
A bullet-hell shooter that blends 2D stages with angled top-down 3D combat. Push forward by destroying incoming bullets at close range. Each weapon’s skill is fixed—but its power shifts every run.
Modeled estimate, not a reported figure. How we estimate →
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About
A Bullet Hell STG with a Literally “Diagonal” Evolution!
If you can’t dodge the bullets, tear through them.
You can walk this city…
Yes, together with the bullets.
Dive straight into the storm, erasing shots with close-range attacks and pushing forward as you please.
Your enemies won’t stay passive.
The instant they swing in close, time your counterattack and strike back.
Defeat bosses again to obtain unique weapons with fixed special skills.
Their stats—such as attack power and charge speed—vary each time you acquire them.
When the numbers align with your player upgrades, the very same stage can feel completely different.
A bullet hell action game that shifts between 2D and an angled top-down 3D perspective.
This is a bullet hell that doesn’t end with dodging alone.
Unique Weapons with Personality
Defeat bosses in rematches and earn original weapons as rewards.
Each boss provides weapons with different special effects and stats, such as attack power and charge speed, with randomized values.
The upper and lower limits of these random stats can be checked in the in-game 「りーどみー」 section.
About Stage 2
In Stage 2, the developer’s true nature starts to show.
The difficulty goes up a notch.
If things get rough, don’t hesitate to lower the difficulty or make use of recovery items and buffs as part of your survival strategy.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese
Reviews
[後半に日本語レビューあり] [h1] The Exhilaration of Slicing Through Bullet Hell: A Nostalgic Yet New Long-and-Short-Range STG [/h1] The first thing that catches your eye is the unique visual style created by doujin games. Charming pixel-art characters move within a stylish 3D space. This vividly brings back the excitement that classic Japanese PC games used to emit to the modern era. While it may look like a story woven by cute characters at first glance, its true nature is an extremely hardcore, relentless, high-speed bullet hell shooter with 8-way movement. The core of this work is the melee attack system that embodies "offense and defense as one." In contrast to traditional STGs where the primary goal was dodging bullets, in this game, you dive into the bullet hell itself and "destroy" enemy projectiles with close-range slashes. Special effects are triggered for enemies hit by melee attacks unleashed in a fully charged state, leading to even greater attack power. It is also possible to counter enemy melee attacks with your own melee strikes. The aggressive game design, where the deeper you dive into enemy lines at your own risk, the greater the rewards, is excellent. The proactive playstyle of cutting through the bullet hell and carving your own path—something that cannot be experienced through passive play focused only on evasion—creates a characteristic sense of exhilaration. The difficulty is by no means low (even on the "Easy" difficulty setting). Especially in boss battles, high-density bullet hell patterns that fill the screen will attack you. If you reach a game over, you must restart from the beginning of the stage. Due to the isometric top-down perspective, a certain amount of adjustment is likely needed to grasp the distance between your hitbox and the bullet hell. Even so, the combination of meticulously crafted bullet patterns and build construction ensures new discoveries and tension with every playthrough. There are also permanent power-up elements. If you pick it up drawn by its cute appearance, you might be surprised by its sharp fangs. However, the process of learning how to slice through the bullet hell while experiencing death many times is exactly what makes STGs so appealing. HHF-chan's comment: "It's totally rock to not just dodge bullet hell, but to slash through it with a full charge and turn it into power for a counterattack!" [h1] 弾幕を切り裂く快感、懐かしくも新しい遠近両用型STG [/h1] まず目に飛び込んでくるのは、同人ゲームが作り出す独特のビジュアルだ。スタイリッシュな3D空間に、魅力的なドットキャラクターが動いている。これは、往年の日本産PCゲームが放っていた熱気を、現代に鮮やかに蘇らせていると言えるだろう。一見すると可愛らしいキャラクターたちが織りなす物語のように見えるかもしれないが、その実態は極めて硬派で、容赦のないハイスピード8方向移動可能な弾幕シューティングである。 本作の核となるのは、「攻防一体」を体現した近接攻撃システムだ。従来のSTGでは弾幕を避けることが主な目的だったのに対し、本作では弾幕そのものに飛び込み、至近距離での斬撃によって敵の弾を「破壊」する。フルチャージ状態で放った近接攻撃で当たった敵には特殊効果が発動し、更なる攻撃力へと繋がる。敵の近接攻撃をこちらの近接でカウンター攻撃することも可能だ。リスクを冒して敵陣深く突き進むほど、大きな見返りを得られるという、アグレッシブなゲームデザインが秀逸だ。弾幕を回避するだけの消極的なプレイでは味わえない、自らの手で弾幕を断ち切り道を切り拓くという積極的な立ち回りが、特徴的な爽快感を生み出している。 難易度は決して低くない(たとえ「簡単」難易度でもだ)。特にボス戦では、画面を埋め尽くすような高密度の弾幕が襲ってくる。ゲームオーバーになってしまえばステージ初めからのトライとなる。斜め見下ろし視点ゆえに、自機の当たり判定と弾幕との距離感には、ある程度の慣れが必要だろう。それでも、緻密に練られた弾幕パターンとビルド構築が組み合わさることで、遊ぶたびに新しい発見と緊張感が得られる。恒久パワーアップ要素もある。可愛らしい外見に惹かれて手を取ると、その鋭い牙に驚かされるかもしれない。だが、何度も死を経験しながら弾幕を切り裂く術を学んでいく過程こそが、STGの醍醐味といえるだろう。 HHFちゃんコメント: 「弾幕を避けるだけじゃなくて、フルチャージでぶった斬って反撃の力に変えちゃうのが最高にロックだね!」 [quote][b]Check out our Steam curator ([url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]link[/url]) , YouTube channel ([url=www.youtube.com/curatorhhf/]link[/url]), and X(Twitter) ([url=x.com/hhfcurator]link[/url])![/b][/quote]
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