
Launch the Moon with just one stick, smash meteors, build combos, and chase the highest score!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Concurrent players on Steam, one reading a day — but readings were taken at different times of day, spanning 7 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
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Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $133.2K | 702 | 89% | $7.99 | |
| approximately $0 | 30 | 70% | Free | |
| approximately $0 | 1 | 100% | Free | |
| approximately $0 | 369 | 92% | Free | |
| approximately $0 | 18 | 94% | Free | |
| approximately $0 | 0 | — | Free |