
Embark on a journey to reunite with your bread in this bite-sized 3D action-platformer featuring everyone's favorite shark!
Modeled estimate, not a reported figure. How we estimate →
About
Gawr Gura: Quest for Bread is an action-platformer fan game where you jump, spin, and fight through unknown lands to help Gura reunite with her lost bread!
Roughly 2 hours of content
Tight, acrobatic platforming
Simple but satisfying combat
Unique and challenging boss fights
Silly hats
Dedicated speedrun mode
There are plenty of inside jokes and callbacks to past Hololive streams, but no knowledge of the streamers is needed to enjoy the game!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 294 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
peak 😭
Best game of the year, give it game of the year love everything about it wish there was more 100/10 it was funny and everyone should buy it because its gooba
Enjoyable little game with simple graphics and fun gameplay that strikes the right balance. Character movement is fluid and satisfying just like the boss fights which are neat to no-hit. As the tags say it's a short one but each level has its own variety so it's pretty entertaining. If you are more of a casual gamer you don't need to worry as the game has many checkpoints between each section and a rather generous health bar so you can take it easy while having fun with its various mechanics. If you are up for the challenge instead then the game also has a good amount of that to get all the achievements, as first you'll need to do a no-hit run of each boss which thanks to their properly telegraphed animations/indicators can be a lot of fun to learn, afterwards you can then put also all of the platforming tricks/skips you've learned to the test by clearing the speedrun mode's achievement which is somewhat hard. The developer was actually very clever for marketing and adding a proper speedrunning mode (which actually skips all of the game's dialogue with fast forwarding thus keeping the action constant) as it allows the players to take advantage of the game's rather free collisions for good use (a lot of the areas have very few invisible walls thus you can make use of those with the character's movements allowing you to get creative in skipping huge chunks of levels/sequence breaking/skipping cutscenes to save time). All good when playing normally as the game is very properly functional with only very few minor glitches that i've rarely encountered throughout my playtime (some odd lighting issues on the character's head in certain dark areas, the demo screen randomly showing up one time after quitting speedrun mode, the character got once stuck in a mushroom which i could somehow never reproduce) but fortunately enough nothing gamebreaking. As i said earlier the game isn't long but its overall length is good enough especially for its low price (ignore my current 5 hours playtime as i'd say i am pretty decent at platformers of this kind but i am still missing the final boss no-hit achievement along with 2-3 hats i gotta find so i'll definitely need at least another hour or a bit more though i'll update the review when i am done) plus the speedrun adds to its replayability thanks to the game being plain fun and rather easy to boundary break in fun creative ways. Really i have no complaints as i think that the only time i got confused by a piece of game design was when the 2nd boss had a weird animation for one of its attacks, it's just that when it slams only once the animation used makes it look as if he's about to clap his hands in front of him instead but, when he's actually about to do a triple slam he does instead have a proper ground punching animation which is a way easier to learn telegraph though again nothing bad just funny looking. Ultimately i highly suggest the game because it's a fun platformer, no need to be an Hololive fan as the jokes are still funny for what they are (basically for just how weird they are) even when you don't really know about what they are trying to reference (besides there's also many generic gaming related ones anyways that most will get). (Bold to include names of real companies/games in some of the jokes considering others are only hinted at but i doubt they'll come after the dev haha if anything they can just be changed later on with a patch)
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| $65.1K | 111 | 80% | $14.99 | |
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| $65.1K | 102 | 66% | $19.99 | |
| $65.2K | 589 | 81% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $91.6K | 347 | 96% | $9.99 | |
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| — | 0 | — | — | |
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| $314.3K | 941 | 81% | $29.99 | |
| $71.3K | 451 | 92% | $19.99 |
Languages: English
Hours played at review time, across 295 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very cute little game, very glad to see that it got released under the HoloIndie label after all the work that went into it. Grats to Kenny! Looking forward to what you put out in the future, very solid foundation.
Fun lil game if you like 3d platformers!
Wonderful time
Loved everything about it! So fun and simple! If any speedrun tricks get patched, I expect a full refund.
It was very fun! It was super fun and funny, the combat was great, the dialogue was great. I do wish we got to see more of the members make appearances but it was fun to see them none the less. This game also has extreme potential for DLC (That I would for sure buy!) Of going to different dimensions to see other Hololive Members, I hope to see more for this game! 9/10 breads
Cute short game, wasn't trying to speedrun it but it definitely can be beaten under 2 hours (or 35 minutes according to the in game timer but my playtime was actually over 1 and 20 minutes). It has some performance issues on some levels, especially the bigger ones that load the whole map at once was dipping into 10-20 FPS. Overall I liked it, reminded me of the good old days when all of myth was still around.
Short but sweet, there is some additional content post credits. The change in boss difficulty was a bit jarring, but overall I had enough fun that I would play it again.
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