
In 'Private Detective, Freeze,' set in futuristic Korea, you play as Freeze, an amateur detective, solving the murder of Hwang Jong-ha. Explore six rooms, gather clues, and unravel the connections between suspects and victim to uncover the truth.
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Languages: Korean
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멀미 장난 아니네
듀얼모니터 사용중에 마우스가 옆모니터로 도망을 가서 옆화면을 자주 건드리는 사소한 이슈가 있긴 있었습니다 ㅋㅋㅋ 그 외에 증거품 찾는것도 맵마다 난이도가 다 다르긴 했지만, 결국 추리하는데 결정적인 증거가 나와서 범인을 바로 유추할 수 있었습니다. 오랜만에 즐겁게 수사한 것 같습니다 ㅋㅋㅋ
"사설탐정 프리즈" is a rather strange Korean first person adventure puzzle game where you take on the role of a detective in future Korea and solve a murder mystery. This looks like a Unity kitbash although I don't recognise the assets, it's got that look and feel. There's a lack of polish, the game assets (flipped or not) look really mediocre... there's little to offer here and that plays out with the poor reception it got here on Steam (see below). What do you do in the game? Just basic first person adventuring. There's no English translation for the game, but that's okay. The language of bad games is universal. The game is quite short, and just features six rooms. The lack of content here makes it hard to suggest it's worth spending the time to add to your library and download. I'm not sure if this is an asset flip, but it's one of those cases where the assets just look much better than the rest of the quality of the game... a glaring inconsistency. There's no evidence, but as always, the biggest problem with asset flips besides the plagiarism is the deplorably low quality of the other aspects of the game, and even if the game assets are genuinely created for the game, the quality of the rest of the game is indistinguishable from that of asset flips. Now on to pricing and value for gamers. Most "free" games on Steam aren't really free. There's usually some kind of monetisation, from nasty mobile app cash shops, or content locked behind DLC, or donations being requested, to any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 6 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Given that this free title won't increase your game collector count, is it worth your time to add it to your library? Pass on this one. There's no immediate financial commitment, but there are thousands of more compelling games on the platform that will give you a lot more enjoyment for your time.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 25 reviews with recorded playtime.
멀미나서 못하겠음
중요한 단서들이 너무 작다. 방을 나갔다가 들어오면 풀었던 단서들이 초기화되어 있다.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.