
《斗魂大陆》是一款由资深研发团队强力打造的全新暗黑题材游戏。画面表现力超强,打击感十足,技能特效绚丽,PVP战斗场景多样,玩法丰富,BOSS战气势磅礴,奖励丰厚。玩家可在游戏中参与千人跨服戮神夺宝,对抗狂暴的魔怪,寻找失落的财宝争夺权力的王座,享尽无上的荣耀。
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Aug 13, 2026. Before then readings were taken at different times of day, spanning 22 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 0 | 50% | Free | |
| — | 5 | 40% | — | |
| approximately $0 | 102 | 46% | Free | |
| approximately $0 | 0 | 50% | Free | |
| approximately $0 | 13 | 46% | Free | |
| approximately $0 | 0 | 62% | Free |