
与奎尔和他的忠实猫头鹰伙伴小智一起探索神秘的群鹰之岛!冒险在郁郁葱葱的丛林,深入险恶的地下洞穴,并在对抗守护神鹰阿玛拉的途中发掘远古的文明遗迹,以及尝试从她的魔掌中解救另一位猫头鹰小伙伴一郎!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
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首先 赞美极游组 然后 游戏还是挺有趣的,看到了挺多熟悉的元素,满地乱掉的吉欧,指南针护符,奥里的瞄准暂停,蔚蓝的爬墙之类的 之后是怪物的进攻欲望比较低,虽然有时候和怪关在一个房间,但是不靠近范围怪物不会进攻,相对的还挺休闲的 音乐更贴近蔚蓝而不是空洞 总的来说,还是一款比较休闲,并且有趣的横版像素RL游戏,玩过比较多的这类型游戏的话 会看到挺多熟悉元素,没玩过的也比较好上手,比较适合新手入门 另外,嫖到就是爽到 ahhh
群鹰之岛 is an indie action-adventure platformer developed by Pixelnicks and published by Surefire.Games that blends retro-style 2D platforming with modern roguelite mechanics. The game invites players into a vibrant pixel-art world where exploration, precision movement, and clever combat mechanics form the foundation of the experience. Drawing inspiration from classic side-scrolling platformers while incorporating procedural elements and upgrade systems, the game attempts to balance nostalgia with replayability, creating a challenging yet visually charming adventure. The story follows a young explorer named Quill and his loyal owl companion as they venture across the mysterious Eagle Island in search of a kidnapped owl friend. Their journey takes them through lush jungles, ancient ruins, and dangerous underground caves scattered throughout the island. As Quill travels deeper into the island’s secrets, he discovers traces of an ancient civilization and the looming presence of a powerful guardian eagle named Amara. The narrative itself remains relatively straightforward, focusing more on the adventure and exploration aspects than complex storytelling, but it provides enough motivation to give players a sense of purpose while navigating the island’s dangerous environments. The core gameplay revolves around platforming and combat that utilizes Quill’s owl companion as his primary weapon. Instead of relying on swords or projectiles, players launch the owl toward enemies in various directions, almost like throwing a living boomerang. After striking a target, the owl returns to Quill, allowing players to launch another attack or reposition themselves. This mechanic creates a distinctive rhythm during combat, forcing players to carefully time their attacks and consider their positioning. Because the owl must return before another attack can be made, reckless button-mashing is ineffective, and thoughtful strategy becomes essential during enemy encounters. As players progress through the island, they unlock magical feathers that grant special abilities to the owl companion. These feathers provide elemental powers such as fire, ice, or lightning attacks, each introducing new tactical possibilities. Some abilities deal greater damage, while others interact differently with environmental hazards or enemy defenses. The ability system encourages experimentation, allowing players to combine different powers and discover playstyles that suit their approach to combat and exploration. Exploration plays a central role in the structure of the game. Eagle Island functions as a hub world from which players access procedurally generated dungeons scattered throughout the map. Each dungeon contains randomized layouts filled with enemies, traps, and treasure. This roguelite design ensures that each run through a dungeon feels slightly different, providing variety and replay value even after multiple playthroughs. Players must adapt quickly to new enemy placements and environmental obstacles, often relying on quick reflexes and precise movement to survive. In addition to the main story campaign, the game includes an alternative roguelike mode designed to test players’ skills under more punishing conditions. In this mode, death carries heavier consequences and players must rely entirely on their abilities rather than persistent upgrades. This optional mode adds an additional challenge for players who enjoy high-difficulty gameplay and competitive runs through procedurally generated maps. The visual presentation is one of the game’s strongest elements. The entire world is rendered in bright, detailed pixel art that evokes the style of classic 16-bit era games while maintaining a modern level of polish. Lush forests, underground caverns, and ancient ruins are filled with small environmental details that bring the island to life. Character animations are fluid and expressive, particularly during combat when the owl companion swoops across the screen to strike enemies. The colorful art style creates a welcoming atmosphere that contrasts with the sometimes demanding gameplay. Complementing the visuals is a lively soundtrack that captures the spirit of adventure. The music blends energetic melodies with atmospheric background tracks that enhance both exploration and combat sequences. Sound effects for attacks, enemy encounters, and environmental interactions add satisfying feedback that helps maintain the game’s pacing. Together, the audio and visual design create a cohesive world that feels both nostalgic and vibrant. Despite its many appealing elements, the game is not without its shortcomings. One common criticism lies in the repetitive nature of its dungeon structure. Because the game relies heavily on procedurally generated levels, players may find themselves repeating similar patterns of exploration and combat across different runs. While the randomized layouts add variety, the overall structure of each dungeon can sometimes feel predictable after extended play sessions. Another issue involves the difficulty curve. The game can become unexpectedly challenging, especially when enemy combinations and environmental hazards appear simultaneously. Players who are unfamiliar with roguelite mechanics may find the learning curve steep, particularly in sections where mistakes lead to restarting long segments of gameplay. However, for players who enjoy skill-based platformers, this challenge can also become one of the game’s most rewarding aspects. Overall, 群鹰之岛 offers a creative and visually appealing take on the action-platformer genre. Its unique owl-based combat mechanic, charming pixel art presentation, and combination of roguelite and story-driven modes create a gameplay experience that feels both classic and modern. While repetitive dungeon design and occasional difficulty spikes prevent it from reaching its full potential, the game still provides a satisfying adventure filled with fast-paced action and exploration. Rating: 7/10
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Hours played at review time, across 24 reviews with recorded playtime.
[quote] *中国鉴赏家同好会[开发者邀请]评测 *开发者邀请评测由开发者邀请同好会成员免费测试游戏的方式,最终产生的玩家评测,故该评测仅作为参考,望读者理性阅读,谨慎购买。 欢迎加入[url=https://steamcommunity.com/groups/jsjthh]中国鉴赏家同好会群组[/url]&关注我们的鉴赏家[url=https://store.steampowered.com/curator/27093039/]中国鉴赏家同好会[/url][/quote] [h1]略显平淡的游戏内容与内容[/h1] 本作是一款传统的横板肉鸽游戏,在肉鸽方面绝对说得上是正宗的作品。但说实话,这款游戏距离我的期望值还是有些差距的,最主要的原因就是太传统了,突然让我想起了曾经玩过的盗版《泰拉瑞亚》,不过我没有说这部游戏相似度高还是怎样,只是想说给人的第一印象有点太过似曾相识,特色不足。 游戏名为《群鹰之岛》,讲述了一位叫奎尔的人带着他的猫头鹰好基友跑去群鹰之岛探寻岛屿的奥秘,顺道救一下好基友的朋友(也是头猫头鹰)。其实说是群鹰之岛,岛上有着很多很多的鹰,但其实不尽然,我是没有这种感觉的。我感觉就还是在一片奇异的森林之中,各种奇葩生物层出不穷,唯独鹰的戏份少得可怜,我是一点也没感受到为什么叫做群鹰之岛。 本作在主题方面也不是很明确,尤其是我没有感受到是“群鹰”,,就好像策划的创意点欠费了一样。比如说在steam商店界面的游戏截图上,制作组截了两张大蝎子和龙头的图挂在上面,一眼就让人有一种好像跑偏了的感觉,且不说游戏的内容怎样,玩家的印象评分会天然低,让人有一种“就是一款平凡小肉鸽,不值得买”的感觉,得不偿失。 [h1][strike]花里胡哨[/strike]种类繁多的技能,这个地图我给好评[/h1] 在技能方面还是值得一说的,相对于一款本身并不大的横板肉鸽游戏而言,游戏的技能已经可以说是很丰富了,根据官方给出的介绍来看,一个游戏存档可以体验到[h1]85[/h1]个技能组合(当然,我肯定没体验到),这一点对于一款相对较小的游戏而言也是很不容易了。不过还是有些遗憾的地方的,比如说没有提供种类繁多的武器,不然的话一定可以让可玩性再上一层楼。 再有就是我最满意的一个地方了,在地图方面真是让我大呼“woc”,真心给个好评。地图居然每周都能更新,这我还真是没料到,如果制作组能一直坚持下来的的话或许本作会进化成为一款不错的横板肉鸽游戏,可供大家持续游玩,毕竟能做到频繁持续更新的小型游戏真的很少。 [h1]还算不错的美术和音乐[/h1] 在美术方面本作也依然采用了传统的像素画风,并且在美工修饰方面做得不错,像是状态栏、技能栏等都很美观,看着很让人舒服。不过在一些敌人的绘制上略显粗糙,有时不能第一眼分辨出是什么。在背景音乐方面做的也算是优良,虽说没好听到什么程度,但是绝对不差,可以说官方吹出的牛皮没有吹破。 [h1]小结[/h1] 总的看来,游戏水平中规中矩,并没有什么特别有特色的地方,也没有太多缺点,持续更新地图这一点让我很有好感,推荐给喜欢肉鸽游戏的小伙伴。[spoiler]其实还有个永久死亡模式没说,不过凭我的操作技术从来不碰那玩意,大家也是懂得都懂,我就不提了。[/spoiler]
地图比较简单,非常适合游戏新手,手感很棒,还有五花八门的符文装备
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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