e nem mesmo existem múltiplas opções para o controle. Os comandos no entanto me pareceram sólidos quando precisavam funcionar e a repetição de teclas não entram em conflito pois são usadas em seções diferentes de jogabilidade. - Para um jogo em Unreal Engine 4, ele peca absurdamente em termos de personalização gráfica ou de áudio. - O progresso é limitado pela quantidade de jogadores conectados. Ou seja, se você jogar sozinho vai precisar jogar de novo todas as fases para subir os níveis de cada um dos outros personagens, se você quiser zerar sem dor de cabeça. - Não sou fã dos diálogos entre os personagens, que soam forçados e às vezes mal executados, mas é notável o esforço dos dubladores de fazer tudo parecer natural. - Eu sinto que boa parte do que realmente é Caça-Fantasmas se perde. É um filme sobre os personagens, não é sobre caçar fantasmas. Isso é apenas parte da alegoria, o segredo está na comédia bem feita. E o jogo manda bem no visual e na música, mas não nos personagens (que pelo menos seguiram o formato ideal: 2 homens e 2 mulheres). - A quantidade de fases é mega reduzida em comparação ao Sanctum of Slime (8 ou 80, né? ¬¬), e os combates das fases são pouco desafiantes ou interessantes. - Colecionáveis que são rastreados com o PKE meter (medidor EPC 'energia psicocinética') são inicialmente previsíveis e depois se tornam um tédio de achar. Isso porque você roda por fases dependendo de uma tecla X, a la Bioshock Infinite, para criar uma seta que indica a saída. - Ele não tem multiplayer online, DE NOVO! Mas considerando o risco do jogo não vender, bancar um servidor para uma comunidade nula de jogadores seria inútil. - As malditas caveiras flutuantes do Sanctum of Slime estão neste jogo!! Criatividade mandou um abraço. - Esse jogo foi um "cash grab", monetizar em cima de um filme novo, as pressas. Pega os elementos que faltaram no Sanctum of Slime, o melhor do Ghostbusters the video game e põe de qualquer jeito. Sem refinar, sem pensar nas consequências das escolhas e sem testar. Conclusão: Bustin' didn't make me feel good. :( Mais um jogo que por uns 20 reais até vale a pena, mas certamente não vale 50 dólares (ou os 65 dólares da edição definitiva no PS4/Xbox One que inclui o DLC e o filme digital). Eu estou falando muito sério, você se diverte mais com outros jogos do mesmo gênero como Full Mojo Rampage, Gauntlet, Forced ou Enter the Gungeon por um preço bem menor. ----------------------------------------------------------------------- [quote][i]Deseja ver mais resenhas como esta? Siga a curadoria no Steam:[/i] [url=http://store.steampowered.com/curator/4771213-Salsa-nos-seus-Jogos/] [b]Salsa nos seus Jogos[/b] [/url] www.salsagames.net Inscreva-se no canal! Facebook: http://www.facebook.com/SalsaNosSeusJogos Patreon: http://www.patreon.com/salsa Twitch: http://www.twitch.tv/salsatheone Twitter: http://www.twitter.com/salsatheone Steam: http://steamcommunity.com/groups/SalsaNosSeusJogos [/quote]
This game isn't actually all that bad. It's a fun little twin-stick shooter, a vast improvement on Sanctum Of Slime. The AI is a bit dumb (AI players will throw grenades before enemies even appear on screen), but the graphics are bright and colorful, the controls are tight, and the levels scroll smoothly. The only problem I have is with the story. It's supposed to take place after the new movie. I liked the new movie (one of the few, apparently), so I was looking forward to taking control of one of the girls and busting some ghosts. Instead we get four generic nobodies that just barely fit into a Ghostbusters-themed Saturday morning cartoon, each one a single note character that elicits no emotion from the player at all. The writing around these characters is even worse, with just cursory references to the movie's characters (Abby and Erin are referenced at the start, Patty gets referenced once, Rowan is referenced in a collectable, and a few of the bosses are based on ghosts from the movie) and some questionable humor for what is, ostensibly, a game aimed at younger audiences (one of the major characters possibly has a heart attack in the opening sequence...maybe?). In the end, though, the story isn't a gamebreaker. Just grab some friends, hop on the couch (horray for couch co-op!), have a few beers, and bust some ghosts.
As with the movie you'll either love or hate this game, I'll be the first to admit my skeptcism to both the movie and game but after keeping an open mind and ignoring any reviews out there I can honestly say I was wrong. The only real problem with the game is the price, its hard to justify paying $50 for it under any circumstances but that alone is the biggest downfall of the game. Its pretty straightforward and easy to pick up as far as controls are concerned. There are four rookie busters to choose from each with their own inital speed level and recharge rate that can later be changed through the upgrade system they incorporate that allows you to add some fun customization to whichever character you choose. The weapons the busters brandish are different enough to add replay value to the game if youre going solo and makes it fun to team up with friends who have mastered a different weapon than yours if multiplayer is your jam. The levels CAN come off as repetive but I think thats an issue that plagues todays younger gamers, to me its almost like Super Smash TV: Ghostbusters Edition which personally is badass. So to wrap it up like a taco, this game gets a bad rep and the only reason it should is the price were this a 30 or 20 dollar game Im sure the reviews would much different. Lets face it though we've all paid more for worse so if you have the money pick it up its good, if you dont maybe just wait and download sanctum of slime in the meantime.
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