
武侠幸存者是一款射击轻度ROGUE游戏,玩家将在妖怪横行的世界中,扮演一个大侠,使用多种武器以击退成群的妖怪。从各种武器和印记中进行选择,另外玩家还可以借助多位美女的女神之力,创造独特的建筑并生存下去。
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【神兵武装,逆天改命】
获取特殊武器,印记,并分别升到满级,合成威力超强的武器,享受极爽刷怪体验!
【女神系统,羁绊觉醒】
攻克“龙皇女神”,“凤凰女神”等5位美艳女神,强强联手,共同退敌!
【史诗战场,火力全开】
横跨武侠妖魔世界的终极试炼:从武林废墟到妖魔领地,50种妖魔鬼怪,15个魔头BOSS。无限挑战模式+roguelike天赋树,真正定义末日生存美学!
【开发者寄语】
30小时主线内容+无限重玩价值,快邀请你的本命女神,开启逆天改命的传奇征程!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Reviews
3块6,我就不打差评了,底子可以,内容继续填充丰富可以很好玩,加油作者。 需要增加武器、道具的升级效果,增加常见的合成武器之类的特殊升级效果, 局外成长也可以再多一些,丰富一些, 武器只能用1把,但可以捡多个切换,感觉没意义,本来幸存者类就是简化操作,你这学得本末倒置了。 --下边是边玩边记录的感受--- 移动动作太平移了。 不过初始移速不是非常慢,这个不错,但是对应的怪的远程攻击的大小和速度也是挺大的。 速度增加1点,移速就感觉增加了好多。是因为道具效果不能升级? 升级时候的特效会卡一下。 武器只能拿1把。能切换但是没发现有什么意义,清小怪和打BOSS分开吗?都幸存者了还搞这么复杂?关键是你其他系统也没什么可支持这套换装备玩法的啊。 武器攻击有方向,自动攻击索敌不灵敏,经常打不到。 手动攻击需要按1下打1下,按住了不能一直攻击。 因为要一直按攻击,所以升级经常按错,没看见什么东西就直接按到升级选项了。 场景物品有受击反馈,但好像不能破坏?多攻击了会,能破坏,就是破坏音效有点吵。 打倒BOSS给的奖励太不明显,是不是没奖励啊? 武器只有左右两个攻击方向,但敌人是360度来的。上下没法打到。 镰刀第二段攻击,判定和特效可以不对着,就是冲左挥一下,然后鼠标立刻移到右边点,攻击判定在右边,但特效在左边。哦,这个和自动索敌不灵敏那个还联动了,自动索敌好像就是太快变化经常触发特效和攻击判定不在一边。 武器升级没有额外的变化,建议每1级都有变化,现在就只有攻击力变高了,大小、频率、攻击方式,都1级级变才有趣,现在武器到了5级也只是攻击高一点。 经验还会消失,这个有点毒了吧,就那么点爽点,你还恶心一下。 胜利的结算出现的太突兀,还以为是死了,仔细一看是赢了。 气印的特效会相互覆盖,那特效也是只能生效一个? 经验的光点看起来太虚了,还不如一个实心圆那样。 经验光点还有大小之分?是我错觉吗?这也太不明显了。 难度不高,但相对的升级也很低,十几级就通关了,基本没组合升级什么。 道具类物品,重复拿没提升? 局外成长只有印记的,有点单调,而且印记好像没把武器只能对应两种?
不用多想,就是几块钱的内容质量,买不了吃亏,买不了上当。
这游戏是半成品啊,成就无法完成,打多少怪成就的进度一直显示0无法完成成就
一点也不好玩
花呗又减免了0.59,实付3.01,不过看着这么便宜的东西面子我就说几点 1.风之印记的5%攻速你是不是加了个0? 2.空格的金身无敌你是不是也加了个0? 3.天赋点满后获得印记攻击范围全屏,你是不是没把攻击范围的描述写上?切换武器后又变回原来的攻击范围,获得印记又再次变成了全屏,然后时不时的空中掉落下来啥山什么的,还根据最后获得的印记变颜色 4.移动速度+1的道具是不是加一倍? 5.加拾取范围的东西有么?比如磁铁啥的 6.没有自动索敌的么?我只想一只手玩 7.你是不是没玩?
Developed and published by wuxiaxingcunzhe, 武侠幸存者 is an action roguelike that takes the familiar survivor-style formula and reimagines it through the lens of martial arts fantasy. Instead of placing players in a traditional medieval or science-fiction setting, the game embraces a world inspired by wuxia legends, where lone heroes battle against relentless hordes of monsters, demons, and supernatural threats. The result is a fast-paced experience focused on constant growth, overwhelming combat encounters, and the pursuit of increasingly powerful abilities. The heart of the game lies in its progression systems. Each run challenges players to survive against expanding waves of enemies while collecting upgrades that strengthen both offensive and defensive capabilities. Weapons can be enhanced and combined with special seals and mystical imprints, creating opportunities for powerful synergies. This fusion mechanic adds meaningful decision-making throughout a run, encouraging players to think beyond immediate upgrades and plan for stronger combinations later. As battles intensify, these choices become essential for surviving the growing enemy density and tougher encounters. A notable feature is the inclusion of divine companions who influence gameplay in unique ways. Players can form connections with several goddess characters, each providing distinct bonuses and combat advantages. Rather than functioning as simple cosmetic additions, these companions become an important part of character development and build customization. Their presence introduces another strategic layer that helps differentiate the game from many other entries in the increasingly crowded survivor-like genre. The game's enemy design contributes significantly to its sense of progression. Dozens of monster types populate the various stages, ensuring that players encounter a steady stream of new threats throughout their journey. Large-scale battles are complemented by major boss encounters that demand greater awareness and stronger builds. These fights help break up the constant wave-clearing action while providing memorable milestones that showcase the player's growth from a vulnerable martial artist into a devastating force capable of clearing entire screens of enemies. Replayability is one of the title's strongest aspects. Beyond the primary content, players can continue experimenting with different character builds, weapon combinations, goddess abilities, and talent upgrades. The roguelike progression system provides a satisfying sense of long-term advancement, rewarding repeated playthroughs with new possibilities and stronger characters. This structure helps maintain engagement long after the initial objectives have been completed and gives players reasons to revisit the game regularly. Visually, the game focuses more on readability and combat clarity than graphical spectacle. The presentation effectively supports the hectic action, allowing players to keep track of enemy swarms, attacks, and upgrade effects even when the screen becomes crowded. The martial arts theme and supernatural setting create a distinctive atmosphere that helps the game establish its own identity despite sharing many mechanics with other survivor-inspired titles. While the game offers a solid collection of features, it may not appeal equally to every player. Those looking for deep storytelling or cutting-edge visuals may find the experience somewhat limited, as the emphasis remains firmly on gameplay systems and progression. Language accessibility may also present a challenge for some audiences. However, for players who enjoy roguelike action, character optimization, and the satisfaction of creating powerful builds capable of destroying massive enemy hordes, the game delivers a rewarding experience. Overall, 武侠幸存者 succeeds in blending martial arts fantasy with addictive survivor-style gameplay. Its combination of weapon fusion, long-term progression, diverse enemies, and customizable builds creates a compelling gameplay loop that encourages experimentation and repeated play. Although it does not radically reinvent the genre, it introduces enough unique thematic elements and progression mechanics to stand apart from many competitors. Fans of action roguelikes and wuxia-inspired adventures will likely find plenty to enjoy in its fast-paced battles and satisfying growth systems. Rating: 6/10
左右移动攻击自动跟随转动做得太差了,优化了再给好评
这是一个压住方向键就能通关的游戏
小游戏,可以的,希望开发组有向前推进的意图。谢谢
游戏很便宜,但是也太怪了 武器不能叠加能不能不要在三选一里面出现了啊,完全是污染池子。 然后自动攻击不能自动索敌,必须鼠标瞄准。希望加一个自动瞄准吧。 然后天赋加的,完全不知道加了多少,能不能显示一下加了多少呢? 为了表示鼓励,我打了好评,希望作者能回复一下啊!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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