
GemBreak is an action-packed physics puzzle game on steroids, with great speed and action/tactical -oriented gameplay.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good and challenging
+1,挂卡,没有中文,反正我没玩
GemBreak сначала кажется обычной аркадой — разбивай кристаллы стреляй шариками всё как обычно. Но уже через пару уровней понимаешь что тут есть ритм и даже стиль. Графика простая но сочная особенно когда цепная реакция запускает взрыв цветов и экран на секунду превращается в фейерверк. Управление точное и отзывчивое чувствуешь каждый отскок каждую траекторию будто сам управляешь физикой. Музыка лёгкая и пульсирующая идеально подстраивается под темп игры — чем больше разрушаешь тем громче становится бит. Нет никаких боёв или сложных решений только чистая механика и удовольствие от разрушения. Проблема в том что через полчаса начинает ощущаться однообразие особенно когда новые элементы появляются редко и всё сводится к одному и тому же паттерну. Но если хочешь быстро отвлечься без лишнего шума и драмы то GemBreak отлично справляется. Да понравилась особенно как перекус между серьёзными играми.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice game
:)
莫名其妙的通关了
There is no region pricing for this game in Australia, thus it cannot be purchased. This is a good thing.
Ну ♥♥♥ знает. Сложно.
A fun little game to play when bored! I also just love listening to the main menu music when needing to think, as it's relaxing yet explorative. Recommended to get on a sale, though!
Alright, you watch the trailer for this game, and what's the first thing that comes to mind? It's probably "Peggle," isn't it? Well, the truth isn't too far from that, considering, of course, the existence of a few differences between the two titles Gameplay-wise, the cannon mechanics are pretty much the same, I mean, with the exception that the user has the freedom to move it sideways wherever they want. The layout of the pegs also follows the same concept, where the blue ones are basically just there to get in your way, the green ones unlock a special power and the red ones are mandatory to advance to the next stage While in "Peggle," you receive guidance from a "master" who provides a special power for a certain number of levels, in "GemBreak," there's simply a map that unlocks new levels as you progress, with the powers themselves being randomly drawn. In other words, there isn't really any attempt to create a story or immersion, so it's pretty much a casual experience at its finest When it comes to graphics, I'd say they do serve their purpose well, even though there's not much variety, so to speak. The sound effects are okay, and the soundtrack, while not bad, can become a bit repetitive over time Another positive aspect is the presence of collectible cards and achievements to be earned, which also contribute to enriching the experience In the end, I wouldn't go so far as to say that this game is as good as Peggle, but it's still enjoyable, and I sincerely hope that other titles of the same genre can be released in the future
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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