
Real Turmoil is an RPG game about the time of troubles in Russia, where you go to seek the truth, fight enemies on your way, complete tasks from residents and help them, and also save Russia itself!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Russian
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
Игра лучше чем рдр2,жду DLC.
Вот это настоящая смута!!! Игра лучше какого-то клона... Вроде бы клон в VK Play размещен...
игра, реально паражает воображение это игра ну просто сказка, и самое главное от НАШИХ СЛОНЯР и самое главное, что меня беспокоит, это мало матвеев почему нет матвей диди или матвей эпштейн, я считаю эт главная недоробтка
Много забавных отсылок, неплохой юмор и идея. Но реализация просто отстой.
Реальная Смута, developed by Talanta Net and published by Talanta Net Games, is an indie action-RPG that draws inspiration from the historical turmoil of Russia’s Time of Troubles while blending it with a surprisingly uneven mix of serious storytelling and self-aware humor. It presents itself as a narrative-driven adventure set in a stylized version of early 17th-century Moscow, where players step into the role of a warrior navigating political unrest, conspiracies, and conflicts tied to figures like False Dmitry. The premise suggests a grounded historical experience, but the execution often shifts between authenticity and playful exaggeration. The gameplay follows a familiar third-person RPG structure, built around exploration and quest-based progression. Players move through the city, interact with various characters, and take on tasks that gradually push the story forward. These quests are easy to follow and accessible, typically involving straightforward objectives such as defeating enemies, retrieving items, or delivering information. While this simplicity helps maintain a steady pace, it also means that the game rarely evolves beyond its initial loop. Over time, the repetition becomes noticeable, as the tasks lack the variety or complexity needed to sustain long-term engagement. Combat is a central component of the experience, but it remains relatively basic in design. Players can equip different weapons and engage in melee encounters, yet the mechanics offer limited depth. Battles often rely on simple attack patterns, with little need for advanced tactics or adaptation. Enemy behavior tends to be predictable, which reduces the sense of challenge as players become more familiar with the system. Although there are elements of progression, such as acquiring better equipment, they do not significantly alter how combat unfolds, making encounters feel routine rather than dynamic. One of the more distinctive aspects of the game is its tone. While it is rooted in a historical setting, it occasionally breaks from that seriousness with moments of humor and exaggerated scenarios. This blend can give the game a certain charm, especially for players who appreciate unconventional storytelling. However, it also creates a lack of consistency, as the narrative sometimes struggles to balance its dramatic ambitions with its lighter elements. The result is an experience that feels caught between two identities—part historical drama, part playful parody. Visually, Реальная Смута reflects its indie origins. The environments provide a basic depiction of historical locations, and while they are recognizable, they lack the detail and atmosphere that might fully immerse players in the setting. Character models and animations are functional but often feel stiff, and the overall presentation can appear unpolished. Technical issues, including awkward controls and occasional inconsistencies, further impact the experience, making it clear that the game’s ambition exceeds its production values. Despite these shortcomings, the game has a certain appeal rooted in its concept and tone. It offers a perspective and setting that are not commonly explored in games, and its willingness to experiment with style gives it a unique identity. For players interested in niche indie projects or historical themes presented in unconventional ways, it can be an intriguing experience, even if it falls short of its potential. Ultimately, Реальная Смута is a game defined by its contrasts. It presents an ambitious idea but delivers it through a framework that is often simple and uneven. Its strengths lie in its setting and its distinctive tone, while its weaknesses stem from repetitive gameplay, limited combat depth, and technical roughness. It is not a polished or deeply refined RPG, but it offers enough originality to stand out as a curious and occasionally engaging experiment. Rating: 6/10
игра прикольная но есть пару минусов, 1. нету прыжка 2.нету бегу 3. спавн не около диалога а в самом начале. А так тема 9/10
10/10 гемпле 10/10 шутке 10/10 музіка 10/10 неигровие персанажи 1/1 негр танцующий флекс имаб!0)
female quests in this game: gather me 4 daisies ^_^ male quests: kill the poles
Игра отлична но из минусов нет осла, двери не открываются и нельзя плавать , а так все отлично
Ой как смутно...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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