
Jump, hover and clean your way through this precision platformer combining permissive jetpack mechanics with a compassionate narrative about getting lost in your own fear.
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Languages: English, German, Portuguese - Brazil
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩捏,玩过塞莱斯特的应该尝试一下绝对不亏
The simplest description for this is Celeste meets mario sunshine. That's ultimately why I got it so if that's what you want then it is definitely that. Though with that being said, this game really is inspired by celeste. You can tell looking at it, but the level design and obstacles also feel really similar. Not inherently a negative, but depends on your feelings about that. Personally I think there are a couple design ideas from celeste they borrow that don't particularly work with the system they have. The main one I feel shows this off is they have a refill system like celeste, except this game doesn't have a dash button. it has a double jump and hover. It is used fine here but sometimes you are expected to use it to refresh a double jump quickly and it can get really finicky trying to chain double jumps between normal jumps and movement. Also some collisions can be annoying and sometimes I think it prioritizes the wrong actions. It almost feels like wall jumps and wall slides are considered the most important action you can take and it will make you mess up a lot. This actually also lead to a really weird issue where the game seems to want you to go over a wall with spikes on top but it's inconsistent on if you will go over it or not. And I had issues at the last level where a jump was on a spiky "stair" shape and I managed to get stuck on the edge. And in this game you can't recover on the same wall like in celeste. Also the story is the other major part of this game. I didn't particularly care for it. It isn't bad or anything but I wasn't super interested in a pandemic story. Maybe when I'm farther away from the actual pandemic. Ultimately this is a neat game with some quirks that I wish was a little less similar to celeste.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
什么都好,刚刚好蔚蓝打的有点腻换换口味 好玩是真好玩 ==二编== 这游戏真的是什么都好结果一看tag我去一张同人图都没有 好冷一坑 无所谓我来产粮!
This game feels like a mix of mario sunshine and celeste and that is not a bad thing. Now for many who says this game is a celeste clone or celeste mod I must admit they are right in a way as that is also my first impression when I saw this game. But games being cloned from a popular IP is not necessarily a bad thing. Earthbound one of my favourite game is a dragon quest clone but still stands out due to its unique setting and its story telling being more darker and emotional and less adventurous compared to dragon quest. Alundra is another gamer favourite being a zelda clone but it still stands out in a way with its brilliant twisted story telling, that even caused the writers to be depressed and make a light hearted game instead and it still has that zelda dungeon feel but different as well. In the end clones aren't necessarily bad in fact they can be welcomed in the gaming community if they do something to stand out from their original inspiration and germinal does stand out well, which I must say I like Germinal's story more than Celeste. Now what makes Germinal stand out is its water jetpack which is pretty cool which means no dashing and more double jumping and floating. I like how each level beings in new game mechanic that revolves around the jetpack which Celeste does amazingly well. I think my problem is that Germinal is not as deep or has as much mechanics as Celeste and that could be a smaller budget and smaller team. Celeste does not just revolve on single mechanic as that is Germinal's weakness in a way still fun though. Celeste had golden feathers, running from dark enemies, rock monster to use as momentum, bubble launchers, dashing, gripping walls, etc. Overall I want to say mix with germinal, but I will go with not recommend I do not want to say I hate it as it is not bad, but I feel it does not do enough to set itself apart imo. Though these developers do have talent in coming up with a creative mechanic used in a 2d game and I wish them good luck and hope their next game has a better success story.
Parts of this game are excellent, particularly the basic moveset and the controls. Having the double jump and hover work off of the same resource makes for really interesting and challenging platforming. Other parts of this game though are pretty flawed. To address the elephant in the room, yes this game is a bit of a Celeste clone. Both games have similar movement mechanics and physics, effectively the same art style, similar level design, particle effects, etc. Not to mention that both are precision platformers with an introspective story centered on mental health featuring LGBTQ characters and themes. As long as none of that bothers you it doesn't really get in the way of the game. Maybe with the exception of the art style, like in both games the primary environmental danger are the blobs of black mixed with a colour and they look nearly identical in Germinal as in Celeste. My main complaint about the game unfortunately is the story, and while that is never the part of a game I gravitate to I couldn't help but feel that Germinal's story was far too much of a focus for how uninterested I was in it. The characters all aggravated me in some way, so the game pushing me to relate to them at different times was a struggle as I found them (primarily Val and the player character) standoffish and annoying. Overall though this is a good game, and while it is very short (if you're familiar with Celeste you will probably finish this game in 5-10 hours) I think considering how limited the market is for precision platformers that scratch the itch at all like Celeste or Super Meat Boy it's worth it. Maybe wait for a sale. EDIT EDIT EDIT: I forgot to mention some quirks with the controls and movement mechanics that can be pretty infuriating. First off (unlike Celeste), Germinal doesn't have much in the way of lee-way or Coyote-time, you double jumped while 1/100 of that platform was behind a jump-activated wall? Try again. Also fairly often the game will have you using particle physics to destroy obstacles which (similar to Spelunky 2's liquid physics) introduces too much indeterminacy into what should be a very cut-and-dry physics system. Finally I would like to point out one of the largest sources of aggravation from this game, the fact that even when facing away from a wall if you press jump mid-air if you are close enough to a wall you will do a wall jump instead of a double jump. This really felt unintuitive to me and felt limiting to how you could approach the levels and even how the developers could have designed them, though really it is something you should just get used to.
如果一个游戏只是有点像《蔚蓝》,我会把它当成新游戏玩; 如果一个游戏完全就是他妈的《蔚蓝》,我真的会本能地使用《蔚蓝》的手癖和操作习惯。 于是:这游戏与蔚蓝的任何不同,和设计上的任何缺陷,都会变成负反馈、持续地折磨着我。 这绝非理智可以控制,而是一种肌肉层面的别扭感觉,而 “感觉” 是不能骗自己的。总之就是折磨。 [b] 而且,这他妈是煤球爱好者做的游戏 作者把所有碰了就会死的东西都画成了煤球,主角就是个清洁工在扫煤球 在蔚蓝玩家最讨厌的10大机制中,煤球占据了全部的10席 所以到底是谁在喜欢煤球??? [/b] 在这款游戏中,你可以看到:[spoiler] 煤球 煤球 × 114514 煤球 × 1919810 煤球毛 旋转煤球 高速追踪煤球 人肉自走煤球 8A火球 8A冰球 乱晃的弹球 不 让 你 冲 刺 为初见杀而设置的单纯煤球 为了卡头而设置的单纯天花板 为了卡脚而设置的单纯台阶 本能地搓corner boost就会死的煤球地形 扒在顶端会死的传送带 冲出去会死的绿泡泡 不刻意进行多余微调就会死的神秘平台设计 完全幻视成4B和5A和7A和9A的关卡设计 O s h i r o 不是哥们,煤球的尾气为什么他妈的会杀人?? 节奏块他妈的会卡死人 切版不重置体力导致的手癖混乱 跳跃高度不同导致的手癖混乱 吃水晶缺少冻结帧导致的手癖混乱 复活后诡异的机关相位 复活后残留的预输入(喜欢我开局自动搓个二段跳吗?) 什么叫屏幕四周有一圈暗角??? [strike]什么叫不能蹲跳,小洞洞钻不进去[/strike] 二段跳和踢墙跳会互相误触(这个真的畜生完了) 反直觉的体力重置条件 以及无尽的体力管理,体力管理,体力管理,和体力管理 [/spoiler] 总结:平台设计硬伤太大,太容易卡手,明明在照搬蔚蓝,但细节这一块差得太多。 如果你不那么像蔚蓝,我便不会将你与之相比; 但是你实在太像蔚蓝,我就算心中不想比,手自己也在比。
While this game may seem like a simple celeste copy,
Germinal features a jetpack-based precision platformer, which is a genre I don't think I'll ever tire of. It's a little slower than most, which I feel opens it up for casual gamers, but that doesn't mean it's easy! I've died a couple of hundred times already =) Germinal may not look like it, but it's definitely a precision platformer so prepare to die a stack of times! But if you're up for the challenge it's very polished and fun. Great for casual gamers too. For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/
https://www.youtube.com/watch?v=6AHP0vysjCk
Great game! If you loved Celeste you're going to love Germinal. But don't take this as "it's a Celeste clone" because it's not. Of course there are similarities, but I think it has its own identity: The main jetpack mechanic has a different feel as a gameplay element and it works very well, while the story is beautiful and it's tied to the gameplay in a genius way.
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