
Looping World is an independent survival simulation game in which you have to play a conscious world, survive in a dangerous void, and at the same time survive to create more species.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Simplified Chinese
Engagement
Reviews
。。。谁能告诉我快速增加强度的办法?打一场侵略就增加很多体积。最后直接变成黑洞完完。 另外文明怎么晋级?一直都是一级。还有民众死的太快了吧。
本来以为真的是休闲游戏,结果一点都不休闲,还得一直看着,战斗力发展完全跟不上事件战斗力速度,第三次事件战斗力一下子跳了10倍,我还在想慢慢摸索一下游戏,看看各种种族什么的,结果就是不停的被死亡时间和事件来临时间赶着跑,这个游戏的竞速标签还真是名副其实·····
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Trends
Modeled estimate over time.
Hours played at review time, across 22 reviews with recorded playtime.
死亡率和BUG以及危机事件敌人的战斗力严重过高,如果你是为了消磨时间,否则不建议下载
有趣,就是后期会有积分或成就不,去获得有趣物品,是的每次开局有些不同?
[h1]Before I played 循环世界, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
强度10000比1体积刚刚好,强度越高,给的东西越快,一级升个几百上千亿强度都不够用,后期体积疯狂涨,不过挺好玩的,就是创造生物基本就那几种
总是莫名奇妙的就没了
就很扯 卸载了重装也有的问题: 1、战斗力永久显示-92......A 及玩家的战斗力一直是负的最大值,永远打不过 2、探索按钮经常点不起,失效 3、事件内容必死 及你用远不要触发事件 不然必死
好玩,但是不会玩。。。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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