Modeled estimate, not a reported figure. How we estimate →
About
Source code expired under non-compete clause
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
I'm a bit ambivalent about this game, but in the end I don't feel like it deserves a negative review. I guess it could be worth picking up when it's on sale, at least. I like a lot about Core Crossing. The many damage types and different resistances/weaknesses to them give you a little more to think about when choosing your armour for your characters, since buying the balanced armour for all of them, for example, might suddenly look like a much worse idea than it seemed originally, when an enemy uses an AoE attack [i]everyone[/i] is weak against, The classes are nice and varied, too. Though the roles for some of them overlap, there are enough differences between them that one will probably be a much better fit for your party, or you might just like one much better than the other. The different damage types also help here, because each class only supports so many types of damage. You [i]can[/i] make a party that covers every damage type so you're guaranteed to be able to deal bonus damage, but I don't think you'll be able to take a Guardian in that team, because they [i]only[/i] deal sharp damage, and you're very probably going to have at least one Lightblade or Bloodluster or some other class that covers sharp damage plus other types and there aren't enough slots to also take the Guardian. But you might want to drop coverage for one or two damage types to bring a Guardian instead, because they are both incredibly strong physical damage tanks and amazing damage dealers to anything that doesn't resist sharp damage. So between all the different strengths, weaknesses and just uses of each class, you have plenty of interesting parties to choose from. As much as I love how all that is designed, Core Crossing really has one problem. And I know it sounds pedantic that I almost wrote a negative review and still don't recommend anyone to buy this game for its already pretty low regular price when I'm clearly happy with so much of the game, all because of [i]one single flaw[/i], but the game is just too easy. Way too easy. I know my playstyle probably didn't help much. Because I wanted to fully map everything, and you map by walking around, so I probably ended up in a few more battles than intended, probably ended up a bit over-levelled. But it's not like I ran around to grind exp for hours, either, so I'll say you probably get over-levelled like that a bit too quickly. Either that, or every one level gives too much of a powerspike. But I don't really feel like that's true, and even if it is, that's the same effect, isn't it? And let me be clear. I'm not complaining that the game is just a little too forgiving. It really just becomes trivial, so quickly. There are special, optional boss-type enemies called [i]Oversouls[/i]. You're immediately warned to stay away from them. They are much, much stronger than the bosses you have to defeat, you're told. And they are. You might try to fight the first one anyway. I recommend you save beforehand. But there's kind of the problem. Normal enemy encounters can pretty much be dealt with by only using normal attacks. For bossfights, you'll probably want to actually use your abilities, but they're not difficult if you do. Those Oversouls, they are the only even remotely challenging enemies in the entire game. That is, until you get too strong again. The last pair of Oversouls wasn't challenging as it was [i]time-consuming[/i], because they have a lot of hp. In my playthrough, I got one game over, from running into an Oversoul too early. I had maybe five or six party members faint outside of that, all because I was lazy and couldn't be bothered to actually try and prevent it. Outside of that game over, I never had more than one party member down at the same time. I'm pretty sure that the only ways to get a challenge are to either make a new party for every floor or to use, like, five Enchanters or something similarly silly. Maybe I'll try something like that later. For now, though, I'm just happy that I cleared Core Crossing. I was kind of bored for about half of the time, and seeing the map fill up was more fun than the actual battles. But even if it was kind of wasted on the game because it's so easy that you can pretty much ignore 90% of it with no real problems, I appreciated the class design and damage systems, and I don't regret having bought it on sale. If you're new to this type of game, or if you just want a simple and easy dungeon crawler, you might do the same. Otherwise, I wouldn't bother.
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 36 reviews with recorded playtime.
Good simple dungeon crawler with a anime vibe. Was only about 17 hours of gameplay on normal difficulty.
Game is a cute little dungeon crawler. Definitely buggy, somewhat unpolished. Had a ton of fun!
Core Crossing's pretty simple, and that's alright: doesn't do anything wrong, but doesn't do much to stand out from other DRPGs either. The in-game clock's fast, putting my save time around 26 hours but I surmise it was around 13-18 IRL (not counting my separate file to check out the classes). Of the 15 classes I went with Bushi, Shinobi, Lightblade, Curser, and Bloodluster. I mostly stayed at 100% difficulty, though I killed one of the FOE-equivalents (oversouls I think?) at 200% to see the difference. The slider's pretty much an overall stat buff to enemies, meaning they just hit harder and take forever to die. However, given the game's generally easy difficulty, pumping up the slider to feel any kind of challenge besides FOEs might be for you. Legitimately the first oversoul was probably a harder encounter at the time I fought it (~Level 13) than the final boss. After that, no other fight compared. If there were any things I'd change/fix/add, it'd be these: -Bestiary to at least check drops for crafting materials. -Bump up the club size to 15 from 10. Though I imagine most players only take 5 through the whole game like I did, it'd be nice to see each class's skills without making/deleting characters. -Flesh out the puzzles and environmental gimmicks next time around. Many doors were unlocked by a switch right over there. Overall I had fun, get it whenever you're itching for a quick DRPG fix.
I picked this game up because I saw some guy on Reddit advertise it on an EO board, about 2 months ago. It’s a great game and I’ve played the heck out of it. If you’re a fan of the EO series and are interested in this game, I would highly recommend it. The story is somewhat lackluster, but the gameplay loop is solid and theorycrafting a synergistic party composition is enjoyable. The game’s difficulty is rather low, but it’s still satisfying to complete. I wish there was a New Game+ or an option to play on a harder difficulty. If you like a challenge, don’t hurry to upgrade your equipment, and run away from battles on floors you’ve already completed. I don’t like how dual-type attacks are calculated against the player. If an enemy resists either type, the entire attack is resisted, reducing the versatility of dual-type skills. Also, there are too many classes that deal Sharp damage. Some more variation would have been nice. Oh. Also, I like this game so much that I spent 10+ hours of testing and research and uploaded over 40 pages of into two Steam guides.
I wasn't sure about this game until I decided to take a chance. The Short version of this story is yes this game is 100% worth it. Roughly will take you anywhere from 10 to 15 hours depending on your play style. Enjoy the game for what it is and don't over think it, just take your head space back to the time when you just randomly found a game and you go in no questions asks and see for yourself. That is this game! Honest rating is a solid 8/10. You might be asking what is the bad? Why 8 out of 10. . . . Well the have a couple features that just need to be streamed lined to fully enjoy the experience but that isn't a bad thing just my personal preference (I won't say because spoilers)
I have always kinda struggled to get into dungeon crawlers in this style. So easy to want to just auto attack my way through trash mobs until I get to bosses. But give me a full look at what every character's skill list, an SMT style weakness exploit that is always staring in front of me underneath every enemy, and I'm honestly kinda enjoying myself. Also weapons equipped to characters can also grant skills! I wasn't enjoying my Enchanter, even though they are my party leader, but once I get to level 10 and am dropping AoE buffs every turn, I know I will love them. Slapping a Heal Staff onto my Enchanter? Suddenly they have a nice panic button whenever the healer is crowd controlled. Seriously, I sat down to maybe do a floor and get a feel for my party before taking a break to think about it. I'm on floor 5 now. Woops! Very fun and enjoyable. Even the trash encounters are something I am compelled to use skills on. There are also refreshing random events I have noticed popping onto the map? Haven't looked into those yet but I like that they are there.
Ended up being positively surprised with this, especially with the variety of classes. Easily worth the price if you are interested in dungeon crawlers.
小成本drpg,风格类似世界树迷宫和smt的复合产物,有FOE,有抗性条,但是没有反打回合 缺乏难度选项是比较大的缺陷,默认难度实在低的令人昏睡 UI上信息少的可怜,包括异常状态和debuff还得查表 而作为一款drpg甚至没有图鉴?
This is a game for people that want an easier version of Etrian Odyssey
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $278.7K | 1.2K | 96% | $6.99 | |
| $88.7K | 204 | 83% | $9.99 | |
| $68.9K | 646 | 78% | $4.99 | |
| $38.6K | 84 | 96% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |