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About
Source code expired under non-compete clause
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Crashes when trying to buy spear from the shop with error message. If I cannot do something as simple as buying item, the game cannot be reasonably enjoyed. I will have to ask for refund for now and check back later after some bugfixes are done.
The UI is a bit primitive but the game itself is pretty solid.
A Rpg game that has a bit of challenge to it. You can choose from a variety of 15 different classes, to fight though different floors of different dungeons to make it to the end. Overall the game isn't too hard as long as you have a good party composition, but there is a setting to change the difficulty if the enemies get too challenging. Overall it's a nice game, with nice music and interesting enemies and bosses.
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Hours played at review time, across 36 reviews with recorded playtime.
It's not bad. The price is right, the character choice is nice, the environs are ok, the monsters look cool af, the dev is furiously testing and updating and taking feedback on stuff. It's a goodie. If this dev had a bigger budget with the same ideas, the game they could make would be magnificent. This game is good and exactly what it looks like.
Honestly an alright RPG, a little on the easy side in my opinion but it does have plenty of class variety and solid pacing to make up for it being a little easy. it does show potential from the developers and hopefully they continue to improve : )
Fun but easy dungeon RPG. The combat has an orthodox SMT vibe to it- equipment changes your elemental affinities in addition to stats, buffs matter, multihit attacks scale ridiculously well and give good feedback on each hit. The enemy designs look great overall. The game has some performance issues, but nothing debilitating so far. There are some frame stutters while going through the dungeon. But everything is turn-based so there's no consequence to it. The minimap disappears randomly, but you can refresh it by opening and closing the pause menu. Three minor improvements I would've liked to see: 1. Give the FOE icon more contrast with the map background. It's a little blue flame against blue tiles, and it blends in. 2. Allow character portraits from outside the character's class. Lots of other games from this genre let you mix and match. 3. Disable the shortcut and breakable wall indicators on the map until the player actually breaks the wall/opens the shortcut. It's more fun finding those for myself.
it seems very simple and that is what i like about it. you complete a dungeon then upgrade your equipment and repeat. its pure gameplay . super fun
17ish hours long if you go on and fully map the first 4 stages the last 3 it is a waste. The last was just 5 floors all the same grid. It really felt like they wanted to end the story and/or ran out of money and/or creativity to make complicated puzzles on the last stage. It is a dungeon crawler so the complexity of how hard the puzzles are matters. It gets harder until stage 5 then it almost all goes away. In exchange the enemies get harder but by then the part of 5 girls is strong enough to kill them all before they can even attack. The bosses do get to attack. The story is mostly on the 1st stage and when you meet the guardians. The end stage bosses are named "guardians". The story is ok i kind of do wish they had better passing than lets put the majority of it into 1 stage then almost nothing until the last 3. At the beginning you are hurting for gold and can barely buy anything but on stage 4 and later you can max out all consumable items and still have more. Maybe i did as i mapped the entire floor. I also always felt overpowered so balancing issue until the end. At the end i gave up mapping the entire floors of stage 5, 6 and 7 so maybe the overpowered thing was from all the fights i got into while mapping the entire floors of the below stages. There are 15 class though really you only have maybe 7 with some mostly duplicates with different portraits. The overlap was helpful to get 2 healers with different attacks. Yes the healers have attacks not just heal and buff. The melee classes mostly overlap with slightly different ability names that do the same thing. The mage classes not so much but in short you have attack and heal+buff. There might be a defense mage but i wasn't willing to find it. The game is short but by the end i was feeling it should have ended by now so was a little longer than it should have been. Mostly due to the 7th stage just being grid pattern floors without any real puzzle to solve.
Game is a cute little dungeon crawler. Definitely buggy, somewhat unpolished. Had a ton of fun!
I wasn't sure about this game until I decided to take a chance. The Short version of this story is yes this game is 100% worth it. Roughly will take you anywhere from 10 to 15 hours depending on your play style. Enjoy the game for what it is and don't over think it, just take your head space back to the time when you just randomly found a game and you go in no questions asks and see for yourself. That is this game! Honest rating is a solid 8/10. You might be asking what is the bad? Why 8 out of 10. . . . Well the have a couple features that just need to be streamed lined to fully enjoy the experience but that isn't a bad thing just my personal preference (I won't say because spoilers)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.