
"Murder Mystery Paradox: Fifteen Years of Summer" is a text-based adventure game. Enter the remote and sparsely populated island of Shikinejima and attempt to solve the strangely recurring mystery found there.
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
剧情有点像《只有我不存在的城市》,前面两个案子确实有点无聊,但在这之后才能推进到有意思的剧情。。。
好玩玩玩玩玩玩玩玩
来看看盐哥哥做了个什么东西.jpg 意外的很本格,虽然游玩形式实在过于简陋,没有现场勘查、线索收集、手法推理等一系列内容,完全靠不在场证明在破案,[spoiler] 主角也确实因此被坑了 [/spoiler] 但因为时空系的钩子还算有意思能让人一口气玩完,小逻辑也没啥大漏洞。 人物塑造的问题不说,最立体的完全是通过一系列矛盾和BE塑造起来的主角和犯人形象,其他几乎都是为这两位铺垫和让步的工具人。另外相比后日谈,感觉更值得一读的是最后的一串BE,完全把故事讲完+角色塑造立起来了。 比较烦躁的点是场景已经够简陋的情况下,讨论阶段还要轮流找你说废话、挨个特写说废话、投票唱票全废话,为什么AVG还要整这出双足飞龙来了的水时间? 不过因为个人比较在意叙事节奏、角色高光和故事逻辑的扎实性,总体能给个推荐。
个人来说是一个精彩的故事,很经典的你好我好日推故事,打折后购入玩了不亏。 日推爱好者的入门作,难度不高又很有日味。 某些角色的立绘可以改一下,会剧透。 。 。 。 就是游戏本体有问题(可能是和我电脑里的360不兼容),明明已经true end了但第一场推理戏的CG没有在收藏里解锁,从章节选择处进入时发现第一场推理戏全程黑屏。资源丢了,重新下载也没用。。。导致我始终无法进入隐藏结局,最后搜索实况云完了。
要是能优化一下推理时期的玩法会更好,整体架构,还有加上汉化,不过看这游戏的冷门程度估计不会了。这游戏cdkey只卖三十五这个价位的文字冒险游戏算质量高的了。真结局感觉就像团圆照结局的一点点小的变动?所以整个故事到底真的发生过没有,主角到底是我还是爷爷
全破後會想再回味一次的劇本
まじかー、クラウドセーブに対応していないゲームだったのか。40時間以上プレイしてたのに、PCが不調でクリーンインストールした後にゲームを起動したらまさかの新規スタートしかなくてがっくり。もう一度この長いストーリーを追う気力はなく、エンディングを見る前に泣く泣く削除。数百円のインディーゲームならともかく、そこそこのお金を取るゲームならクラウドセーブぐらい対応しておいてほしい。
我喜欢包寿司结局QAQ! 游戏形式和普通的视觉小说不同,有点像狼人杀,第一次玩到这种类型很有意思! 特别好的一点是调查中也可以随时存档非常友好! 只要熬过第一个分西瓜的案子后面会越来越上头hhh 虽然谁是犯人以及核心诡计基本玩到一半都能看出来 但是是不得不说是非常非常经典的悬疑题材里的日式人设。。 其实有有点在意牧野和结城各自与真岛的过去捏 不知道有没有番外之类的TT
マーダーミステリーパラドクス このひと夏の十五年 is a narrative-focused mystery adventure that translates the structure and tension of tabletop murder mystery games into a carefully paced single-player experience. Developed by 213℉ and published by Aniplex Inc., the game leans heavily into storytelling, social deduction, and player-driven reasoning rather than traditional puzzles or action mechanics. It is a title that rewards attentiveness, emotional intelligence, and the willingness to engage deeply with characters whose words and silences can be equally revealing. The story unfolds during the summer of 2004 on a remote Japanese island, a setting that immediately establishes a sense of isolation and unease beneath its tranquil surface. You play as Itsuki Amazawa, a teenager visiting the island for the first time, gradually becoming entwined in a long-standing local mystery tied to unexplained disappearances. What initially feels like a nostalgic summer visit slowly transforms into something far more unsettling as personal histories, buried secrets, and conflicting memories come to light. The narrative makes strong use of time, memory, and perspective, allowing the island itself to feel like a silent witness to events that refuse to stay buried. Gameplay is structured around cycles of investigation, conversation, and group deliberation, echoing the rhythm of a real-life murder mystery session. Rather than simply collecting items or solving logic grids, players gather information primarily through dialogue. Conversations are dense with subtext, and what characters choose not to say can be as important as explicit clues. The game constantly asks players to evaluate credibility, motivation, and emotional reactions, encouraging a more human form of deduction than purely mechanical problem-solving. A defining feature of the experience is how player choice affects not only the flow of information but also interpersonal dynamics. Dialogue options shape how others perceive you, influencing trust, cooperation, and confrontation during key discussion phases. Accusations, defenses, and alliances emerge organically from these interactions, making each playthrough feel distinct. Success is not determined solely by uncovering the “right” clues, but by how convincingly you interpret and present them within a social context. The visual presentation supports this emphasis on character and mood. The art style is clean and restrained, focusing on expressive character portraits and clear text presentation rather than visual excess. This simplicity keeps attention on facial expressions and dialogue, which are critical to understanding emotional shifts and hidden tensions. Backgrounds and environmental details reinforce the atmosphere of a quiet island with an unsettling undercurrent, while subtle changes in tone signal when the narrative is moving toward more dangerous territory. Audio design further enhances immersion without overwhelming the experience. Music is used sparingly, often underscoring moments of reflection or tension rather than dominating scenes. Silence is employed effectively during investigations and conversations, allowing players to focus on the weight of words and pauses. This restraint contributes to the feeling that the mystery unfolds naturally rather than being driven by constant dramatic cues. Replayability is one of the game’s strongest aspects. Because outcomes depend heavily on choices, interpretation of evidence, and relationship management, multiple endings are possible. Revisiting the story with different priorities can reveal new layers of characterization and previously hidden narrative connections. The game respects the player’s intelligence, offering guidance when necessary but never fully removing the responsibility of deduction, which keeps repeat playthroughs engaging rather than mechanical. What sets this title apart from many visual novels is its balance between emotional storytelling and logical reasoning. The mystery is not solved through arbitrary twists, but through careful attention to human behavior, contradictions, and long-term consequences. Characters feel grounded, flawed, and believable, which makes the act of suspecting them emotionally complex rather than purely analytical. Overall, マーダーミステリーパラドクス このひと夏の十五年 is a thoughtful and immersive mystery adventure that successfully adapts social deduction into a solo format. It favors depth over spectacle, asking players to listen closely, think critically, and accept responsibility for the conclusions they draw. For fans of narrative-driven mysteries, visual novels with meaningful choice, and stories that explore how truth is shaped by memory and perspective, it offers a rich and memorable experience that lingers well beyond its final decision. Rating: 8/10
很好玩
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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