Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
winnie the pooh
这一款完全免费的小型网络游戏(需要玩家注册登录).游戏中无任何收费环节. 该游戏类似球球大作战.通过吃取地图上的积分增加自己等级,等级高的玩家将吞噬等级低的玩家. 等级的有效时间约为3分钟,时间到后将重置玩家等级,从头开始. 另外地图上有宝箱,会随机 增加/减少 玩家行动速度一段时间. 玩家所击杀和被杀死的数量将永久保存在账户中.服务器最大承载120个玩家. @ This is a completely free small online game (requires a player registration login). The game without any charge link. The game is similar to Ball-Ball combat.By eating the points on the map to increase their own level, high level players will engulf the low level players. The valid time of the level is about 3 minutes, after the time will reset the player level, start from the beginning. In addition to the treasure chest on the map, will increase/decrease the game player random action speed for a period of time. The number of kills and kills will be permanently stored in the account.Server maximum hosts 120 players. @ Это совершенно бесплатная небольшая онлайн игра (требуется регистрация игрока для входа в систему).Игра без какой-либо платной ссылки. Игра очень похожа на Ball-Ball combat.By поедая точки На карте, чтобы увеличить свой собственный уровень, игроки высокого уровня будут поглощать игроков низкого уровня. Действительное время прохождения уровня составляет около 3 минут, после того, как время сбросит уровень игрока, начните с самого начала. В дополнение к сундуку с сокровищами на карте, игрок будет увеличивать/уменьшать скорость случайных действий в течение определенного периода времени. Количество убийств и убийств будет постоянно храниться в учетной записи.На сервере максимум размещается 120 игроков. 10 тупых китайцев из 10
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Modeled estimate over time.
Hours played at review time, across 23 reviews with recorded playtime.
吞噬追踪 Если бы мы знали что это такое. Но мы не знаем что это такое. И не узнаем, ибо сервера выключены. Как итог: разрабу бы убрать эту трэшанину из доступа. https://steamcommunity.com/sharedfiles/filedetails/?id=1276836226 [i]P.s: если этот обзор был для Вас полезен ставьте лайк, а также добавляйтесь в друзья и подписывайтесь на меня как куратора - [url=http://store.steampowered.com/curator/28776273/] Обзоры онлайн [/url][/i]
无限 数据超时 无法注册、无法登陆
The crisp walking animation combined with the breath-taking graphics, sound quality, and grammer usage in the simplified Chinese simply makes me wonder how this silent gem stayed out of the mainstream media! On my alternative Chinese steam account I have over 6000 hours clocked in on the game, and there's still some mechanics I have yet to figure out about! Rather than rating this, this game became my rating; a scale of 1 to 吞噬追踪!
好像没有人玩,有点无聊。。。。
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There are no available servers and no player population. This game cannot be played as intended.[/quote] 吞噬追踪 is a dead PvP game. Why did it fail? [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. This abandoned Chinese PvP arena game is a "big fish eats small fish" game, basically you run around and collect stars to boost your social credit score, but if you run into another player with a higher social credit score they can eat you like something fresh out of Wuhan and then you lose. That's it really. Toxically, the developer wants you to create an account and presumably hand over your email address and other private information for profiling... this is never okay, no matter how much or how little the developer tries to collect about you. An ethical developer would use Steamworks. There's no English translation for the game, but that's okay. The language of bad games is universal. This game features very lacklustre minimalist "art" for graphics instead of anything remotely contemporary. I'm sure the "developer" thought this would come across as "artistic", but it doesn't, it comes across as "really lazy" and looks bad as a result of their lack of interest in doing their job properly. Developers must try to understand that gaming is a visual medium, and gamers spend a lot of money on high end gaming rigs for a reason. And that reason is not so they can look at lazy, phoned-in half efforts like this. This is "free" enough, at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 4 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
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yes
玩的人越多越好玩,反之亦然。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.