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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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I'm a bit ambivalent about this game, but in the end I don't feel like it deserves a negative review. I guess it could be worth picking up when it's on sale, at least. I like a lot about Core Crossing. The many damage types and different resistances/weaknesses to them give you a little more to think about when choosing your armour for your characters, since buying the balanced armour for all of them, for example, might suddenly look like a much worse idea than it seemed originally, when an enemy uses an AoE attack [i]everyone[/i] is weak against, The classes are nice and varied, too. Though the roles for some of them overlap, there are enough differences between them that one will probably be a much better fit for your party, or you might just like one much better than the other. The different damage types also help here, because each class only supports so many types of damage. You [i]can[/i] make a party that covers every damage type so you're guaranteed to be able to deal bonus damage, but I don't think you'll be able to take a Guardian in that team, because they [i]only[/i] deal sharp damage, and you're very probably going to have at least one Lightblade or Bloodluster or some other class that covers sharp damage plus other types and there aren't enough slots to also take the Guardian. But you might want to drop coverage for one or two damage types to bring a Guardian instead, because they are both incredibly strong physical damage tanks and amazing damage dealers to anything that doesn't resist sharp damage. So between all the different strengths, weaknesses and just uses of each class, you have plenty of interesting parties to choose from. As much as I love how all that is designed, Core Crossing really has one problem. And I know it sounds pedantic that I almost wrote a negative review and still don't recommend anyone to buy this game for its already pretty low regular price when I'm clearly happy with so much of the game, all because of [i]one single flaw[/i], but the game is just too easy. Way too easy. I know my playstyle probably didn't help much. Because I wanted to fully map everything, and you map by walking around, so I probably ended up in a few more battles than intended, probably ended up a bit over-levelled. But it's not like I ran around to grind exp for hours, either, so I'll say you probably get over-levelled like that a bit too quickly. Either that, or every one level gives too much of a powerspike. But I don't really feel like that's true, and even if it is, that's the same effect, isn't it? And let me be clear. I'm not complaining that the game is just a little too forgiving. It really just becomes trivial, so quickly. There are special, optional boss-type enemies called [i]Oversouls[/i]. You're immediately warned to stay away from them. They are much, much stronger than the bosses you have to defeat, you're told. And they are. You might try to fight the first one anyway. I recommend you save beforehand. But there's kind of the problem. Normal enemy encounters can pretty much be dealt with by only using normal attacks. For bossfights, you'll probably want to actually use your abilities, but they're not difficult if you do. Those Oversouls, they are the only even remotely challenging enemies in the entire game. That is, until you get too strong again. The last pair of Oversouls wasn't challenging as it was [i]time-consuming[/i], because they have a lot of hp. In my playthrough, I got one game over, from running into an Oversoul too early. I had maybe five or six party members faint outside of that, all because I was lazy and couldn't be bothered to actually try and prevent it. Outside of that game over, I never had more than one party member down at the same time. I'm pretty sure that the only ways to get a challenge are to either make a new party for every floor or to use, like, five Enchanters or something similarly silly. Maybe I'll try something like that later. For now, though, I'm just happy that I cleared Core Crossing. I was kind of bored for about half of the time, and seeing the map fill up was more fun than the actual battles. But even if it was kind of wasted on the game because it's so easy that you can pretty much ignore 90% of it with no real problems, I appreciated the class design and damage systems, and I don't regret having bought it on sale. If you're new to this type of game, or if you just want a simple and easy dungeon crawler, you might do the same. Otherwise, I wouldn't bother.
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Hours played at review time, across 36 reviews with recorded playtime.
Good simple dungeon crawler with a anime vibe. Was only about 17 hours of gameplay on normal difficulty.
I wasn't sure about this game until I decided to take a chance. The Short version of this story is yes this game is 100% worth it. Roughly will take you anywhere from 10 to 15 hours depending on your play style. Enjoy the game for what it is and don't over think it, just take your head space back to the time when you just randomly found a game and you go in no questions asks and see for yourself. That is this game! Honest rating is a solid 8/10. You might be asking what is the bad? Why 8 out of 10. . . . Well the have a couple features that just need to be streamed lined to fully enjoy the experience but that isn't a bad thing just my personal preference (I won't say because spoilers)
Core Crossing's pretty simple, and that's alright: doesn't do anything wrong, but doesn't do much to stand out from other DRPGs either. The in-game clock's fast, putting my save time around 26 hours but I surmise it was around 13-18 IRL (not counting my separate file to check out the classes). Of the 15 classes I went with Bushi, Shinobi, Lightblade, Curser, and Bloodluster. I mostly stayed at 100% difficulty, though I killed one of the FOE-equivalents (oversouls I think?) at 200% to see the difference. The slider's pretty much an overall stat buff to enemies, meaning they just hit harder and take forever to die. However, given the game's generally easy difficulty, pumping up the slider to feel any kind of challenge besides FOEs might be for you. Legitimately the first oversoul was probably a harder encounter at the time I fought it (~Level 13) than the final boss. After that, no other fight compared. If there were any things I'd change/fix/add, it'd be these: -Bestiary to at least check drops for crafting materials. -Bump up the club size to 15 from 10. Though I imagine most players only take 5 through the whole game like I did, it'd be nice to see each class's skills without making/deleting characters. -Flesh out the puzzles and environmental gimmicks next time around. Many doors were unlocked by a switch right over there. Overall I had fun, get it whenever you're itching for a quick DRPG fix.
I picked this game up because I saw some guy on Reddit advertise it on an EO board, about 2 months ago. It’s a great game and I’ve played the heck out of it. If you’re a fan of the EO series and are interested in this game, I would highly recommend it. The story is somewhat lackluster, but the gameplay loop is solid and theorycrafting a synergistic party composition is enjoyable. The game’s difficulty is rather low, but it’s still satisfying to complete. I wish there was a New Game+ or an option to play on a harder difficulty. If you like a challenge, don’t hurry to upgrade your equipment, and run away from battles on floors you’ve already completed. I don’t like how dual-type attacks are calculated against the player. If an enemy resists either type, the entire attack is resisted, reducing the versatility of dual-type skills. Also, there are too many classes that deal Sharp damage. Some more variation would have been nice. Oh. Also, I like this game so much that I spent 10+ hours of testing and research and uploaded over 40 pages of into two Steam guides.
17ish hours long if you go on and fully map the first 4 stages the last 3 it is a waste. The last was just 5 floors all the same grid. It really felt like they wanted to end the story and/or ran out of money and/or creativity to make complicated puzzles on the last stage. It is a dungeon crawler so the complexity of how hard the puzzles are matters. It gets harder until stage 5 then it almost all goes away. In exchange the enemies get harder but by then the part of 5 girls is strong enough to kill them all before they can even attack. The bosses do get to attack. The story is mostly on the 1st stage and when you meet the guardians. The end stage bosses are named "guardians". The story is ok i kind of do wish they had better passing than lets put the majority of it into 1 stage then almost nothing until the last 3. At the beginning you are hurting for gold and can barely buy anything but on stage 4 and later you can max out all consumable items and still have more. Maybe i did as i mapped the entire floor. I also always felt overpowered so balancing issue until the end. At the end i gave up mapping the entire floors of stage 5, 6 and 7 so maybe the overpowered thing was from all the fights i got into while mapping the entire floors of the below stages. There are 15 class though really you only have maybe 7 with some mostly duplicates with different portraits. The overlap was helpful to get 2 healers with different attacks. Yes the healers have attacks not just heal and buff. The melee classes mostly overlap with slightly different ability names that do the same thing. The mage classes not so much but in short you have attack and heal+buff. There might be a defense mage but i wasn't willing to find it. The game is short but by the end i was feeling it should have ended by now so was a little longer than it should have been. Mostly due to the 7th stage just being grid pattern floors without any real puzzle to solve.
I have always kinda struggled to get into dungeon crawlers in this style. So easy to want to just auto attack my way through trash mobs until I get to bosses. But give me a full look at what every character's skill list, an SMT style weakness exploit that is always staring in front of me underneath every enemy, and I'm honestly kinda enjoying myself. Also weapons equipped to characters can also grant skills! I wasn't enjoying my Enchanter, even though they are my party leader, but once I get to level 10 and am dropping AoE buffs every turn, I know I will love them. Slapping a Heal Staff onto my Enchanter? Suddenly they have a nice panic button whenever the healer is crowd controlled. Seriously, I sat down to maybe do a floor and get a feel for my party before taking a break to think about it. I'm on floor 5 now. Woops! Very fun and enjoyable. Even the trash encounters are something I am compelled to use skills on. There are also refreshing random events I have noticed popping onto the map? Haven't looked into those yet but I like that they are there.
Ended up being positively surprised with this, especially with the variety of classes. Easily worth the price if you are interested in dungeon crawlers.
good dungeon crawler very fun! mechanics are straightforward but game remains enjoyable all the way through.
This is a game for people that want an easier version of Etrian Odyssey
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