
Developed independently by a two-person team, this game is the sequel to the Text-Based Cultivation World. We adhere to the core principles of High Freedom, True Randomness, and Pure Loot—no AFK auto-play, no single-player mode, and a fully online experience featuring fair, unrestricted gameplay!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Modeled estimate over time.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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