
"Red Line" is a card-based turn-based science fiction storytelling game. Players take on the role of the director of a "containment facility" located in Antarctica, battling powerful contained entities and various anomalous lifeforms through card-based combat, in search of the truth behind the story
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
[Story]
You will take on the role of the manager of the "anomaly containment facility" located in Antarctica, tasked with suppressing escaped anomalous creatures, dealing with intruders, and uncovering the truth behind all incidents.
Based on the player's choices, the story has two possible endings.
[Card Game]
You will receive an initial deck of cards, and through continuously defeating enemies and experiencing events, you will obtain new cards until you defeat the final enemy.
In addition, there are items that can provide various bonuses to help players in battle.
Genres
Stats
Languages: Simplified Chinese
Reviews
剧情模式打不开,不知道是不是根本没做? 于是选择了异象收容模式,大概就是类似于塔的设计。 顶层有一个杂音选项,只有一个测试按钮,我点了半天什么都没发生,回头一看,自己的现实度达到了-100?感觉是给测试人员用的临时改难度的选项。 我说坏了坏了,退出重开一把吧,发现新游戏依然是-100的现实度,初始是10,我不敢想我给怪物血量加了多少! 但是前期依然能打,这是个危险的设计,就是效果给的太多了,从没见过这么划算的“斋戒”。但是!话又说会-100现实度,一个带幽体的小鬼,相当于一个,全程无实体的咔咔,一百多的血。平常说不定能打,但是-100现实,我需要打一百多次攻击,并且敌人每回合加两点力量~~ 其实地图选择也怪抽象的 浮士德绷住一切,所以请抓紧修这一堆东西吧
[h1] 本评论主旨绿色健康阳光积极向上充满正能量,无不良导向 [/h1] [h1] This Commentary Champions Green, healthy, sunny positivity — 100% Uplifting [/h1] 免费 有中文 无成就 卡牌回合制 剧情 像素 BUG多 剧情无法跳过 数值恶心 无存档 难度严重不均衡 》》 终于他妈的打完这b游戏了 这种水平的游戏就应该是免费的 卡牌回合制挺不错的,就是重复且无意义的战斗过多,浪费玩家时间[spoiler] 和生命 [/spoiler] 某些技能和数值给的真他妈猎奇,怪的数值也是很高。我就问谁能正常(一命)通关?这么高的难度作者你真的玩过自己的游戏嘛?你真的见过后期你就十多滴血boss一两百且一口就能把你秒的? BUG也是真多,有一次对话时闪了半秒的满屏“测试测试” 何意味?不知道点哪里怎么就“测试模式”了?该情况下点关卡(除剧情以外的任何关卡)都直接跳过,剧情却是强制玩家看完的,真以为自己写的剧情很帅是嘛 把bug多修一修,数值降低一点,加一些存档点,这个游戏就可以变成好评如潮买断制了 我反正是被这个战斗系统打崩了。。。 》》 欢迎各位闲得🥚疼的兄弟来试毒!打完不骂的你是这个 [大拇指] ! 》》 [spoiler] 说实话,我认为图片素材借助了ai生存,但是我没证据 [/spoiler] [h1] 全游最大亮点:结尾制作名单中出现的 and your [/h1] [spoiler] 我不行了我要笑死了hhh [/spoiler]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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