
Cultivate unique gardens, timelapse seeds to blooming orchards in seconds, design procedurally generated plants, nurture ecosystems and discover rare genetic traits in wild flora, to create ultimate species, in state-of-the-art botanical simulation.
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About
In Gardener: Master of Trees and Flowers, the best time to plant a tree... is now.
With unlimited ability to accelerate years of growth in seconds, level up your gardens by nurturing complete local ecosystems and discovering new genetic traits from rare, native wild species to include in your own designs of unique, procedurally generated plants.

Fill the soil with completely customizable cultivars, and hybridize them with perks found only among the wildest weeds, hidden in high level gardens. Find the balance between manually nurturing each of your plants, and letting nature take its course in symbiotic relationships between flora, fauna, and the Gardener.

No plant is ever the same. Every branch and leaf has its own mutating genes, needs, and characteristics. Take clippings from stems to clone the mutated cultivars, trim the bushes, harvest fruits and flowers, and whack the invasive species, while preserving self-sustaining ecosystem chains, or force your will on nature with abundant pesticides, herbicides, and hyper-resistant GMO species, mowing your way to becoming Master Gardener.

Level up your gardens and discover new plant upgrades with two mischievous tree spirits, Kodama and Yamabiko, guiding you through authentic gardening techniques and mechanics In Gardener mode.
Maximize your orchard yields with the most comprehensive and in-depth botanical simulation ever made in Realistic mode.
Design your dream, care-free gardens and plants in sandbox Creative mode.

Over ~10²⁸ millions possible plant species to discover, design, seed and grow.
Cutting-edge simulated plants, brought to life down to a single leaf, bearing its own unique characteristics and conditions, grounded in horticultural and genetic research.
Unique and unrepeatable procedurally generated specimens, shaped by a mix of genetics, random mutations, and gardening care.
Grafting, pruning, and training techniques affecting yields and plant stress.
Design new species with dedicated Plant Creator editor, selective breeding, and artificial selection, with traits ranging from color differences and bigger fruits to herbicide resistance and rare patterns.
Environment influences plant growth, accounting for light levels, hydration, pest interactions, microbial activity, fungal proliferation, and the availability of key nutrients such as Nitrogen (N), Phosphorus (P), Potassium (K), Calcium (Ca), Iron (Fe), and Magnesium (Mg).
Simulated ecosystem chains of animals, insects, and microbial life, creating a living web of pests, prey, predators, and pollinators.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Okay soooo i generally don't do reviews but after reading the top review and the dude being so against this game i wanted to try it out and see what all he was going on about. 1) the bugs really aren't as bad as he's saying? i was expected to be swarmed with as he calls them "Roaches" in the game. i didn't in fact i seen none except at the very beginning when i spawned in, as for the rest of his mumbo jumbo i feel like somebody $h!t in his cheerios because the game really ain't as bad as he's making it out to be. I'm a fairly impatient person and yet i even understand the concept of early access. with that the game does have some of its flaws i will point them out but nothing as horrendously game breaking like the one dude was claiming. and these are just my personal opinions I'm not a game dev, but i know alot goes into making a game regardless of how simple or complex one is each game is a vision and a work of art for the person who made it all i can do is offer my opinion on what i like and dislike about a game and if the devs see it and agree then thats their choice. 1) The grass growth is crazy though it appeases my OCD to use the scyth to cut it, it growing back the next day is killing me. 2) The leap between levels is insane 100M XP for level 7 i think? XD Imma be growing plants for the rest of my life XD 3) the ability to not be able to plant multiple seeds at once (unless i missed a step in the tutorial) is killing me 4) The lack of different tree/plant species starting out. I wish there was a little more variety. (But i know itrs early access and plenty of time to change and update things) 5) maybe a mechanic to make a garden bed instead of a singular hole for each plant but that's more of a visual aspect for me. -A suggestion if the dev does read this, could it be a possibility to do aquascaping in the future as well like maybe build and design your own pond and add koi and stuff? :D I've been looking for such a nice simulator gardening game that allows pond building but have yet to find anything and i feel this game has so much potential to check all the boxes. All in all, It's a fun peaceful little game, i cant wait until it comes out with more plant species and decor. i enjoy the fact that you can genetically alter and create your own plants (also it doesn't allow spaces in between the name making tag when naming new species you create) i personally enjoyed it, i paid the sales price and would of been happy to pay full price for it. if your a solo gamer who enjoys peaceful games that give you the ability to create or do what you want in game this is a decent little game, i feel it has potential, it def needs a little bit of work but its not buggy or game breaking just needs a wee bit more variety and content but i feel like the whole plant editing aspect of that will give it more content just gotta be able to unlock some more plant species first. Thanks for coming to my Ted talk.
Ich habe meine Alte Bewertung gelöscht/geändert Warum? ganz einfach! Nach meiner schlechten Bewertung kam der Entwickler auf mich zu und fragte mich woran es hapert. wir haben einige Sachen ausgetauscht und konnten feststellen dass die Fehler auf Bugs basieren die so gar nicht sein sollten. Ich bekam noch einmal die Chance das Spiel kostenlos in aller Ruhe zu testen nach dem ein kleiner Patch kam. ( meine Meinung hat sich nicht durch einen kostenlosen Key geändert) sondern aus diesen Gründen: - Die Map ist kein kleines Viereck mehr mit nur Gras drauf sondern eine schöne Siedlung mit Häuser, Straßen und Nachbarn , die gefällt mir sehr gut ich war überrascht. - Ich konnte endlich meine Pflanzen gießen denn mit der Map hatte ich endlich einen Wasserhahn an der ich die Kanne auffüllen konnte - Es war genug Platz um alles anzupflanzen was das Herz begehrt - Meine Pflanzen wuchsen auch endlich und ich hab es auf Level 4 geschafft und konnte auch schon etwas neues anpflanzen ( wie es höher geht hab ich noch nicht raus, findet sich aber sicher auch noch) - ebenso war das gesuchte Tutorial auch zu sehen und hat kurz und knapp aber deutlich erklärt wie ich was zu nutzen habe ( zum Schluss kam immer das selbe pop up das wohl gehangen hat aber ich denke auch das wird sich dann noch klären da es nichts tragisches ist) schon alleine aus dem Aspekt dass sich der Entwickler darum kümmert, sich die Zeit für dich nimmt, dir zu hört um den Fehlern auf dem Grund zu gehen ist eine klare Kaufempfehlung. Wo gibt es das denn heute noch? solche Entwickler müssen gefördert werden. Vielen Dank nochmal für die Mühe, so macht es wirklich sehr großen Spaß.
This has been an absolute joy to follow. From the developers original title, Creatura to now this; the simulation at play is wonderful. The game is bare-bones in the current state in terms of actual content to progress towards, but the game is early. This is a work in progress by all means and following this will lead you to a lot of moments of WOAH and WOW. Just like in the previous title, genetics are the key here, taking it slow and realizing you're buying a game about plants is what is really important; this game is not an action FPS, you are not using the scythe to down your foes and gather new loots to craft new gear, you're cutting grass, digging holes and monitoring soil health, you're pruning, training structure, monitoring genetic mutations, you're gardening. The progression can and will be slow if you're not prepared for exactly that, gardening. I would say it's best to stick with this one slowly, letting yourself grasp the idea of beautifully simulated plants being the entire core focus. Genetics in this game will send you through the roof, being able to get that first AHA moment when you see a plant you like get a particularly amazing new structural addition, color key, maybe size or shape, it's fantastic to be able to take your fruit and replant it, carrying the genetic information over to the next iteration of the plant that comes from the fruit you've just planted, it's insane. if you've played Creatura and like everyone else, freaked out at how fun and insane the plants are in that game, this is for you. This is that but as the entire game. ---- The uncertainty surrounding Gardener: Master of Trees and Flowers is deeply concerning, especially given the dedicated and passionate community that has formed around Koksny's creations. This tight-knit group has not only embraced the intricate mechanics of these games but has also fostered a collaborative environment, sharing insights and experiences that enhance the collective enjoyment. While understanding that game development comes with its own challenges, it’s important to recognize the unique value that Gardener brings to the gaming landscape. A diminished focus on such projects risks reducing the diversity of available gaming experiences and could impact the trust and loyalty that players have placed in the publisher. As a long-time supporter of Koksny’s work, it’s difficult not to feel concerned about the direction things are heading. The absence of innovative and thoughtfully crafted titles like Gardener would leave a void that generic, trend-driven offerings cannot fill. I sincerely hope the publisher acknowledges the significance of this game and the impact it has had on so many players, choosing to support and nurture its future. At the very least, it's reassuring to know that Gardener remains available, allowing new players to experience it firsthand. However, the broader issue remains—there is a noticeable shift in the catalog of games being provided. Chasing trends over passion may yield short-term results, but it is not a sustainable long-term vision. There’s no shortage of support for meaningful, well-crafted projects, and I hope to see that reflected in the choices being made moving forward.
For a cosy gamer and an avid gardener this game has both worlds. The visuals are stunning, soundtrack immersive and the ability to design and create your own flowers and plants is without limitation, getting your creative juices going! Yes there has been a few bugs, this is still in EA but the developers are listening and already applying hotfixes. I highly recommend.
Aggressive tutorial popups every few seconds after the previous one fades away, mouse settings/DPI seem to not be an option considering the two right-side buttons in the settings are greyed out and unclickable which m. Button feedback isn't tactile enough, with the button slightly inflating on hover over, but no colour change or otherwise to indicate player interaction. Tools in the game feel inaccurate, the scythe going halfway off the screen to the left without being centred on the player, the dig function being presented as free-form due to no GUI elements or grid display which ends up being extremely rigid and pre-placed grid systems once you interact with the feature. With the game being tagged as realistic and simulation, I'm disappointed in the only 'difficulty' on start of the early access, with game progression is the one that heavily encourages the magic grow-y powers which for some reason feel extremely slow long presses with the large XP/level GUI constantly crowding your screen. The loading screen overlay/splash screen cuts off on the left and right sides should you maximise the window while in windowed mode showing the loading level behind. The game might have promise and I hope the developer continues working on the project, but by the direct question of can I recommend the game in it's current state, no I cannot.
Wow. I got the key for this game for very little money on an external site and I'm MORE THAN GLAD for that. At !!20!! bucks asking price, the game is a joke. - The UI is hard on the eyes (Colour scheme, font size, explanations for settings) - The controls are janky (seriously? Open the tool menu and click on an X just to unequip? No toolchanges via scrolling?) - The tutorialization is obtuse - The gameplay loop is, so far, literally non-existent. Just... dig hole, plant seed, water, hope to god you're not making any other flowers wilt as you "channel" energy to make the plants grow... rinse and repeat. - YOU CAN NOT EVEN TURN OFF ROACHES. Seriously? Who puts roaches in a game and doesn't even make them optional? House Flipper could do that and that came out ages ago. Half an hour was all I could take. If they don't give this a serious overhaul, this one's yet another bust. If you're looking for a good gardening game - Garden Story has you covered. PS: Early Access still shouldn't mean "core features missing" - There's literally no decoration in the game. None. It's "coming soon". PPS: Parts of the soundtrack sound like they've been artificially slowed down. It's jarring and unpleasant.
Deceptively deep nature sim. I dream of a game one day with a full ranch or property with this level of simulation. If you know you know. Sure something are still a work in progress, but the magic is there and that's a rare and special thing. Maybe just wondering if I'm reading the tests/using the fertilizer wrong or my that part isn't active or properly explained yet? Regardless can't wait to play more. Thanks dev for being so forward thinking.
i think this game is honestly great.
Gardener: Master of Trees and Flowers is a unique simulation game that approaches gardening from a far more scientific and creative perspective than most titles in the genre. Developed by Koksny.com and published by FreeMind S.A., the game places players in the role of a dedicated horticulturist tasked with cultivating, breeding, and designing an incredible variety of plants. Rather than focusing on farming profits or simple resource management, the experience revolves around understanding the complex relationships between genetics, environmental conditions, and ecosystem balance. The result is a relaxing yet surprisingly deep simulation that appeals to players who enjoy experimentation and discovery. One of the game's most impressive features is its advanced plant-generation system. Every tree, flower, and plant can develop unique traits, creating a staggering number of possible species combinations. The game emphasizes the idea that no two gardens need to be the same, allowing players to shape their botanical creations through selective breeding, cross-pollination, and genetic manipulation. This sense of customization gives the game remarkable replay value, as players are constantly encouraged to search for new combinations and cultivate plants with unusual appearances or desirable characteristics. The growth mechanics are equally ambitious. Players can accelerate the passage of time and observe years of development unfold in moments, turning tiny seedlings into mature trees and flourishing gardens. Watching a carefully planned ecosystem evolve is one of the most satisfying aspects of the experience. The time-control feature keeps the pace engaging and allows experimentation without the frustration of long waiting periods often associated with simulation games. It also highlights the game's focus on observation, as players can immediately see the effects of their decisions on plant health and development. The title goes beyond basic gardening by introducing detailed ecological systems. Soil quality, nutrient levels, sunlight, water availability, insects, fungi, bacteria, pollinators, and wildlife all influence the success of a garden. Plants compete for resources while simultaneously supporting a broader ecosystem. This level of complexity creates an authentic feeling of managing a living environment rather than simply arranging decorative plants. Players who enjoy realistic simulations will appreciate how interconnected every element feels, while those interested in botany may find the educational aspects particularly engaging. Another notable feature is the Plant Creator, which gives players the freedom to design entirely new species. By combining traits and experimenting with genetics, players can create plants that would never exist naturally. Whether focusing on aesthetics, productivity, or unusual mutations, the system encourages creativity and rewards curiosity. The ability to clone plants, develop hybrids, and refine genetic traits further strengthens the game's identity as a botanical sandbox rather than a traditional management simulator. The game offers multiple modes designed to accommodate different playstyles. Newcomers can enjoy a more guided experience that introduces key concepts gradually, while simulation enthusiasts can dive into a more demanding mode that emphasizes realism and complexity. There is also a creative option for players who simply want to build beautiful gardens and experiment freely without worrying about strict limitations. This variety helps make the game accessible despite its deep mechanics and steep learning curve. Visually, Gardener: Master of Trees and Flowers succeeds in creating a tranquil atmosphere. The gradual transformation of landscapes, the diversity of plant designs, and the vibrant gardens generated by the simulation systems contribute to a rewarding sense of accomplishment. The visuals may not aim for cutting-edge realism, but they effectively support the game's focus on growth, biodiversity, and environmental harmony. The peaceful presentation pairs well with the slower, thoughtful nature of the gameplay. The game's biggest challenge is its complexity. Many systems require patience and a willingness to learn, which may intimidate players expecting a casual gardening experience. Some mechanics can feel overwhelming at first, especially when dealing with genetics and ecological interactions. Additionally, as an Early Access project, some planned features and content are still being developed, leaving room for future expansion. However, the foundation already demonstrates considerable ambition and depth. Overall, Gardener: Master of Trees and Flowers stands out as an original and highly detailed simulation that treats gardening as both an art and a science. Its extensive genetics systems, ecosystem simulation, and plant customization tools provide a level of depth rarely seen in the genre. While its complexity may not appeal to everyone, players interested in nature, experimentation, and long-term creative projects will find a rewarding experience filled with possibilities. The game successfully transforms the simple act of planting a seed into a fascinating journey of cultivation and discovery. Rating: 6/10
+1 有成就 没中文
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