
A dice throwing simulator. Click the corresponding button to roll several dice that are common in TRPGs and get the result. Drag the mouse to rotate the viewing angle freely, and the scroll wheel zooms in on the screen size.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Simplified Chinese**languages with full audio support
Reviews
Bomboş saçma sapan bir oyun. Yapmış olmak için yapılmış. Utanmadan konulmuş.
提个小小建议,要是能增加个自定义r几d几的功能就最好了。
真就一个模拟丢骰子的游戏,但这光影效果看上去太难受了
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Concurrent players on Steam, sampled daily since tracking started.
网团必备可视化骰子!怎么每次我清空roll的都是大失败啊X
Bir zar atma simülatörü. TRPG'lerde yaygın olan birkaç zarı atmak ve sonucu almak için ilgili düğmeye tıklayın. Görüntüleme açısını serbestçe döndürmek için fareyi sürükleyin; kaydırma tekerleği ekran boyutunu yakınlaştırır.
"骰子模拟器" (or "Dice Simulator") is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this software. Instead of being a game, "骰子模拟器" is a software application that allows you to simulate various polyhedral dice rolls. The number and types of dice you can roll are limited, and this whole thing could have been done in a browser. Therefore, as an application, this is useless, but worse, this was published on Steam as if it's a game when it obviously isn't one. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a software application being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this software, no "gameplay", no meaningful game like interaction. It's a software application and as such has no merits as a video game for gamers. Because of this, I cannot recommend this non-game software as a game to gamers. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the product peaked at [b]only 5 concurrent users[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at [b]only 5 concurrent users[/b]... this is a dismal public reception. This was so bad they couldn't even give it away.
Yes.
滤镜好模糊,希望能加个自定义r几d几的功能
这个有种被辐射的感觉,弄得眼睛有点难受,不知道是不是设计成这样的,能不能整个可以修改视觉效果的按钮。
好棒!要是有总计点数就更好了^ ^ 另:程序刚打开时鼠标会锁进程序框内部无法移出,似乎是bug?
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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