
A crossover between the lucky and the unlucky! Lucky stamina!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Korean
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이런 재미난 라노벨이 무료라고??? WWWW우효!!! 겟★또★DAZE!!!!WWWW 럭키(주인공)와 언럭키(김수연)의 상쇄 / 그 사이 관찰자의 역할을 자칭하는 자칭 세계 최고의 매드 사이언티스트 고교생(황진아)의 좌충우돌 방과후 고교생활을 다룬 라노벨. 종반까지의 소재와 흐름이 굉장히 참신하고 일단 여주들의 일러가 훌륭해서 그동안 나왔던 유진시리즈들 중에 가장 나았을 정도로 가장 몰입감이 좋았다. 일단 일러가 좋다보니 이 몰입감이 확실히 더했던 느낌이 있음. 이런게 무료라는게 의문일 정도로 퀄리티와 분량이 상당했고 100% 클리어까지 (SKIP 쓰고) 4시간 남짓 걸렷음. 앞으로도 좋은 스토리와 일러스트(중요함)의 유진게임즈가 되었으면 좋겠습니다. 항상 응원합니다!!
有声小说,没有中文 全流程应该有数小时,多结局(好像是8个)
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
^^
이게 게임?... 말도 안되는 이상한 대화를 읽다보면 정신병에 걸릴 것 같다. 개쓰레기 인성, 개매너, 언어는 뇌의 필터를 거치지 않고 그냥 막 뱉는 캐릭터들에.. 주인공은 자학하는 찌질... 이런 거 좋아하는 사람들만 하세요. 난 비추.
대사들이 너무 오글거리지만 재밌어요
"럭키 스태미나" is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. What's the book about... oh boy. Here we go again. This is another one of those high school anime club dropout fan-fictions about... yep... the author relating his fantasy of creeping on/dating high school girls. The cringe writing is only matched by the sheer creepiness of all of this. I have to say it must be difficult having imaginary high school girlfriends when you're not allowed within 200m of a school. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. One of the chief problems with failed authors polluting Steam with non-game E-books is that E-books can easily just be presented in a web browser... there's no justification for charging money on Steam for what might as well be a webpage. We don't spend thousands on buying a gaming rig to spend money on Steam for something Chrome or Firefox could do. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the e-book peaked at only 6 concurrent readers... this is a dismal public reception. This was so bad they couldn't even give it away. The funny thing is, if you wanted to print this book, you'd only need to print 6 copies to satisfy the entire world's demand for it. While this E-book is "free", you can get better quality, professionally written books and comics for free online (from places like Project Gutenberg) or from public libraries. Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games.
Şanslı ve şanssız arasındaki geçiş! Şanslı dayanıklılık!
어디부터 말해야할지 모르겠어요 미연시인데 일러스트가 너무 적다는 점이... 노꼴 그리고 진짜가 만든 것 같아서 힘들었습니다 진짜들의 말투를 배우기는 좋은 게임입니다. 많은 참고가 되었습니다.
Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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