
《三国志奇侠传》是一款收集养成类的开放式角色扮演游戏,玩家扮演一个身世坎坷的小道士在乱世中寻找失散的妹妹。 在此过程中小道士不断探索世界,经历种种或熟悉或陌生的事件,看到了很多潜藏在历史脉络之下的隐情,他试图通过自己的不同选择推动着历史车轮向不同的方向滚动。 然而经历了红尘中的喜怒哀乐,悲欢离合,会尽了天下英雄,却还是无法憾动天道,迷雾之中仿佛有一只大手在操控着一切,小道士心中惘然。 迷失了自己心中的“道”,成道成魔便在你一念之间!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Aug 13, 2026. Before then readings were taken at different times of day, spanning 22 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 0 | — | $2.99 | |
| approximately $528 | 6 | 100% | $4.99 | |
| approximately $23 | 1 | 0% | $0.99 | |
| approximately $0 | 9 | 67% | Free | |
| approximately $0 | 37 | 81% | Free | |
| approximately $0 | 13 | 100% | Free |