
Embark on a 20-day adventure with Two, a reclusive girl. Cast spells in real time using a Japanese kana chart in this innovative new system. Master a vast variety of spells—and break the world! A mystery-driven, hardcore deck-building roguelike with kana-based spellcasting, and bullet-hell action!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
*Caution! Localization to English has not yet been started. *

Race across the letter board, complete spells, and fight.
Will you finish casting amid a storm of bullets, or build something powerful enough to break the entire game?
A brutally challenging action deck-building roguelike.

↑Survive the cycle of day and night and make it all the way to Day 20.
Fall along the way, and this roguelike sends you straight back to Day 1.
Despite how it may look, this is a seriously challenging game that demands quick decision-making, action skills, and strong overall game sense.

Players who love experimenting until they find a build that completely breaks the game
Players who enjoy brutally difficult games that keep their brains working at full speed
Players who enjoy testing and gradually understanding the rules of a world
Players who can laugh even when the odds are overwhelmingly against them
Players looking for a dense, satisfying experience in runs of around 30 minutes
It is not designed to explain everything from the beginning.
You are expected to fail repeatedly and gradually learn how the game works.
It is also a hectic real-time game that constantly demands both movement and decision-making.
👉 If you value immediate, intuitive thrills more than trial and error, this game may not be for you.

Race across the letter board and chant the letters of your spells.
Once every letter has been chanted and the spell is complete, its magic activates.
↑Move across the letters “P,”"A," “N,” "C," and “H” to cast the spell “PUNCH” and attack the enemy.
Strategy matters: you must decide which spells to cast and in what order.

Enemies will not wait patiently for you to finish casting. They constantly try to interrupt you with barrages of projectiles.
↑The flames are enemy projectiles.
You take damage when they hit the heart-shaped cursor.
Without enough stat upgrades, a single hit may be enough to kill you...
The key to combat is continuing to cast while weaving through the bullet patterns.
But do not worry if bullet hell is not your specialty!
↑Raise your defense high enough and you can become invincible.
↑Animals are dependable allies that erase enemy projectiles. They do get in the way a little, though.

At night, you can buy and sell spells at the shop.
Short spells are weaker, but you can cast many of them quickly.
Long spells are powerful, but take more time to complete.
It is also important to choose combinations of spells that can be chanted efficiently at the same time.
You may find yourself staring very intently at the letter board...

A spell that summons an invincible dog. The more often you use it, the larger the dog grows.
A spell that massively increases every stat—but kills you three seconds later.
A spell that increases your monetary rewards in exchange for attracting every enemy projectile toward you.
How you use them is entirely up to you. You are free to exploit them, too.

Follow Two, a reclusive girl who sets out on a journey with a magical book.
This is a text-based, multiple-ending story in which specific actions taken over the course of 20 days alter the outcome.
The story also contains puzzle-solving elements. To unlock every ending, you will need to unravel its mysteries.

Here, you are free to do almost anything.
As long as you have enough time and money, you may cast whichever spells you like, as many times as you like.
You are free to break the game. You are also free to become frustrated and give up.

↑You can obtain enough overwhelming firepower to obliterate every enemy.
↑You can summon an impenetrable wall of animals that blocks every projectile.
↑You can even construct a completely uncontrollable, fully automated spell-casting system.
Are you ready to dive into 20 days of letters and spells?
Connect two controllers to the same PC to play cooperatively!
You can also play with friends remotely by using Steam Remote Play Together and connecting a controller for each player.
You will need coordination and teamwork to decide who handles which letters and who casts each spell.
You are free to upload videos and livestream gameplay, including commentary, provided that you follow the guidelines below.
You are free to monetize gameplay commentary and streams.
Please avoid directly revealing major spoilers, such as endings or the truth behind the story, in video titles or thumbnails.
Please remember to treat the game and its characters with respect during your streams.
Criticism and personal opinions are welcome, but please refrain from emotional abuse or excessively negative remarks.
The game may not always go the way you want, but please do not take your frustration out on the game or its developer.
You may unfortunately encounter bugs or mechanics that feel unfair. If this happens, please remain calm and report the issue through the developer’s X account (@0MAD04) or the dedicated report form.
If a stream contains seriously inappropriate material or conduct, we may request that the stream be taken down or ask that you refrain from creating further gameplay content.
Please follow any system notices or messages displayed within the game.
If you have any questions regarding the use of the game’s content, please feel free to contact the developer via DM on X (@0MAD04).
As of January 8, 2026, capturing the game with certain recording programs may cause the footage to appear upside down. This is a known issue. We apologize for the inconvenience, but please work around it using the settings in your recording software. Check the Steam News post for instructions on how to resolve the issue.
These guidelines explain our requests regarding online posts and sharing related to the game, so that as many players as possible can enjoy the experience.
We welcome fan creations and other fan activities on social media and elsewhere.
Please refrain from posting major spoilers, such as endings, the truth behind the story, or hidden elements. This includes content that merely hints at their existence.
For players who do not know, simply learning that something exists can be the greatest possible spoiler.
You are free to post screenshots and clips, but please conceal anything that reveals the core of the story.
Please refrain from making posts that excessively mock or insult the characters or the game itself.
Please do not share content related to the game’s internal data, including datamined information, unreleased materials, or modified data.
However, testing and discussing gameplay behavior or mechanics encountered through normal play is permitted.
If any special notices or instructions appear within the game, please follow them.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
毎回のランで自分の中に学びを蓄積し、それを活かして次のランをより良くプレイする……。 というゲームサイクルが楽しく行える。 何度か回していると通常エンディングは割と安定して達成できるようになるのだけど、そこで現れるのが別エンディング。 プレイスタイルを改めて考え直さなければならず、それがまた楽しい。 ローグライトだと期待すると、毎回のプレイに目新しさがあまり無いのがちょっと残念。 得るリソースにあまりランダム性がないので、突き詰めると大体毎回同じプレイに出来る。 とは言えこれは逆に、運要素に惑わされず自分のプレイを最適化しやすいという利点とも言える。
[h1]高難易度アニマルカワイイローグライク[/h1] (アニマルたち出しすぎるととんでもないことになります) 操作は簡単で、コントローラーまたはキーボードでカーソルを動かし文字盤をなぞり、自分があらかじめビルドしておいた魔法デッキにある魔法の名前を完成させるだけ。 それだけなのに、とにかくハマる!! まず難易度がかなり高めで、正直自分なりのビルドを見出すまでは1つ目のEDにたどり着くことすらなかなかかないません。 そのステップを超えて無双できるようになり、戦闘がストーリーを見るための作業になっていくかな…となってくるころに謎解きギミックがでてきて、またも一筋縄ではいかなくなります。 ですが、すべてを乗り越えて全EDを見た時の「よかった~~!!!!」感がすごいです。 そこに至るまでが難易度的にもストーリー的にもつらいことがいっぱいあったので、なおさら達成感がありました。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: Japanese
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
最初は難しく感じますが慣れてくると(割と)楽しめます。 実績コンプは本当に実力勝負です。恒久的な強化なんてものは無しです。 持ち込みなしクリアが必須なのでクリアが先か心が折れるのが先か… コンプするなら気合い入れて行きましょう。
[h1] ツーちゃんが可愛いです!!! [/h1] 恐らく少数派でしょうが、ドット絵でちょこちょこ動くツーちゃんを見るために毎日プレイしています。 購入した皆様!!是非プレイ中のツーちゃんの表情を見て下さい!! ゲーム体験に関する感想も少しだけ。 私は価格変更前に購入したプレイヤーですが、330円で購入できるゲームにしてはプレイできる内容もゲームの難易度もミスマッチだと思いました。 ゲームの難易度に関しては、脳死でプレイできない難しさです。 敵のステータスに対してランダムに販売される呪文を適切に選ぶ必要があります。 ただしサクッと30分だけプレイしよう、今日は長時間プレイしてみようのどちらも出来るのがこのゲームの魅力かなと思います。(ローグライト弾幕ゲー、謎解き、縛りプレイ、未使用の呪文の使用など、やろうと思えばやり込むことができる) 私は弾幕ゲーが苦手ですが、15時間プレイでようやく持ち込み無しエンディングを一つ見ることが出来ました。 色々と試行錯誤していく時間も楽しかったですし、少しずつ先に進めるようになる快感もありました。 ストーリーも簡素なものではなく、しっかりと作り込まれています。 一つのゲームに没頭できる and 高難易度のゲームの攻略が楽しめる人向けかなと思います。
試行錯誤してクリアしたときめっちゃ鳥肌たった 迷ってるならやった方がいい
[h2] [b]あなたの一番好きな魔法は?[/b] [/h2] 『アクセラ』 『バノレス』 『フォックス』 アクセラアクセラアクセラアクセラアクセラアクセラアクセラ アクセラアクセラアクセラアクセラアクセラアクセラアクセラ アクセラアクセラアクセラアクセラアクセラアクセラアクセラ アクセラアクセラアクセラアクセラアクセラアクセラアクセラ アクセラアクセラアクセラアクセラアクセラアクセラアクセラ バ、ノ、フ、ォ、ッ、レ、ク [b] 『ス』 [/b] ギューイン!ギュイーン!ギュイーン! お店へお店へお店へ
単語をなぞると魔法になる。いろんな効果の魔法を買いそろえて敵に挑むローグライクなゲーム。とにかく死んで覚えていく。バトル後もステータスを引き継ぐとか、似てる単語だと同時詠唱できて効率がいいとか。 召喚魔法でワンちゃんネコちゃんが画面を覆うのが邪魔だけどかわいい。
300円は20時間以上遊べちゃう歯応えのゲームの値段じゃないよ~ と思ったら適正価格っぽいくらいになってた
Tentative recommendation, leaning towards positive for it's ideas; since complaining for AI usage alone would be kinda unfair in my opinion. With the English translation announced (only one line of the in game tips is already translated), I thought might as well buy it to motivate the developers [strike]while also probably trying to learn the language along the way[/strike], because the idea is pretty fun in paper and execution. It's exactly what the description says, a bullet hell game where you spell words with the in game cursor while avoiding barrage of bullets. You progress through 20 stages that gets progressively harder from not just stronger enemies but also increasingly dense bullet patterns, requiring you to both learn the patterns while also raise your stats to keep up with the power curve required as each stage you're always under pressure from time limit of just 1 minute. The spells you cast are varied in utility. You start with basic spells that attacks the enemy, but the game opens immediately from the first level with myriad of spells that you can choose that either boost your stats (attack/defense/health/speed/money/time extension) or summons animals that acts as shields, cancelling any bullet it comes contact with. Later on these spells gets more complex in effects, for example spells can boost your stat while also attacking your enemy (or in case of summon spells, boost stats for every bullet cancelled); spells that give you big stat bonuses with a usually unfavorable side effects (some involves trading one stat for another, others range from disorienting to straight up lethal if unprepared); chance based spells that make or break runs; and some spells that is totally designed to troll you like resetting stats to 1 or even instant kills you. Combined with the fact that many spells have the exact same effects, with difference of price and it's efficiency and practicality to cast them, I'd say this is where the game's biggest difficulty curve come from, learning the effects of the spell to be able to keep up with the expected power curve means there is a lot of trial and error to do (exponentially compounded with lack of English translation). As of the real negatives I have for the game, that would be the presentation. As much as it is understandable from manpower perspective, it's still kind of a shame, considering the game features original artwork on top of some asset pack icons, yet they can't apply that for the backgrounds as well, resorting to AI generated artwork. The silver lining is at least you're not seeing much of it considering you're mostly focused on dodging bullets and the in game keyboard and sprites covered them anyway. Even still I'd recommend this title for it's concept alone. Fun in short bursts with one session lasting at most 30 minutes. Hopefully their next game would have none of the AI elements or at least be able to opt out of it.
難しいから面白い。 良質なサウンド、わかりやすい操作性、艶やかな演出 何度も挑戦したくなるグッドゲームです。オススメ
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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