
Inspired by 16 and 32-bit classics, Gestalt: Steam & Cinder fuses tight 2D platforming and exhilarating combat with an engrossing, twist-laden narrative in a stunningly handcrafted steampunk world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 12 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lacks clear instructions on mechanics or control options. Story is anything but straight forward leaving much to be guessed. Controls are also janky with some really bad lag time issues.
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嗯,确实是中规中矩,就是不知道有没有续作了,还是蛮期待的!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Japanese, Simplified Chinese
Hours played at review time, across 115 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
美术不错的小体量像素横板。 剧情结尾莫名其妙,小怪全是霸体的,都是要砍两下就要闪一下的,角色成长全是数值,堆够了连Boss都能站撸。 收集物可以买道具全部在地图上标出来,但是主线又完全没有任何指引,只告诉你要找谁要去哪,至于谁在哪目的地怎么去自己悟吧。 整个游戏玩着还行但又感觉各方面很糙,看了眼价格是打折不到20入的那还要啥自行车,就给个好评吧。
Really well made Metroidvania. Great pixel art. Story-rich, lots of worldbuilding. Good atmosphere. Fluid combat, interesting platforming. The platforming segments are "Guacamelee difficulty" not "Celeste difficulty" - which is IMO just right. Two major caveats, both often remarked upon in other reviews, [olist] [*] many say the bosses are too easy. This may indeed be the case if you scan the map for every power-up in every nook and cranny, solving every side-quest currently solvable before you proceed. (often requiring solid platforming). [i]If[/i] you do so, and upgrade yourself sufficiently, bosses do get easy. But if you focus on the main quest, without powering yourself up too much, the bosses [i]will[i] be challenging. They're quite diverse in terms of attacks. [*] that the ending is abrupt, and somewhat jarring due to being blatantly scripted. That it looks like a trite cliffhanger setup for the next installment. [/olist] The "easy bosses" are not a complaint, overall. If you want to speedrun the main quest, you [i]will[/i] have a challenge with an unupgraded character. But no-one should end up in that gap where you suddenly cannot proceed past boss number N because it's ridiculously hard. I really hate when games into which you'd invested many hours suddenly become impassable because the devs decided for a huge difficulty spike. I appreciate it that it isn't so here: explore more, complete more sidequests, and everyone will be able to pass every boss. Plus, as every true metroidvania, if you want to 100% the map, you can do it just before the final bossfight. The game [i]actually is[/i] 100%-able, without placing any ludicrous requirements for that, which I appreciate a lot. (I 100%d it in 14h, while taking it easy; it would probably be 10h if I was more focused) The "abrupt ending" thing [b]is[/b] annoying. though. It looks like a massively hammy and gratuitous way of cliffhanger-hooking people into buying the part two. Whereas it was [i]not necessary[/i]; like many others I already was 100% decided on buying the next game 30 seconds before this one ended - simply because it was a really good game, great art, story, worldbuilding, gameplay, everything. That ending [i]halved[/i] my resolve to get the part 2 (should it ever come out), not increased it; it just leaves a bad taste in the mouth. Some who'd been following the game discord suggest that the ending was hacked up at the last minute, due to some frictions between the devs and the product owners, and that the devs are no longer hearing anything from the product owners, so whether there'll be a part 2 is in question. I mean, I've no regrets for having bought the game, it really is good overall, but a heads-up - it totally could have done without all that.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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