
There’s something spooky in the woods... And it needs your help! Team up with 30 ghostly companions, each one lending a unique ability. Explore this spine-tingling scrolling action adventure and work together to get everyone safely home.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
Surprisingly good coming from an Indie developer. The music is unique and good! worth to buy.
For some reason, which I'll touch on latter, there's basically no one talking about that game, which is a shame because despite it's fairly notable flaws it's a very nice game. Graphically there's practically no flaws, the style is consistent everything is usually easy to read even with the "magic" system spawning a bunch of followers around you, the biggest flaw is that the zoom level and forced camera focus sometimes makes things less pleasant to look at, it's about as close quality wise to Vanillaware as you're gonna get in an indie game Sound wise again there's very little to fault here, a few slightly annoying repetitive sounds a few sounds bugs where too many sounds playing at once cuts the music in a couple instance but the music is great, didn't get old and fits the mood rather well. Gameplay is where it's getting a lot more rough, the movement is kinda weird floaty and you don't get upgrades to improve it until a good bit into the game, platform hitbox get weird and you'll fie quite a few times to those but that's not much of a big deal since the games showers you in save points especially in the first half where it sometimes feels like you can't go two jumps without seeing one, the game also showers you in healing items which don't have any sort of strict limit of how much you have and how you use them and besides the occasional bug where you can't heal at all, there's supposedly a way to craft them which I never figured out but between the large amount of currency you'll get and the frequent drops not to mention the savepoints healing you you'll have way more than you need, but the game really likes to have glitchy hurtbox that hit you many times without you being able to do anything leading to a few bosses / enemies instakilling you. On the upside nothing is missable besides a set of companions (which is basically the magic system, getting companions unlocks them as spells which you can equip in 3 slots, no MP system just a cooldown, matching 3 specific ones gets you a more powerful spell on it's own cooldown) and it'll be very clear that you can miss them (as in the game tells you "if you take this you can't have that", twice even), though there is a quest with a misplaced marker (the princess is in another village, it"ll make senes) The combat is ridiculously easy once you unlock the right magic, much less so earlier on, when the games tells you something is dangerous it actually is very likely an instakill. A bit of the map feels like filler and there's not real secrets to be found as it just turns out to be even more supplies. There's couple minigames which aren't anything too special though one requires you to go around the whole map to even have a chance to finish it since it involves recipes (PROTIP: screencap any and all golden posters you come across) The english translation is actually fairly understandable, a few small janky moments but nothing completely "Engrish", I can't tell you how faithful it might be I don't know the first thing about Indonesian The story is simple and nothing too special (nature good, exploiting nature bad), though there's quite a bit of mythology relevant to Indonesia being present and somewhat explained (in a very kid friendly way, if you want the not kid friendly way there's Dreadout) which is definitely not something you see too often and is fairly interesting So why is it basically forgotten? The pricetag, I mean don't get me wrong it's a really nice game, but $35 / 33€, that's steep, but if you can get it for under 20 and the trailer feels like something you might wanna play then I 100% recommend it, for full price it's a harder to recommend and I honestly would never have bothered if I couldn't get it for around 15€ though in hindsight it deserves more.
The story make me curious Beautyful grafhic and sound Maybe lot of secret somewhere Continue later...
the game is too heavy, i am stuck at the bug-cave
Beautiful artwork, incredible world building and lore, the game and dev managed to create such a vast world with unique characters, based on Indonesian supernatural entities. I'm perrsonally amazed with the balancing among the various spirits we meet along the way. Made with love for gaming and Indonesian culture, traditional tales and folklores, this is Indonesian game dev at its finest. If you like platforming, metrroidvania games with wonderful characters, this is the game for you.
Cute characters, lovely music and challenging game play. What else do you need as a casual gamer need ?
This game feels a little bit strange at first. A little monotone since it may just tutorial in disguised. However, as I play further more and more mystery unfold. Adding to some hard core challenges, I manage to unravel some ghosts and spirits puzzle.
Finally the game ends. I like the art style, stories, and challenge in this game. I'm pretty sure this is a mechanical rpg game, so many obstacle that we must pass them. I like them so much, it has many experience in this game. So far so good
https://blog.naver.com/jampuri/223046058501 <- 장문의 리뷰는 이쪽. 인도네시아산 플랫포머 게임. 레벨을 올려도 능력치가 큰 폭으로 상승하지 않고. 무기 개념이 없고, 기본 공격은 2가지 뿐이라 전투적인 부분이 부실하고. 인간 캐릭터 모션이 좀 엉성한 구석이 있으며, 몇 번이고 죽으면서 패턴을 외워 클리어하는 피지컬을 요구하는 높은 난이도에 라이트 유저는 버티기 힘든 구석이 있다. 세이브/회복 포인트가 많이 나오고, 맵 이동 어려운 구간이 처음 돌파할 때만 그렇고. 왔던 길로 되돌아갈 때는 쉽게 이동하는 이동 경로가 있는 것과 지역 단위로 등록해 한번에 이동하는 텔레포트 포인트, 월드 맵에서 퀘스트 진행 위치 표시해주는 것 등등. 편리한 부분도 있다. 인도네시아 신화/설화 베이스의 고스트들과 대화를 하고, 동료로 맞이해 데리고 다니며 스킬로 쓰는 재미가 있고. 배경 그래픽이 아름다워서 광대한 맵을 돌아다니며 보는 즐거움이 있다. 약간 어설픈 부분이 있긴 해도, 확실한 매력이 있는 게임이다.
플랫폼게임에 즉사 판정 넣기 시작한 놈 나와라 아트스타일도 나쁘지 않고 인도네시아의 설화를 모티브로 한 겉은 깜찍한 이 게임은 흉악한 난이도를 자랑합니다. 즉사 트랩... 확실하지 않은 플랫폼의 크기..플랫폼게임인데 엉망인 컨트롤까지 삼위일체입니다. (플랫폼 끝부분을 앞 배경으로 가려둬서 어디까지 갈수 있는지 탐사하다가 떨어져서 즉사합니다) 이중 점프에 적응해야하지만 화살표 위의 버튼과 스페이스바를 동시에 누르면 점프가 동시에 씹혀서 어쩌지도 못합니다 (화살표버튼이나 스페이스바 중 하나만 쓰면 될 것 같은데 맵의 나무줄기를 타거나 특정 손잡이는 화살표 버튼에만 점프가 반응하는 등 제멋대로입니다 어쨌든 둘 다 써야하는데 마음 급해서 둘다 누르면 점프가 안됩니다) 회복템은 있지만 게임 ESC를 눌러서 인벤토리 안에 들어가야 먹을 수 있고 지도도 인벤토리 안에 들어가야 볼 수 있는데 빠르게 확인을 못해서 매우 답답합니다.(맵 연출이 시간 잡아먹고 별로예요) 피격시 무적시간 없고, 무한 넉백되는데 회복할 시간은 없고 맵 내의 낙사 판정은 가득하고 추락데미지까지 있습니다. 게임을 플레이할 때 어이없는 상황이 계속 반복됩니다. 점프해서 특정 위치로 착지하려 함 -> 공중이나 허공에서 트랩이 캐릭터를 가격함 -> 도중에 점프나 낙하하다가 넉백되어서 뒤로 밀려나서 낙사 or 추락데미지를 받고 가격 되는 순간에 점프되는 상황이 계속 맞물려서 사망-> 로딩... 이 반복됩니다. 해당 게임의 태그에 고난이도가 빠져있다는게 말이 안됩니다. 컨트롤도 별로고.. 추락 중 피격되면 무적시간은 없지만 점프도 안되고.. 와중에 유령들까지 컨트롤하면서 이걸 어떻게 깨야할지 감도 안잡히고.. 피격 판정도 지멋대로인게 대박입니다 진짜.. 플레이한 시간보다 죽어서 로딩한 시간이 더 기네요.. 게임을 추악한 난이도로 만드는건 국제적으로 금지해야하는게 맞습니다. 자연을 지키자는 의도는 좋은데.. 청소년기 어린아이에게 세상을 구하자 레츠고레츠고 이런거 시키지말라고.. 그것도 이런 난이도로...
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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