
The epic tower defense dark fantasy journey continues! Create powerful gems with various abilities and take on the battle against an endlessly flowing army of monsters, and face the growing darkness as you fight your way back towards the Spiritforge.
Modeled estimate, not a reported figure. How we estimate →
About
The epic tower defense journey continues with GemCraft - Frostborn Wrath. You have finally broken free from your frozen prison, and while your body is still numb of cold, there is no time to lose. Reclaim your knowledge of wizardry, create versatile gems, and place them into various buildings to turn them into deadly weapons. Repel the waves of monster horde attacks, and face sinister enemies as you fight your way back towards the Spiritforge. The Forgotten is already on her way there, gathering a demonic army and getting stronger than ever. Can you stand your ground against the growing darkness?
GemCraft is a dark fantasy, fast-paced, real-time strategy, tower defense game where you can create and combine gems of various properties, combine and upgrade them, construct buildings to house your gems for even more diverse uses, and cast spells to further enhance your gems or strike at the enemy. Level up, unlock skills, and replay levels with battle traits to level up even more and eventually become a wizard of immeasurable power.
GemCraft - Frostborn Wrath is the fifth chapter in the series, a new puzzle piece in a branching epic story arch.
Repel the monster horde in more than 100 fields of battle with various conditions and challenges.
Craft and combine six types of gems with different effects to shape your defense strategy or make quick tactical decisions in the heat of the battle.
Two dozen passive skills to unlock and enhance as you level up and increase your power.
Socket fragments you find into your mystical talisman to obtain new special bonuses.
Cast devastating spells to decimate your foes or enhance your gems.
Control the speed of battle with fast-forward or pause to fit your play style.
Enrage the upcoming monster waves to make them more fierce but also give more experience points to level up further.
Unlock a wide range of battle traits, combine and stack them to replay battlefields for more dangerous battles with greater rewards and more XP to level up even more.
Hold out as long as you can in Endurance mode, where you can gain additional endurance wave stones to set your next endurance run even longer.
Fight in Trial mode with a fixed set of gem types, spells, and difficulty settings to test your bare hands gemcrafting skills and unlock wizard stashes with various rewards.
Gain more than 600 achievements that will reward you with more skill points and unlock higher battle trait levels as you earn them.
A brand new GemCraft chapter with whole new fields and chapter map to explore.
Full HD native game resolution for more detailed and crisp visuals.
Larger battlefields (GCCS: 54x32 tiles, 1 tile = 17x17 pixels; GCFW: 60x38 tiles, 1 tile = 28x28 pixels)
Redesigned player interface, gem types, skills, battle traits, strike spells.
New buildable buildings (lanterns and pylons), more powerful shrines, new kinds of hostile and support structures, new creatures to fight.
Gems get stronger when your mana pool levels up (all gems have the poolbound bonus only white gem component had in GCCS).
Brand new talisman system with fragments inspired by jigsaw puzzles, and a collectible fragment shape collection to transform fragment shapes to fit.
Even more Steam achievements than before, prepare for the achievement hunt!
New endurance mode starting at wave 1 and beginning with short endurance runs that can be extended by gaining endurance wave stones.
Almost all of the fields have a challenging Trial mode with fixed spells and mana regardless of wizard level (similar to vision fields in GCCS)
Linked waves (2 waves start at the same time, i.e. giants can arrive together with swarmlings).
One click gem creation, pre-adjustable gem creation grade, upgrade gems in the inventory with the mouse wheel too.
Enraging gem slot - enrage all waves by socketing one gem.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]寶石爭霸之要你命3000,彷彿玩家欠製作者錢般的超折磨關卡,膽小勿試[/h1] 玩過前幾代寶石爭霸,以及Steam上的GC:CS,玩家應該對本遊戲的系統有一定的認識了。GC:FW是專門設計給能夠打過GC:CS全部關卡,且在Battle Trait全部開到最高狀態下還輕鬆獲勝的玩家,如果在GC:CS遇到困難,面對GC:FW的設計只會更加辛苦。 個人不是很喜歡GC:FW,因為要回頭重打的部分比之前多很多。相對GC:CS可以開心收集符文,GC:FW收集到符文還要想這想那最後符文還鑲不進去也很麻煩。一言以蔽之,FW有很多為困難而困難的刁鑽系統,不要說不熟悉本系列的玩家,就算我已經打通GC:CS也覺得很挫折。也許克服這一切困難後的成就感,會讓之前的努力都值得吧?
Very nice game: easy to learn and hard to master, just as it should be!
Top 3 Tower defense game if not number 1. Addictive, progressive and with lots of challenges.
very good game
Как и прошлая часть, отличный ТД.
It feels just a bit tedious to level up and get stronger. I guess the progression just feels too slow. If you have a lot of time, no big deal - but for me little time to give is how it is
Beaucoup d'améliorations, le jeu reste intéressant jusqu'au bout
"Please describe what you liked or disliked about this product" But I don't feel like it!.
比前几作难太多了,而且是无意义的难,普通模式后面怪物的防比宝石攻击力还高,没有减防宝石根本打不了,连主线都很难过
Not recommended 2/5.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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