
这是一款结合卡牌与骰子的roguelike游戏,通过卡组构筑,在战斗中拼点尽可能无损耗地击败敌人。 魔女缪可苏带着她的笔记来到了一个魔物洞窟面前,你将在这里遇到各种各样的魔物,以及魔物娘!将她们击败,或是被她们击败吧!
Modeled estimate, not a reported figure. How we estimate →
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【掉SAN预警,本游戏含有一些比较掉SAN的内容,比如触手啊,触手啊,还有触手啊什么的,游玩前请确保自己能接受。什么?就好这口?那没事了。】
【然后,这里没有那种……就是那种……被这样那样的内容,真的没有哦!不信?不信就算了。】
我们可爱的魔女缪可苏路过了一个魔物洞穴,于是她准备进去逛逛。
她是要做什么呢?为了寻找深埋的宝藏赚钱?还是讨伐盘踞于此的魔物?都不是,她只是来逛逛而已~

【好无聊的剧情啊!】
守护人类什么的才不关心呢,只要有乐子就行了~
游戏玩法?
嗯…………
就是,肉鸽啦,卡组构建啦,然后战斗中通过拼点什么的来进攻。
很好理解的!简单易上手!
试玩版可以去墨元素的b站主页找找!(因为被ban过一次所以不敢再审一个试玩了)
好吧,当然还是要认真介绍一下的~
每个回合,当双方都出同类型的进攻牌时,就要进行拼点。

只有点数大的才能进攻,很好理解的玩法。
而本游戏的特色,闪避牌

当你的点数比对方小时,也不是只能挨打。
使用闪避牌会让你在点数比对方小时闪避掉对方的攻击,以柔克刚!
好好利用好你的闪避牌,不管敌人伤害多高都不怕。
本游戏含有上百种不同的卡牌与宝物,之后也会更新的~
还有,各种可爱的魔物娘!就凭这个也该来玩玩了吧!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Japanese
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不错不错挺好玩
nm
你别说还真有点意思,玩个7-8小时没啥问题
魔女和触手,best match!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ゲーム自体はそこそこ楽しめる。が、戦闘処理が遅い。加速オプションにチェックを入れても遅い。
随便了,不更了吗
可爱
魔女黏糊笔记, developed and published by 墨元素, is a turn-based roguelike card game that combines deckbuilding, dice-influenced mechanics, and a playful fantasy tone into a compact but surprisingly layered experience. Framed around a mischievous witch and her peculiar notebook, the game does not strive for epic storytelling or high-stakes drama. Instead, it focuses on moment-to-moment decision-making, experimentation, and the joy of discovering clever interactions between cards, enemies, and random events as you descend into a monster-filled dungeon. At the heart of the game is its card-based combat system, which distinguishes itself from more conventional deckbuilders through a point-comparison mechanic rather than straightforward damage calculation. During battles, both the player and enemies play cards that generate values, and outcomes are determined by how these values compare rather than by raw attack strength alone. This design encourages tactical flexibility, as even weaker hands can avoid damage or turn the tide through smart use of dodge cards, utility effects, or well-timed counters. Combat feels less about brute-force optimization and more about reading situations, managing limited resources, and adapting to unpredictable outcomes. The roguelike structure ensures that no two runs play out exactly the same. Encounters, rewards, and card offerings are randomized, pushing players to constantly rethink their strategies. Over the course of a run, you acquire new cards, relics, and upgrades that can radically alter how your deck functions. Some builds lean toward aggressive, high-risk playstyles, while others emphasize evasion, attrition, or control. The sheer variety of available cards and modifiers makes experimentation one of the game’s biggest strengths, rewarding curiosity and repeated playthroughs even after frequent failure. Progression is designed to feel lightweight but meaningful. While individual runs are self-contained, familiarity with card synergies and enemy behaviors carries over, allowing players to improve through knowledge rather than permanent power creep alone. This keeps the challenge engaging without becoming overwhelming, especially for players new to roguelike deckbuilders. Randomness plays a significant role, but skilled decision-making consistently improves the odds of success, striking a balance between luck and strategy that feels fair more often than frustrating. Visually, the game embraces a colorful, anime-inspired aesthetic with expressive character art and imaginative monster designs. The tone is whimsical and sometimes cheeky, presenting fantasy elements with humor rather than solemnity. This visual style reinforces the game’s lighthearted approach, making even repeated defeats feel less punishing. While the presentation may feel niche to some players, it gives the game a clear identity and helps it stand out among more minimalist or grim roguelike titles. Narrative elements are intentionally understated. Rather than unfolding a deep, lore-heavy story, the game relies on brief flavor text, character interactions, and situational humor to provide context. The witch’s journey feels casual and self-motivated, which aligns well with the game’s mechanical focus. This approach keeps the pacing brisk and ensures that gameplay remains the central attraction, though players seeking a strong narrative arc may find the story elements too minimal. In terms of difficulty, the game sits in a comfortable middle ground. Early runs are approachable, allowing players to grasp the core systems without being overwhelmed, while later encounters demand more thoughtful deck construction and tactical awareness. Some runs may end abruptly due to unlucky draws or enemy combinations, but this volatility is a natural part of the roguelike structure and encourages players to refine their strategies rather than rely on a single dominant approach. Overall, 魔女黏糊笔记 succeeds as a charming and mechanically engaging roguelike card game that prioritizes replayability and strategic variety over spectacle or narrative depth. Its inventive combat system, broad card pool, and playful presentation make it appealing to fans of deckbuilding games who enjoy experimentation and adaptive play. While its aesthetic and tone may not appeal to everyone, players willing to embrace its quirky style will find a thoughtful and rewarding experience that remains engaging across many short, repeatable runs. Rating: 7/10
本来看图片画风还可以的,但是实际上手玩是在养胃...本来画风什么的都很好,不知道为什么莫名其妙有一种廉价感和劣质感(可能是内容太少和字体问题),游戏性很差了,感觉几块钱我都嫌入库显得太乱,有这30不如去买黄油或者别的肉鸽。 二编:玩异常情绪回收组回来了,还是异常情绪回收组好
一款可以随时拿起、玩上几局来放松的游戏。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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