
Gems of Evolution is a top-down action roguelite featuring 4 elements, 4 races and 4 classes. Choose your unique hero from diverse combinations like Human-Warrior-Fire. Fight, make various builds with skills, items and evolutions and try to survive 30 wave!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish*, Spanish - Spain, Simplified Chinese*languages with full audio support
Reviews
Gave the developer plenty of time to fix issues that are wrong with this troubling game. He didnt respond to anything...and gives the impression that he simply does not care about his game not being in a playable state. There is no gamepad support, which is vital and standard in this genre. There is no ability to use the hold button down to shoot method. I think the dev needs to realize games like this, need auto aim and auto shoot/auto fire, as an option at a minimum. Instead...you have to repeatedly push a key over and over again to shoot. The aiming is horrible and for some reason it takes the cursor and hero a long time to turn towards a target and fire at them. But sadly.....you have figured out by then, that the game is kind of terrible and needs an overhaul badly. Roughly 15 seconds into gameplay you will realize this, as you lay there dead and wonder what the heck just happened. Its is very unbalanced, and there is no way to get out of the overly aggressive enemies that circle the hero and cause a bumper car type effect with no hope of escape. There is a dash sort of...but not like the typical dash we know and love in this genre. Instead, it makes the hero jump any way you DON'T want to go.....which is into the mobs usually...causing death..again. Since nothing is auto...the bar at the bottom has a bunch of skills that are assigned to keys that expect you to have 5 hands. You are required to use the mouse, as well as the keyboard, which assigns the most obscure strange keys to press for the skills. Oh you are expected to use the number pad as well....to correctly time your attacks. I dont think paying players should be ignored by a developer, who has little interest in communication and refuses to update a game that has basic standards for it's genre. I was also a bit alarmed by the red flags going up, when I read the chat GPT type positive reviews left for the game. Accounts that have no games in them, no other reviews, or appear to come off completely robot like. If a game this poorly made; gets reviews in the first day it is launched....with 0 play time from the account reviewer..... and uses the words glorious, stunning, and "changed my life".....you know something is shady. But since I am a person who believes humanity can change, I will rebuy the game, and change my review to positive, if the developer fixes things. Once gamepad support is in place, and has in options the ability to rebind the controls/keys/buttons/input....AS WELL as the addition of auto aim and auto fire/auto attack in options....it will be considered playable and fixed. Not to mention it will be worth the price charged for the game. Adding these mechanics will actually make this game amazing in my opinion, because it has potential as long as the developer communicates in the Steam discussions, and does regular updates based on player feedback and ideas.
league of legends oyuncusu biri olarak gerçekten reflekslerimin gelişmesine yardımcı oldu. Oyun ilk sürümüne göre beklentiyi çok üst düzeyde tutuyor. Umarım daha çok başarı kat edersiniz.
First and foremost, I'd like to congratulate Keep the Engine Games on their debut. It's always a joy to see new indie studios take the leap of faith, and bring us new experiences with their craft. I sincerely wish them the best of luck on their future endeavors. Now, Gems of Evolution is a direct jab at Vampire Survivors. Telling us the player that while unlocking all those powerful shiny skills is fun, yes, and literally annihilating waves upon waves of foes with flashing colors causes your brain to release dopamine; it's all a bit dull since the game kinda... plays itself? GoE takes that concept and says, look we know it's fun, but how about a little more challenge? And to that I say yes. And challenging it is. All those skills, you have to cast them yourself. There's no autoplay nor handholding. Running around the map you have to keep an eye on your cooldowns as each second a skill is unused is wasted. It is up to you to create a valid build on the fly too, as the merchant has a time limit. There are a lot of things to consider in a build. Your character, the starting perks, skills that you chose each time you level up, and the vendor you buy useful items from in between each wave. Lots of numbers, lots of reading. Which can be daunting. For me it definitely was. But not because it's difficult, but because the game falls a bit short on the UI/UX department. And with this comes the bad. As you probably have noticed from the broken English on the game trailer already ("can you survive 30 wave"), broken English is common throughout the game. It's not a deal breaker in most up and coming indie titles, but here it kinda is. Because the game quite literally bombards you with paragraphs of text. The concept of "show don't tell" is nonexistent, which makes picking up the game for the first time a dreadful experience. And parsing through text written in poor English makes things all the more tedious. I believe the UI, by which I mean the way things are presented to players, needs a rework. And some proofreading would be very much expected before the game leaves Early Access. There are other, smaller things that are not huge issues themselves, but would be great to have worked on. Such as; - Walking animations don't make much sense. Characters feel like they're just gliding on or hovering over the map. Most of the animations actually are quite robotic. - The cursor during gameplay is hard to see. It's tiny, and bears 4 different colors representing each main element. The concept is nice, but this makes aiming somewhat difficult, which is important on heroes like Eywriis as the primary attack spawns an elemental attack on exactly where you click on the map. - The enemies get stronger and take more hits to die as time goes on, while having the exact same appearance. It'd be great to at least have a visual cue that it'll take more hits to kill the same enemy, which is needed to assess where to move to on the map. A good example would be aforementioned Vampire Survivors, which solves this problem by having a lot of different enemy types, or sometimes by simply changing their size alone. - The music is repetitive and constantly loops over the same melody every few seconds. Can't imagine playing the game without muting it and playing something else in the background. BUT! I write all this because I see potential here. The game has a very cool concept. With some further touches here and there, it can be much more enjoyable. All this gets a pass after all, mainly because of 2 things. First, this is an Early Access title, and small issues like the ones I mentioned are always expected before a v1.0. And second, this is Keep the Engine's first title, so they deserve to be given some slack. Once again, I wish Keep the Engine the best of luck out there. They seem really eager and enthusiastic and I love it. I'll be keeping an eye on their future work for sure, on how they'll fine-tune GoE over time, and of course on what their future titles are going to be.
Oyunun dükkan ve şampiyonlar üzerinde sunduğu farklı eşya ve büyü dizilimleri keyifli kombinasyonlar ortaya çıkarıyor. Yeni bir ekip ve yeni bir oyuna göre taslak etkileyici duruyor. Zaman içerisinde gelecek şampiyonlar, düzeltmeler, eşyalar ve farklı fikirler oyunun büyümesi için güçlü bir ilk adım olacaktır. Keyifle oynuyorum, öneririm.
İndie bir oyun stüdyosunun ilk oyunu olmasına rağmen oynaması gayet keyifli. Oyunun mekanikleri, karakterleri ve müzikleri beklentimin çok üstündeydi. Oynaması en keyifli karakter olarak Thess diyebilirim. Bütün karakterlerin oynanışları, karakter becerileri eşşiz ve ilginç. Karakterlerin keşke bir lore'u da olsaydı sık sık diyorum. Genel olarak oynaması keyifli bir oyundu.
Absolutely fantastic game idea and still have some space for development. Exciting for future KEEP THE ENGINES RUN
Quite fun and has an interesting story. Musics are top notch!
Auch wenn es nur um 0,99€ kostet, es macht keinen Spaß, die Steuerung ist auch nicht gut.
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