
Explore a forgotten land in Gecko Gods, a puzzle-adventure as a tiny gecko. Climb walls, solve ancient puzzles and uncover a lost civilisation in a world full of hidden paths, quiet secrets and natural wonder.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 29 → 1.29/day in the week after.
About
Set sail in Gecko Gods; a serene puzzle-adventure platformer where you explore a forgotten archipelago through the eyes of a tiny gecko.
Climb across sunlit ruins, weave through lush caves, and uncover the remnants of an ancient civilisation, all at your own pace. Each path holds something new to discover as you glide between islands on your small wooden boat, every stop offering new puzzles to solve, insects to snack on and secrets to uncover.
Experience a world designed for curiosity and gentle adventure, where movement itself is part of the joy.

Drift across tranquil seas to discover unique landscapes, each with its own atmosphere and hidden life.

Scale walls, ceilings and cliffs with the gecko’s effortless agility.

Delve into ruins and temples filled with intuitive, environmental challenges.
With its relaxing atmosphere and intuitive blend of open-ended exploration and fluid platforming, Gecko Gods invites you to experience the world through entirely new eyes, encouraging curiosity and transforming even the smallest details of its environment into moments of discovery and wonder.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 629reviews | 96% | — | $349.6K |
| $19.99 | 107ratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 148 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was an absolute delight. From the collectibles, to the puzzles, to the open world traveling, down to the tiny pitter patter of gecko feet scurrying, I thoroughly enjoyed it. I haven't even found all the hidden items yet, but I'm close. Overall, the trailer on tiktok lived up to the hype and I'm so happy I got this to try!
Great gecko messiah simulator. 10/10
Cute and immersive puzzle game, with exploration and platforming elements. The biggest draw is that you play as a gecko. Aside from being adorable, this also gives you the ability to climb on any surface, including walls and ceilings. The puzzles and environment are designed with this in mind. You will be required to climb all over the place in the process of puzzle solving and exploration. This alone is quite enjoyable, since the environment is so beautifully rendered. The puzzles are not particularly difficult, but what makes them enjoyable is that they fully utilize your climbing ability. Oftentimes, although what you're doing boils down to pulling a couple of levers, the fact that you have to climb on walls, ceilings, and sometimes through holes to get to them makes the process engaging. It also helps that the game is so atmospheric, with a beautiful art style and a great sound track. The game does have a certain level of jank. I would assume this is partially due to the programming challenges of allowing players free reign of a 3d environment, and partially due to time constraints of a small dev team. This mostly consists of awkward controls while climbing or poorly programmed cutscenes and points of interest. None of this really distracts from the charm of the game, but it does cause occasional frustrations.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Italian, Portuguese - Brazil, Portuguese - Portugal
| $14.99−25% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 148 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Somewhat uneven experience. The start feels good (if simple) and seems promising, but unless you beeline it straight for the next main objective (which you probably will not immediately recognize as such), you'll spend at least an hour doing basic platforming, solving basic puzzles, and running through basic ring courses. Around this point I was starting to feel pretty disappointed with the game, but then I got to the desert island and the game felt like it was *on* for a solid 3-4 hours? With a couple nice puzzle mechanics, fantastic exploratory level design, and excellent vibes as the bgm constantly evolves. And then you do the final dungeon and that one also falls a little flat because it has some good puzzling at the start but then sort of just eases off into somewhat-less-basic platforming (when the platforming in this game doesn't feel spectactular?). idk this sounds more negative than it actually is, I had a good time overall and the desert island in general was fantastic, but I feel like the start and end of the game not being able to hit that same high causes the experience to not shine quite as brightly as it could have.
This is probably one of my favorites, as far as cozy puzzle games go. Most of the puzzles were entertaining and easy enough (although I did get stuck on a couple). The gecko is absolutely adorable, and the story was wholesome and simple. Definitely a game to play when you just want to unwind. Most of the gameplay is pretty relaxing and laid-back, in my opinion. My only gripe would be that a couple of times I felt a little lost on what I was supposed to do. Albeit was infrequent and didn't take much time to eventually figure it out with a little trial and error, but it would be nice to have some further explanation on newly discovered puzzle mechanics. Overall, I'll probably play it over again because I just find the game to be cozy and fun.
Cute!
To keep this short, I very much recommend this! But you might want to wait until there's a sale, IMO. Quick overview first, more detailed after. On the plus side, TONS of exploration, AWESOME music, you play as an adorable squeaky little gecko that can climb on almost EVERY SINGLE SURFACE, reptiles aren't the bad guys for freaking once, lovely cel-shaded visuals, it's super-easy (and satisfying) to get money for the various skins where tons of other games would make it annoying, and some great puzzles. I came out of this game pretty satisfied, and I'm glad I didn't watch my streamer friend go through the entire thing so that I was blind going into it past the first area. On the minus side, however, it's a liiiittle glitchy in parts, I found many of the puzzles to be a bit on the easy side (which is honestly mostly fine, since it's clearly more about atmosphere), combat is...you know what, I'm gonna say it, it was pointless, you can't change skins on the fly, and while there's lore, there's little story and the ending (aside from the final gameplay sequence holy CRAP that was cool) is kind of a letdown. Overall, DO play this wonderful little gem and support the devs! But I think it's a little much to ask $20 for it, especially these days ^^; --- Okay, here's the wordy version. The game is packed with exploration--almost too much, honestly; sometimes I found myself thinking, "Okay, I wanna get off this island, now, I've been here for an hour, but I haven't found everything," but not too often. You move fairly quickly, though a faster way would be welcome, and the stick-to-everything mechanic is very forgiving. I didn't find myself falling off much, and mostly that was me moving too fast. There are pots to break everywhere, and if they're in a line, you automatically zoop through them, and it's very satisfying. As a plus, the money you get doesn't need to be collected right away, it flies to you a few seconds after spawning. Not only that, you get to find new bugs (actual bugs), and the relics are a great side thing with fun extra puzzles. You get to ride around in a little boat, too, so there's a bit of Wind Waker in it, too (especially with the sailing music)! There're a couple handfuls of skins to unlock, some of which are glowy, and almost all look decent. (Main exception IMO is the deep red-purple-cyan one; glowy tail, yes, but...something about it doesn't do it for me. Maybe a different shade of blue?) You can mix and match colors and patterns. Getting the achievement for unlocking all the skins is super-simple, too; as long as you keep busting up pots, you'll have more than enough to get them all by the time you (are supposed to) hit the final island. Only downside is that you need to find these black mirrors to change skins, of which there is only one per island. This is already a bit annoying, but while I looked all over, I couldn't find one on the final island, forcing me to sail to another one to swap; being able to just change our skin whenever we want would be perfect. The gecko themselves is adorable, and they just stop in whatever pose they were instead of assuming an idle pose, which is just like lizards in real life. The main draw gameplay-wise would be the puzzles. You're a gecko, so you can't exactly push blocks or carry things from point A to point B. Instead, you mainly manipulate switches, often rotating things, or push balls along mercifully short distances. The three main islands have multiple puzzles to complete, each taking a few minutes each, before you get to the island's goal...but the second and third have more once you complete the surface tasks. I was shocked how enormous the second island's other half was, I wasn't expecting it! The puzzles are pretty simple, though, and I found them mostly to be a bit too easy. That's not a bad thing, though, since it's all about the experience and atmosphere, not difficulty. I do think that there's a bit of a jarring swap in gameplay in the final area from puzzles to platforming, but it's not that bad. Oh man, the MUSIC. Jasmine did a killer job on the soundtrack here! After I'm done writing this, I'm going to see if the OST can be grabbed--if not, that would be criminal. Atmospheric is the flavor of the day, without getting too new wavy as there's a lot of thematic ethnic stuff--chimes, wordless (mostly?) vocals, tons of different drums, and flute. Refreshingly, strings aren't as huge a thing in this OST as in many others, and instead we get a wind ensemble with more focus on woodwinds (as a flute, this made me very happy!) than brass. The music changes as you play, too. Only gripe is that it seems inconsistent when on the boat. Speaking of gripes, the game isn't without its flaws. The biggest problem is that it can be a tad glitchy. The grand majority of the time, it works just fine, but I noticed parts where the geometry doesn't quite go as far as I think it should, mostly. In the middle of the second island's latter half, for instance, I was able to crawl under a layer of sand to see what lay beneath. Sometimes, effects fail; there are three big statues at the end of the game that are supposed to be all glowy, but one of them was always off when I played, which was disappointing. The most annoying glitch, however, is that you can sorta get stuck inside walls. I was able to escape with enough running and jumping around, enough that it may have just been a weird camera, but in one case, I literally got stuck inside a door that had closed on me...perhaps after it had closed, too. I went to the title, then reloaded...but it was stuck on the loading screen, forcing me to restart the game. There was also one other major glitch I encountered, but I hope that it's not that common: puzzle elements failing to spawn. At the start of the final area, I was stumped, since it looked like I couldn't control one of the elements. Desperate, I killed my poor little gecko; lo and behold, when I respawned, there was a switch that hadn't been there before. (Also found a hole in the floor that I'm not sure was meant to be there, ha.) Now, normally, I don't like outright saying a mechanic is entirely superfluous, but this is one of the cases where I have to admit that the game would've been just as good if it didn't have one. In this case, combat. You only have one, count 'em, one form of attack, that being a short dash. While this is enough to deal with the enemies, they're another issue--there are fewer enemy types in this game than in Breath of the Wild. You've got one-hit scorpions, one-hit saucers, three-hit baskets, and three-hit camouflaged basket. They can shoot at you, but that's about it. There are two instances where you need to fight a few in a gauntlet, but they're not challenging at all, since you heal after a little while. If there were more methods of combat and more enemies to fight--or at LEAST different strategies for each one aside from just smashing into them--then I wouldn't call the combat pointless. But as it stands, totally useless. The final issue I have is the story. The game has its own bit of lore than you can unlock, and there's some dialogue from the birds that give you hints here and there [spoiler]and the eponymous gods themselves[/spoiler], but that's it. There is zero explanation for why you have one-eyed little things trying to kill you. There is no antagonist, which some may find fault in, and no pressing reason to awaken the gods like averting some future catastrophe. Most of the time, I have no problem with excuse plots like this. However, the ending makes this a bit egregious. That said, no, I'm not talking about the final gameplay sequence right before the ending. I'm not gonna spoil it, you gotta do it yourself. It's exciting and had me quietly cussing as I went. Yes, the game is forgiving, but BOY do you feel compelled to keep your little gecko safe! Definitely the highlight of the game! (Continued in comments.)
A wonderful gem. This isn't just a barebones game about being a little guy. It's chock full of little details and creativity. It would spoil the experience if I list any of them, so you'll have to take my word for it. Take one look and listen at the promotional videos and you'll immediately be able to tell how much love went into this. The level design is a standout to me. Being a gecko that can scale walls and leap through the air gives you such a refreshing sense of freedom - and the world plays into that. Even though there are paths and structures that guide you, you're encouraged to explore in and around them freely. This is a very casual open world, adventure, collectathon. In giving Gecko Gods those labels, you might understandably think this will be a generic experience you've had before. Yet in all my years of playing this flavor of game, I've truely never come across something that feels this inspired and well crafted. Well done Inresin!
Incredibly cute, fun to roam around, and a good mix of difficulty without feeling too irritating. I'd say I got my money's worth!
Un petit jeu d'exploration et de casse-tête d'environ 7h de jeu où tu contrôles un petit lézard. Les énigmes et les succès du jeu sont simples à comprendre et accessibles à tous. Il y a quelque bug de temps en temps, mais rien qui ne t'empêche de continuer de jouer. Un bon jeu pour se détendre et s'éloigner de jeux nerveux.
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