
Ghost Hunters is a cooperative horror game. In which you play as one of 4 ghostbusters. You choose a contract / house where the hell is going on, and you and your team will have to deal with it.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
It just sucks ass, dont waste the time or money.
[quote][b][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/b] Ghost Hunters is a Digital Homicide style asset flip, or what Valve calls a "Fake Game". The "developer" paid for/pirated a few Unity asset store assets, dumped them all in a blender, and submitted it to Valve as if they're real game developers.[/quote] Two notable criteria for what makes an asset flip instead of legitimate use of stock assets are whether those assets comprise the majority of the game, and whether the "developer" properly credited the people who created most of the assets in the game. This game fails both of those tests. The "developers" here didn't credit any of the artists and real, actual game developers who created the assets here, so this is plagiarism, as well as cash grab shovelware. In this case, the asset flipper took a bunch of generic Unity suburban assets and slapped them together to try cash in on the "co-op ghost hunting" craze (that was never a craze). This is just another Russian get-rich-quick-from-Steam asset flip scam. The game was never completed, but that was never the intention, the intention was to get your money for other people's Unity assets. It has no value or merit as a real game. DIG Games have shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab, through this account or through closely linked/alt accounts. Here's some examples so you can see for yourself: [list] [*] "[url=https://store.steampowered.com/app/1853720]Timings[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/sky-jump-66321]Sky Jump Pack[/url] developed by SgLib Games [*] "[url=https://store.steampowered.com/app/1653400]GraveRunners[/url]" = [url=https://assetstore.unity.com/packages/templates/systems/infinite-runner-engine-3d-60326]Infinite Runner Engine 3D[/url] developed by Denvzla Estudio [*] "[url=https://store.steampowered.com/app/1814100]In Shape 2[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/shape-change-complete-game-142295]Shape Change Complete Game[/url] developed by Ragendom [*] "[url=https://store.steampowered.com/app/1769390]Lack of Water[/url]" = [url=https://www.sellanycode.com/item/297/happy-glass]Happy Glass Source Code[/url] developed by SellAnyCode [*] "[url=https://store.steampowered.com/app/1781330]In Shape[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/shape-swipe-complete-game-template-ready-for-release-66747]Shape Swipe Complete Game Template[/url] developed by App Advisory [*] "[url=https://store.steampowered.com/app/1022040]Candy Mandy[/url]" = [url=https://assetstore.unity.com/packages/templates/systems/match-3-jelly-garden-kit-43260]Match 3 Jelly Garden Kit[/url] developed by Candy Smith [*] "[url=https://store.steampowered.com/app/1512320]Yabgits: Haunted Cemetery[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/block-breaker-template-63173]Block Breaker Template[/url] developed by Daniel Buckley [*] "[url=https://store.steampowered.com/app/1832230]Color Flash[/url]" = [url=https://www.codester.com/items/24956/colorbattle-complete-unity-game]ColorBattle Complete Unity Game[/url] developed by Hacel [*] "[url=https://store.steampowered.com/app/1647280]ChicScape[/url]" = [url=https://gleygames.com/mobiletools/]Mobile Tools + Complete Game (Jumpy)[/url] developed by GleyGames [*] "[url=https://store.steampowered.com/app/1646600]ReBall[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/ballx-infinite-brick-breaker-complete-game-template-87125]BallX - Infinite Brick Breaker - Complete Game Template[/url] developed by App Advisory [*] "[url=https://store.steampowered.com/app/1618000]Monkey Hit[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/kong-hero-platformer-complete-game-template-66709]Kong Hero – Platformer Complete Game Template[/url] developed by ADDPGAMES [*] "[url=https://store.steampowered.com/app/1842130]Blinky[/url]" = [url=https://github.com/GambusinoLabs/Vlinky]Vlinky[/url] developed by Gambusino Labs [*] "[url=https://store.steampowered.com/app/1785280]Word of Kitchen[/url]" = [url=https://www.sellanycode.com/item/519/word-search-puzzle-game-source-code]Word Search Puzzle Game Source Code[/url] developed by SellAnyCode [*] "[url=https://store.steampowered.com/app/1863990]Stapel[/url]" = [url=https://github.com/telecoda/stack]Stack[/url] developed by Telecoda [*] "[url=https://store.steampowered.com/app/1669120]Go Rocket[/url]" = [url=https://craftpix.net/freebies/free-space-shooter-game-objects/]Free Space Shooter [/url] developed by Craftpix [/list] Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. The game assets are fairly mediocre/low quality which fits with the idea they weren't developed by the game creator... they look like they're "just reasonable enough" to go on sale as part of an asset pack. The issue of asset flipping aside, ultimately the quality of these assets is low and low quality always makes for a less than optimal gaming experience. The game assets, such as they are, are much higher than the general quality of the game and it seems apparent the developer has just plagiarised/kitbashed them. Stock assets are just there to be used as placeholders while the developer creates their own assets for their games, but what happens far more often is lazy/unethical developers just throw a bunch of other peoples assets into a blender and put their own name on the horrible Frankenstein's Monster that results. Like this mess. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was [b]only 6 players[/b]. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 130 million gamers on Steam and well over 140,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. This kind of asset flipping isn't harmless. It makes it harder for gamers to find genuinely made games from ethical developers. It makes it harder for genuine indie developers, who put hard work into trying to make real games, to find an audience for their products. It gives indie developers a bad name. On to pricing and the question of value. Should you buy this asset flip? Is this one of the best of the 140,000+ products on Steam? Absolutely not. Ghost Hunters is relatively cheap at $1 USD, but it's not worth it. Remember that if you buy a game from an unethical developer, you're putting your money at risk. Ethics aside, the quality problems and defects with this game makes the asking price totally unrealistic. It's impossible to recommend this to gamers here on Steam, especially considering the unethical stuff going on. Because this is just a fake game/cash grab scam, and due to the sheer unethical nature of the developer, you should avoid this completely. Don't reward this morally bankrupt, unethical behaviour from DIG Games.
Ghost Hunters — это идеальный хоррор, если вы любите, когда игра пугает и смешит одновременно! Да, тут есть забавные баги — например, можно держать два предмета в одной руке или увидеть, как монстр двигается без анимации. Но знаете что? Это только добавляет атмосферы! Когда призрак тепаетя без движений — чувствуешь настоящий ужас, будто он не из этого мира. А двойное оружие в руке делает вас супер-охотником! С друзьями — просто огонь: кричим, смеёмся и ловим духов. Баги — это не минус, это часть шарма. Рекомендую всем, кто ценит хаос и весёлый ужас!
O pior jogo que já vi, cheio de bugs, totalmente lagado
Mit ner Freundin im Multiplayer getestet. Im Grunde funktioniert eigentlich nix. Aber wir hatten viel zu lachen.
i ignored the reviews and was punished for it. this game is a mess and nothing even happened.
NOT A REAL GAME
good game for cheap
Ghost Hunters, developed and published by FAILOT GAMES, is a cooperative paranormal investigation game that attempts to blend light horror elements with accessible multiplayer action. The premise places players in the role of ghost-hunting contractors who accept jobs to investigate haunted locations, eliminate supernatural threats, and earn money to upgrade their equipment. On paper, the concept taps into a popular genre formula—exploring eerie environments with friends while uncovering and confronting paranormal activity. However, while the foundation is familiar and potentially engaging, the execution ultimately determines how well the experience holds together. The gameplay structure revolves around selecting contracts and entering haunted maps, typically houses or enclosed environments where paranormal disturbances have been reported. Players can team up in online co-op sessions, with up to four participants working together to complete objectives. These tasks often involve investigating signs of ghostly presence, using equipment to identify supernatural entities, and fulfilling mission-specific goals before extracting. The loop is straightforward: accept a mission, complete objectives, earn rewards, upgrade gear, and repeat. This formula gives the game a clear sense of progression, but it also risks becoming repetitive if mission variety and environmental diversity are limited. Cooperative play is clearly intended to be the centerpiece. Ghost Hunters encourages teamwork, as players can divide responsibilities—one gathering evidence, another monitoring equipment, and others managing threats. In theory, this division of labor creates tension and coordination similar to other cooperative horror titles. However, the depth of these interactions depends heavily on the complexity of objectives and the unpredictability of encounters. When systems feel shallow or objectives lack variation, teamwork becomes less about strategic coordination and more about completing routine tasks side by side. Visually, the game adopts a modest indie aesthetic. Environments are functional but often sparse, with basic lighting and environmental detail. While the haunted settings aim to create tension, the atmosphere does not consistently sustain a strong sense of dread. Horror thrives on immersion, sound design, and environmental storytelling, and Ghost Hunters occasionally struggles to maintain that atmosphere for extended sessions. Audio cues and visual effects serve their purpose but rarely elevate the experience beyond its foundational mechanics. Progression is tied to equipment upgrades and experience gains. Completing contracts rewards players with currency that can be used to unlock improved tools for future missions. This system provides a tangible incentive to continue playing, but its long-term effectiveness depends on how meaningful those upgrades feel. If new equipment does not significantly alter gameplay or strategy, the progression loop can feel more cosmetic than transformative. For cooperative games especially, evolving mechanics are crucial to keeping sessions engaging over time. One of the main challenges the game faces is content longevity. The mission structure, while clear and accessible, does not dramatically evolve as players advance. Without significant variation in ghost behavior, map design, or objective types, the core loop can begin to feel predictable. In cooperative horror, unpredictability and escalating stakes often define the most memorable moments. When encounters follow similar patterns repeatedly, tension can give way to routine. Despite these shortcomings, Ghost Hunters may still find a niche audience. Players seeking a lightweight, low-commitment cooperative experience might appreciate its simplicity and accessible mechanics. It does not demand complex mastery or extensive preparation, making it easy to pick up with friends for casual sessions. For newcomers to cooperative paranormal games, it may serve as an introductory experience without overwhelming systems or high difficulty. Ultimately, Ghost Hunters presents a straightforward cooperative ghost-hunting concept with a clear gameplay loop and accessible design. While it successfully establishes the foundation of multiplayer paranormal investigation, its limited depth, modest presentation, and repetitive mission structure prevent it from reaching the heights of more polished entries in the genre. For players looking for a casual co-op experience with light horror themes, it may offer short-term enjoyment. For those seeking a deeply immersive, evolving paranormal adventure, it may feel underdeveloped compared to genre leaders. Rating: 3/10
Couldn't figure out how to do anything but crash the game and commit suicide. 0/10, ghosts only exist in player form.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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