
An emotional walking simulator / find it game that reveals a dark story following the strained relationship of two brothers.
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Languages: English**languages with full audio support
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[h1] Genre [/h1] Ein kurzes First Person Story Driven Adventure [h1] Story [/h1] Wir spielen einen Jungen der einen Brief von seinen Zwillingsbruder bekommt. Daraufhin laufen wir durch einen Wald und besuchen mehrere Hütten um ein paar Kindheitserinnerungen zu erleben [h1] Gameplay [/h1] Das Spiel ist einfach nur ein simpler Walking Simulator. Das heißt wir laufen von Ort zu Ort bzw. von Hütte zu Hütte und suchen & interagieren dort mit verschiedenen Gegenständen um die Story weiter voran zu treiben. Jedes mal wenn wir einen der Gegenstände gefunden haben, erzählt der Charakter etwas aus seiner Kindheit. Es gibt hier & da auch ein paar kleine Cutscenes bzw. Trigger Spots. Der Entwickler hat auch das Voice Acting des Protagonisten übernommen und ich finde es ordentlich gelungen. Das Spiel ist kurz gehalten und man kann es in gut 30-45 Minuten durchspielen [h1] Achievement Schwierigkeit 2/10 [/h1] Es gibt insgesamt 12 Erfolge. Hierfür muss man das Spiel mindestens 2 mal beenden weil man einmal alle Lichter &Lampen in jeder Hütte anschalten muss und einmal darf man gar nicht mit diesen interagieren. Viele Achievements sind verpassbar aber es gibt einen Guten Guide in der Community. Ich Empfehle das Spiel nach dem ersten Durchgang einmal zu beenden und Neu zu starten weil bei mir wollte das Achievement wo man keine Lichter & Lampen anschalten darf auch nach 3 maligen durchspielen nicht ploppen, erst nachdem ich Neugestartet habe ging es [h1] Pro/Contra [/h1] + Story ist gut gelungen + Emotional + Voice Acting ist völlig in Ordnung + Achievements + XBox 360 Controller Support [h1] Fazit [/h1] Ein schönes, kurzes First Person Story Driven Adventure mit einer guten Emotionalen Story. Mir hat das Spiel sehr gut gefallen und würde mich auf weitere Projekte von diesem Entwickler freuen. Ich kann das Spiel definitiv sehr Empfehlen wenn man denn nichts gegen Emotionale Storys einzuwenden hat 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow third group [/url][/list]
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Hours played at review time, across 31 reviews with recorded playtime.
Mmm...So, first off, I kinda expected more on the psychological horror aspect. The game is a walking sim, so I don't expect a scary atmosphere (and there wasn't, though perhaps one very very light half jumpscare?). The story is pretty basic ([spoiler]you go through your memories of the past that involves your brother and abusive and alcoholic father[/spoiler]). Nothing that amazing or unusual. Even the ending was eventually obvious. The graphics were pretty decent (but not much difference between high and medium but then a huge gap from medium to low?). I get that there is a story to be experienced, but the background music was just too happy/calming, which makes the game feel more like a regular ordinary walking sim. It perhaps would have done better with more ominous or somber music (especially considering the plot)? It just doesn't match the claims for a "dark story" and "horror elements". I did like the subtle changes in the environment (and the one part with the sliding door, I didn't even notice at first!). It was nice to see the attempt of creating a spooky atmosphere. Personally, I didn't experience any bugs, but the game did crash on me when I changed the graphic settings twice. The mouse sensitivity was still not very sensitive for me, and I got a lot of blurry movements when looking around, so I had to switch to low settings just to get it to behave properly. It would be nice to have the settings saved instead of having to change them every time you start a new game (especially since it took the game awhile to change between graphic settings for me). I didn't like the constant change in brightness when going inside and outside (which was much more noticeable with low graphics). Overall, I wouldn't consider this game psychological horror whatsoever, but it is a simple walking sim with dark elements ([spoiler]suicide, murder, and animal abuse[/spoiler]). It's a bit too slow paced with calming background music to considered any kind of scary. For those too weak of heart and/or enjoy walking sims, I'd give this a try.
Great little experience, really enjoyed it. I would love to see this explored a little more. I recomend giving it a play, just make sure to check the cars hood / bonnet when you start, almost missed it :) Thank you
Superar traumas do passado e se fortalecer para o amanhã. Gate to site 8 é uma descoberta sobre coisas que atormentam, que marcam e fazem a gente tenta ser melhor. mais como se libertar disso? Apenas revivendo novamente. Sendo guiado por uma trilha sonora marcante com piano em tons graves, se prepare para uma jornada de redenção. É um game curto, onde se completará em uma jogatina, mais se buscar o 100% demorará mais investigando territórios e buscando mais acontecimentos. As fotos poderão lhe passar uma impressão que tudo era feliz, mais os comentários mostrarão que sentimentos e magoas existem.
Decent, short adventure walking sim with some small horror elements. Playtime: 30-60 minutes for one playthrough. Downsides: graphics aren't great, as well as the performance at it has a quite unnecessary plot twist at the end.
Sneaking through the gates of Site 8, you are confronted with your past in a game that forces you to confront memories surrounding your family and the events that unfolded at this, otherwise, beautiful location. The game dev has created a truly atmospheric world. The first person vantage, along with sights and sounds, really make you feel that you are in this environment. From lush flower meadows to abandoned cabins, the game is full of places to explore and items to find. As you relive memories and remember the past you are confronted with horrors, both familial and otherworldly. On more than one occasion, I felt a shiver run down my spine. These moments offer a welcome tinge of horror. So much so, that I would love to see this dev create a full on horror adventure in the same vein. The use of sound and sound effects in these moments (and across the game) is very impressive and adds so much to the atmosphere. Plus, if you enjoy fun achievements (as I do) then you will find items to collect, places to visit and things to see. I look forward to seeing what the dev creates next.
Nice short little mystery walking sim with a hint of hidden object. Relaxing soundtrack. Can play it in 30 minutes if you rush through, but if you want to get all the hidden items/achievements it takes about an hour. There's a good walkthrough available too if you get stuck. Sad story. Trigger warning: [spoiler] the dog dies, and there's attempted suicide[/spoiler]
A wonderful experience driven by the story. It was a relatively quick game, but I would definitely be interested in more games like this.
lo peor que e jugado
Sometimes these walking sims are great, other times they are like this - not so great. I have to say, that i was entertained, and I was completely prepared for it being super linear. Anyways, the game is alright, it keeps getting more and more strange, and omnious. But what the Devs then does with that build up? yeah, NO! That is about as lame a cop-out as "oh it was all a dream". As an author, let me tell you - that right there ladies and gents, is lazy writing, they wrote themselves into a corner and couldn't figure out how to end it - and so why not use a safe trope? - they won't notice we aren't all that original. I notice. And that right there is not good enough! You gotta see your project to the end, or you gotta go back and edit something so the end doesn't come off as this disjointed and anticlimactic. I feel like I was left with the bill on a less than mediocre date. Come now, you can do better!
Momentum
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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