
GameBuilder BASIC (GB BASIC) is a retro Fantasy Console that generates ROMs compatible with the popular handheld game console.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Un outil très agréable pour programmer des jeux pour la Gameboy ou Gameboy Color. De plus, on peut exporter les jeux aussi pour d'autres plateformes, comme Windows, Mac, Linux et HTML5. Je recommande.
This isn't a game, it's just a software application. "GB BASIC" lacks the basic mechanics make something a game. Lacking that, this is just an application that comes across as a rather aggressive, for profit attempt to get sued to oblivion by Nintendo. This is a construction kit designed to make Nintendo Gameboy ROMs without any apparent permission from Nintendo to make derivative works from their licensed technology. And this is being done for profit, to make sure there's financial liability on behalf of the developer, who we might as well refer to as "The defendant". Who has also decided to pollute the Steam games section with things that are obviously not games. Again, for profit. To make it clear what a game is and why this isn't one, it boils down to whether the software has any "game loops", which is the interaction between the player and the game itself. Here's an example of a game loop. In Dark Souls, you explore an area, encounter an enemy, fight that enemy and if the computer lets you survive, you repeat that loop with the computer providing you with new enemies. Another example is Candy Crush (while mobile games are awful, they are still games where this isn't), where you rearrange your gems and if you create a match, they're eliminated, you get rewarded, and then the game provides you with more gems to match to repeat the process. This software has no such loop and no interactive gameplay/feedback. It isn't a game and it cannot be "played" in any traditional sense. Launching software applications in the "Games" category on Steam can be seen as misleading. Many amateur "developers" don't seem to understand the difference between a software app and a game (this should be obvious)! We should at least assume this is ignorance over malice, but it's still a non-game published in the game section. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a software application being published in the wrong place. Publishing non-game software apps on Steam as if they are games is bad for everyone, it's harmful. It robs visibility from legitimate developers who are actually making games, following the right procedures and doing the right thing. It makes it harder for those genuine, ethical developers to find their audience, and it makes it harder for us gamers to find those real games. Without a game loop or interactive feedback, this is just junkware in the wrong section. It's a software app, not a game, and I won't recommend it as a game to gamers. This only ever had [b]8 concurrent users[/b] (according to SteamDB), and for a "free" application, this is a dismal public reception. It failed. Out of 130 million potential gamers here on Steam, almost nobody was interested. Even though this is "free". That level of rejection speaks a lot for the quality of the product. This is also not free, as the developer not only seeks to abuse Nintendo copyright, and the "games" section of Steam for publishing non-game software, they also seek to abuse the "free" section of Steam by publishing a product that costs $20... yes, an eye watering $20 to unlock the full functionality of this garbage application (which is not a game). When developers abuse Steam this much, doing the wrong thing, aggressively, for profit, they don't even have the decency to try call it rain.
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Concurrent players on Steam, sampled daily since tracking started.
I love this fantasy console! I'm making a text adventure in this and totally recomend this for beginners and pro's alike it comes with templates and you can even start from scratch if you want, all around it's a great tool for learning coding! I made alot of changes to my game and I can easily say the sprite maker and other tools are easy and powerful! I used a lot of templates before stumbling on the Text Adventure. This tool is a must have! I'm even thinking about getting the Desktop Builder it's that good!
Игра 'GB BASIC' – это ностальгическое погружение в эпоху Game Boy и простой, но мощный для своего времени язык программирования BASIC. С одной стороны, это отличный инструмент для обучения основам программирования, особенно для начинающих. Интерфейс минималистичен, но достаточно удобен для написания небольших игр и программ прямо на эмуляторе. Возможность создавать свои собственные игры и делиться ими с друзьями – безусловный плюс, дающий почувствовать себя настоящим разработчиком. Однако, ограничения самого BASIC и мощностей Game Boy ощущаются довольно сильно. Графика пиксельная, звуки примитивные, а объем кода, который можно написать, ограничен. Некоторые сложные идеи реализовать попросту невозможно из-за этих ограничений. Кроме того, требует терпения и усидчивости – отладка кода может быть трудоемкой, особенно учитывая отсутствие продвинутых инструментов отладки. В целом, 'GB BASIC' – это скорее инструмент для обучения и ностальгии, чем для создания полноценных коммерческих игр. Если вы хотите окунуться в мир ретро-программирования и понять, как создавались игры на заре развития индустрии, то это отличный выбор.
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