
A lesbian road trip RPG by the co-creator of Ladykiller in a Bind about fighting for love and justice in the face of indifference, inspired by choice-driven visual novels, and a battle system influenced by classic and modern JRPGs. WILL YOU STAND AND FIGHT IN THE FACE OF EVIL?
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About
She said "GET IN THE CAR, LOSER! I know you're not up to anything this summer, I've got the Sword of Fate, and there's an ancient evil that needs to be sealed away."




Everyone knows the story of how the great hero of legend Agi of Roses fought the Machine Devil and used the Sword of Fate to seal him away for a thousand years. Now, hateful Machine Devil cultist edgelords are spreading terror in order to summon him again, and the Divine Order that rules over our world claims that fighting them before it's too late would be "just as bad as them."
Obviously that won't stand, and that's why three young attendees of the local Academy of Order and one renegade angel from the Divine Order are heading off on a road trip to take the fight to the Machine Devil and his cultists. Will Sam Anon succeed in her mission to seal away evil for another thousand years, hit every diner along the road on the way, AND make it through a single conversation without blushing over her beautiful companions? The toughest challenges she's ever faced in her life lie ahead!
A lesbian road trip RPG by the co-creator of Ladykiller in a Bind about fighting for love and justice in the face of indifference, and "discovering yourself," whatever that means.

Sam Anon
Battle Specialty: Support/Ravage
she/her
The protagonist of the story, your new goth girlfriend, and the titular loser. She has no idea how she got roped into this trip (it's because she is a lesbian disaster who would do anything a pretty girl told her to) but is going to try her best anyway. The healer of the party. Catch her hollering at the Machine Devil about how the void belongs to everyone.

Grace Morningstar
Battle Specialty: Exploit/Destruction
she/her
Solid A student/queen bitch of the Academy, and the current wielder of the Sword of Fate (100% stolen). She fights for what's right and isn't afraid to drop some BIG DAMAGE to back that up. You should be excited and grateful to have had the chance to have admired her before she becomes the new hero of legend renowned throughout the land.

Valentin Vaillante
Battle Specialty: Exploit/Tank
they/them
Grace's cool boyfriend who actually knows how to drive. A former TA at the Academy of Order, currently taking a break to spend the summer smiling in the face of danger. Normally quiet and reserved, but is capable of projecting when it's time to tank in battle for the entire team... or when they come up with a dumb joke.

Angela
Battle Specialty: Exploit/Ravage
she/her
She big. The Thirty-Second Arm of the Divine Order and an actual literal angel, who has decided she can no longer idly stand by like the rest of the order. She's not sure if it's possible for a being operating on her plane of existence to truly relate to humans, but it seems like it would be fun to try. A completely average fighter by intent, since it would disrupt the divine cosmology if she ever unleashed her true power while fighting alongside mortals, even against the Machine Devil.
Active time battle system inspired by classic and modern JRPGs—fight strategically and take advantage of each party member's complementary abilities in order to keep momentum on your side and make it through the gauntlet of fights the road throws at you.
Equipment-based character progression system: each item offers different abilities based off what character you give it to, and can be rearranged on the fly at any time between fights to create completely different party builds.
Genre-defying pop soundtrack by Christa Lee, because how can you say it's battle music if it doesn't even bang?
Visual novel inspired dialogue system allows for optimal "shoving your foot in your mouth while shooting the shit in the backseat" experience.
No sidequests, no maps, no codex entries. Who's got time for that when the world is in peril?!
Girls. Just... girls... you know...??? They're great
The Disaster Lesbian Representation We Need
By LOVE CONQUERS ALL GAMES: writing/programming/design by Christine Love (Ladykiller in a Bind), concept art by Isaac Robin (Witch Trade), pixel art by August Cartland, music by Christa Lee (Welcome to the Fantasy Zone), vocals by Jami Lynne.

Plus, take a break for BATTLE ON THE BIG BOARDWALK, an all-new story chapter playable at any point in the game from act 2 onwards!
Sam and friends take a well-deserved break from fighting evil to unwind at the beach, only to have the Sword of Fate taken by a trouble-making interdimensional sword thief. This is no filler episode—there's no time to waste staring at open toe sandals and exposed cleavage when the fate of the world is on the line!
Unlockable sexy beach outfits for each character to wear in and out of battle, even in the main game!
15 endgame items, each with all new abilities that were too weird, specialized, or technical to make it into the main game. No matter what rank you're at, they'll always complement your current loadout without being overpowered... unless you find the right combinations, of course.
An all new legendary sword with the ability to banish a single enemy to the Shadow Realm per fight, allowing for different strategies than the Sword of Fate gives.
A full length story chapter with shenanigans on the beach, including a boss fight with our toughest enemies yet.

Finally, the adventure continues in THE FATE OF ANOTHER WORLD, an extra-length story chapter that continues the story of Get in the Car, Loser! after where the final boss fight leaves off!
Every 976 years, the heavens pick one warrior to hear the calling and use the Sword of Fate to seal away the Machine Devil. Emily Harmless used to be an activist, a librarian, and a scholar... but she had to put that all aside when she was chosen as that warrior. Is there any hope for her to find peace in the burning ruins of her world after carrying out the heavens’ mission?

Two new temporary party members, Emily and Prince Sam, with new mechanics and new strategies! Emily's Sword of Fate requires you to build up the special Fate Meter to use, but is powerful enough to stagger a boss instantly with a fully charged meter!
New allies, new enemies! Fight five new enemy types that require all new strategies in random encounters, then challenge three new bosses!
Can't you hear it ring? OUR REMIX OF THE SPIRIT OF THE TIMES! Mix it up with an expanded soundtrack, including two new battle music bangers!
An all new progression system—will the party manage to escape the cruel light of the Adversarial Zodiac to regain their power in this burning world? Plus, three all new items that unlock the story of the fallen hero Jo of the Mountain!
The story continues here in our longest chapter yet! Angela must face tough truths about the theology that governs all worlds, and Grace Morningstar meets her hero Emily Harmless. Only the fate of another world can tell us about the fight that lies ahead in our own!
Get in the Car, Loser! is first and foremost a fun adventure story about self-discovery and triumphing over evil in the face of cosmic indifference. But it's also about fighting a reactionary death cult that's sexist, homophobic, racist, transphobic, including domestic abusers and murderers. Sam will have to face evil on her journey, but she will also have to confront her own internal gender anxieties and self-image doubt. There's nothing wrong with stepping back from a fight until you're emotionally prepared for it.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
"Never falter in the face of evil" "Get in the car, loser" el segundo juego que jugué de Christine... El juego, tengo que admitirlo, me gustó. En primera parte, la forma del combate por turnos al inicio del juego parece solo ser dar a los botones hasta que el enemigo sea vencido. Y sí, lo admito, en el acto 1 sí es mucho lo que parece. Al constante cambio de actos, cada vez parece más un puzzle de cómo debes usar las habilidades o qué habilidades poner para poder vencer a los enemigos. Me pasé casi todo el juego en difícil, sin contar el boss final, porque es una chingadera que puedo decir que está mal programada por cosas que comentaré (si quieren cosas técnicas, les digo en esta misma reseña en los comentarios para no atrofiar tanto este escrito). Sigamos. Pues sí, al inicio parece solo botonear los botones hasta que la vida del enemigo se baje, y con esto se llega al acto 2, donde se desbloquea el reloj, y la verdad el juego brilla mucho con el reloj. El reloj te obliga mucho a jugar como un puzzle en medio de un RPG, pensando cómo vencer a los enemigos. Y manteniendo este mismo punto, el sistema de leveleo es confuso en cierta medida, ya que no obtienes puntos por experiencia: consigues nivel mediante objetos que te permitirán hacer más daño y obtener mejores efectos. Digamos que ciertos ataques de nivel 3 tienen mejores efectos que algunos de nivel 4, pero irías más débil. Se me hace buena sinergia de uso realmente xD, aunque muy confusa de vez en cuando. La historia realmente es demasiado básica, hasta puedo considerarla mala, más que nada por los personajes. Los personajes son una rueda continua de algo muy curioso, ya que hablan como el estereotipo de personaje LGBTQ+ que verías en series del tipo. Pero ojo, hasta eso es paródico, de cómo en las series hablan los personajes; eso lo considero un punto malo, pero en lo personal me da mucha gracia, lo mejor para mi del propio juego em historia fue el acto 3 la parte psicologica y como una persona puede llegar a un estado de inconsiencia y mentalidad fragil si puedo verlo mucho y mas como lo representa la obra fuera de eso los demas arcos de personaje son demasiado basicos a un nivel que no importaba por que su evolucion fue fuera de camara, a lo mucho pelear contra fantasmas pesados pero no es lo mismo que lo que paso en el acto 3 que es en pantalla y algo que no solo es un acto de yo tengo razon y tu no mas fue una pelea personal. LA MÚSICA LA MÚSICA ES EL JODIDO PEAK DEL PINCHE JUEGO, MAN, MAN. O sea, el tema de la canción principal empieza tan bien, las cuerdas hacen una sintonía de una aventura épica. Y no solo la música con voz, que las cuatro que recuerdo son muy buenas hasta para playlist personal. También las canciones del juego como parte del OST se sienten como eso: un road trip, que es lo que propone este juego: ser un roadtrip game. Juego decente que se quedó conmigo. Gracias, Christine, me estás ganando con tus jueguitos.
Sometimes the battles get frustrating but they're all so hot I forget there's even buttons to push
I love how cute this is
pretty gay
the writing is kinda peak ngl
Probably the best battle music of any game out there. Only 1-3 songs, that you hear for every single battle across entire game - that is not only quite fun to listen to but NEVER gets old or tiresome. A true masterpiece of battle music that's for sure. Story is quite good - especially the free included DLC, funny and insightful. The controls are ass I have no idea why it's designed for controllers - I'd recommend rebinding all of them. The combat gameplay is suprisingly fun! I'd personally recommend just putting on story mode and enjoying the visual novel if that's what you're hear for, but once you get used to the unconventional combat/equipment system it can be fun to button mash your way to victory.
I ADORE how well written this is. I played the demo a looong time ago, but its become so much more. It's an amazing game, and I love every one of the main characters. It's the best written trans characters I've seen in a long time, and explores it in a way I adore.
[h1] Get In The Car, Loser! – queerowy roadtrip z duszą i zębem [/h1] Get In The Car, Loser! to gra, która zaskakuje – wygląda jak prosty RPG o podróży autem, a okazuje się emocjonalnym, dobrze napisanym miksem humoru, społecznego komentarza i bitew rodem z klasycznych JRPG. 🔹 Klimat: wyraźny, autentyczny, a momentami wręcz intymny. Bohaterowie mają osobowość, a dialogi są ostre, szczere i często zabawne. To nie kolejna gra o „ratowaniu świata” – to bardziej o relacjach, tożsamości i wewnętrznym rozwoju. 🔹 Feeling walki: system turowy w stylu klasycznych JRPG, ale z twistem – dynamiczne tempo, świetna muzyka i „bitewne emocje” zaskakująco dobrze współgrają z tonem gry. Nie jest to tytuł dla tych, którzy szukają głębokiej mechaniki, ale feeling starć ma swoje momenty. 🔹 Eksploracja: to bardziej podróż mentalna niż przestrzenna. Wsiadasz do samochodu, słuchasz dialogów, przeżywasz sytuacje i uczysz się postaci. To gra, która stawia na narrację i klimat, nie na sandboxowe bieganie. 🔹 Regrywalność: umiarkowana – decyzje dialogowe dają powód, by wrócić, ale to raczej film drogi, który oglądasz raz, a potem pamiętasz za emocje. 👉 Podsumowanie: Get In The Car, Loser! to tytuł, który nie każdemu podejdzie, ale jeśli lubisz historie z charakterem i sercem – zostanie z Tobą na długo. Mniej o walce, bardziej o ludziach. Emocjonalny trip przez absurd, uczucia i dobre dialogi 💖
While the combat felt a bit of a slog by the end, the fantastically relatable dialog and gorgeous art & music will stick with me for a long time.
It's Christine Love being her usual amazing game designing self. Super cool story, great representation, funny, touching.. incredible. I whole-heartedly recommend this game. :)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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