
At its core, it's not really a game. Rather, a short tour of the authentic post-Soviet courtyard, which has long been abandoned by local residents.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Немного не реалистично ведь на заброшках нету бомжей
Идеальная игра для тех, кто всегда мечтал часами лазить по развалюхам, но не хотел выходить из дома. Атмосфера есть, пауков — тоже, а адреналин — от случайного столкновения с мусорным баком. но очень короткая
блин, прикольная игрушка, словил настольгию, только заброшки в жилых домах все однотипные, и это наскучивает, а так прикольно позалипать))
Developed and published by Performance Artist, SIMULYATOR LAZANYA PO ZABROSHKAM is an unusual first-person exploration game that embraces a highly specific concept centered on wandering through abandoned urban locations inspired by post-Soviet environments. Rather than presenting players with structured missions, survival mechanics, or complex simulations, the game focuses on the simple act of exploration. It encourages players to slow down, observe their surroundings, and appreciate the atmosphere of forgotten places where time seems to have stood still. Although its title suggests a humorous or eccentric experience, the game ultimately serves as a quiet digital recreation of neglected spaces, appealing to those who enjoy atmospheric adventures over conventional gameplay. The abandoned courtyard and surrounding scenery form the heart of the experience. Every weathered building, cracked pathway, and discarded object contributes to an environment that feels authentic and lived in despite its emptiness. The developers clearly aimed to capture the appearance and mood of real abandoned neighborhoods, and the attention to environmental detail succeeds in creating a believable setting. Instead of relying on dialogue or cinematic storytelling, the game allows its locations to communicate their own history. Exploring each corner gradually creates a sense of curiosity and reflection, encouraging players to imagine what these places may have looked like before they were deserted. Gameplay remains intentionally straightforward throughout the experience. Players are free to move through the environment without restrictive objectives or complicated systems directing every step. This open-ended design creates a relaxing pace that rewards observation rather than quick reactions or problem-solving. Those who appreciate walking simulators will likely enjoy discovering small environmental details and soaking in the atmosphere. However, players looking for puzzles, combat, resource management, or a strong progression system may find the experience too limited. The game remains committed to its minimalist philosophy, but that also means its appeal depends heavily on whether the player enjoys exploration for its own sake. Visually, the game delivers convincing environments that effectively support its theme. The abandoned architecture, worn textures, realistic lighting, and subtle environmental effects combine to establish an immersive sense of isolation. Rather than showcasing cutting-edge graphics, the visual presentation prioritizes authenticity and mood. Ambient audio further strengthens the experience, with environmental sounds emphasizing the silence and loneliness of deserted locations. The restrained sound design complements the setting without overwhelming it, helping players become absorbed in the world while maintaining the slow, contemplative pacing that defines the game. One of the game's most interesting qualities is its willingness to embrace an unconventional identity. It feels less like a traditional simulation and more like an interactive visual experience designed to capture the atmosphere of urban exploration. Its niche concept will not appeal to every player, especially those seeking lengthy gameplay, varied mechanics, or replay value. Still, there is a certain charm in its dedication to recreating forgotten spaces with sincerity. The game succeeds by remaining focused on its vision instead of attempting to satisfy every possible audience, making it an intriguing release for players interested in environmental storytelling and experimental interactive experiences. SIMULYATOR LAZANYA PO ZABROSHKAM is ultimately a specialized title that values immersion, realism, and atmosphere above all else. It offers a peaceful journey through abandoned environments that invites players to appreciate subtle visual storytelling rather than chase objectives or rewards. While its limited mechanics and relatively short scope prevent it from becoming a broadly appealing experience, it succeeds in delivering exactly what it sets out to create. For fans of walking simulators and urban exploration, it provides an engaging opportunity to experience the quiet beauty of forgotten places through a carefully crafted virtual setting. Rating: 6/10
залупа
За что Саратов так?
Очень классно, графика как в реальной жизни, если у тебя -10
А ПОЧЕМУ НЕ НАПИСАЛИ ЧТО СВЕТЯЩИЙСЯ ПЕПЕ В ЛЕСУ БЕССМЕРТНЫЙ И МОЖЕТ ТЕБЯ УБИТЬ????Я ХОТЕЛ ПРОСТО ПОЛАЗИТЬ ПО БОМЖАТНИКАМ А НЕ ПОЛУЧАТЬ ПИЗДЫ ОТ СВЕТЯЩЕГОСЯ ГИГАНТСКОГО ПЕПЕ ПОЧЕМУ ТАК СКАЖИТЕ Я НЕ ХОЧУ УМИРАТЬ
ИГРА КЛАССНАЯ но пожалуйста добавте больше открытых домов и больше дворов
Та еще хрень! Верните деньги!!!!!
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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