
GAMECINE is your new way to watch movies! Be the hero on small cinematic adventures, pick one and live it! Multiple universes and legendary challanges for all ages. Fun to play and fun to watch people playing!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
FEATURES & CONTENT
Short interactable movies in virtual reality
Each level, a different universe
The audience in your living room will watch you play in both first and third person camera
From calm to insane, from dinosaurs to aliens!
Cinematic shots and subtitles included
GAMECINE uses both seated and standing modes in VR.





Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GAMECINE VR is an experimental virtual reality title that attempts to blur the line between film and interactive entertainment, positioning itself as a collection of cinematic moments rather than a traditional game. Developed and published by Microblast Games, the experience is built around the idea of placing the player directly inside short, movie-like scenes where atmosphere, spectacle, and presence take priority over complex mechanics or player-driven systems. From the outset, it makes clear that its goal is not to deliver a conventional narrative campaign or gameplay-heavy structure, but to explore how VR can be used as a medium for immersive cinematic storytelling. The experience is divided into a series of self-contained scenarios, each functioning like a brief interactive film set in its own universe. There is no overarching storyline tying these segments together, which gives the game a fragmented but flexible structure. Each scene focuses on a specific mood or concept, ranging from calm, atmospheric environments to more dramatic or action-oriented moments. This variety helps prevent monotony and allows players to sample different tones and settings without committing to a long-form narrative. The emphasis is on placing the player at the center of these moments, allowing them to observe events unfold around them as if they were a character within the scene. Interactivity in GAMECINE VR is intentionally minimal, designed to support immersion rather than challenge. Players are guided through each scenario at a controlled pace, with movement and interaction kept simple to avoid breaking the cinematic flow. There are no intricate puzzles, skill checks, or demanding control schemes, making the experience accessible even to newcomers to VR. This design choice reinforces the idea that the player is meant to experience the scenes emotionally and visually, rather than mechanically engage with them in a traditional gaming sense. However, this simplicity also means that players looking for agency or meaningful decision-making may find the experience passive. Visually, the game aims to evoke a cinematic feel through careful framing, lighting, and environmental design. While the graphical fidelity reflects its indie origins, each environment is constructed to support the mood of its respective scene, serving as a stage for visual storytelling rather than an expansive space to explore freely. The use of subtitles, camera positioning, and scripted moments helps reinforce the sense that these are curated cinematic experiences, not sandbox environments. The variety in visual themes across different scenes helps maintain interest, even if individual locations are relatively limited in scope. Sound design and pacing play a significant role in shaping the experience. Audio cues, ambient soundscapes, and moments of silence are used to guide attention and build atmosphere, much like in film. The pacing is deliberate, allowing scenes to unfold without rushing the player, which helps maintain immersion. Because the experience is broken into short segments, it lends itself well to brief VR sessions, making it easy to jump in, experience a few scenes, and step away without losing continuity. In terms of content length, GAMECINE VR is relatively brief when compared to traditional games. Most of its value comes from the novelty of its concept and the diversity of its individual scenes rather than from long-term progression or replayability. While players can revisit scenarios, the lack of branching paths or meaningful variation means repeat visits are more about re-experiencing atmosphere than discovering new content. This makes the experience best suited for players who appreciate VR as an immersive storytelling medium rather than a platform for deep systems or extended gameplay loops. Overall, GAMECINE VR stands as an intriguing experiment in interactive cinema within virtual reality. It succeeds in delivering a sense of presence and spectacle, offering players a chance to step inside cinematic moments that feel distinct from traditional games or passive films. While its limited interactivity and short length may not appeal to everyone, it provides a unique experience for VR users interested in atmospheric storytelling and experimental formats. As a concept-driven title, it highlights the potential of VR as a cinematic medium, even if it leaves room for future iterations to expand on its ideas with greater depth and interactivity. Rating: 7/10
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Bulgarian, Simplified Chinese, Traditional Chinese, Korean, Danish, Spanish - Latin America, Finnish +91 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For a fairly small amount of money, you can try out full-fledged virtual reality game scenes and immerse yourself in hours of gameplay. While there isn't a huge amount of content, the variety makes up for it. I believe that the developers will continue to enhance the project by introducing more mechanics and technical features to enhance the gaming experience. Take advantage of the current discounts during the New Year's sale.
Fun short adventures that are perfect for showing off VR to your friends during a party.
Great way to spend an evening exploring different movie like worlds without breaking the bank.
Great sense of presence and smooth performance in virtual spaces. Even longer sessions feel comfortable and engaging without breaking immersion.
Engaging visuals and responsive mechanics that work really well in VR. The combination makes every action feel satisfying and believable.
Good try, but way too short for the price. Awaiting promised updates. Support devs, but price is steep for now.
el juego no se ejectura abre per no pasa de pantalla de carga inicial
A relaxing yet engaging VR experience with clear mechanics. You can focus on exploring or experimenting without feeling frustrated.
The variety of settings from dinosaurs to sci-fi makes this a must have for any VR library 👍
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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