
Build a massive galactic empire and conquer many galaxies in this incremental game of space conquest. Manage resources, expand your reach, and grow your influence with a casual spin on a 4x theme.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Polish +1 more
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Fun incremental game to dig into. Took me a second to understand the different progression elements, but once I did I had a good time trying to keep everything balanced and expanding my territory
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So this is a new type of game for me and it was just plain fun if you like building and conquering planets. Well done!
I'm enjoying this game Fun Tech tree with lots of different ways to specialize. Cool Factions that have you play and optimize different strategies each play through.
Saw someone else say it already, but this title does scratch that classic browser game itch
Se me ha hecho exageradamente simple y aburrido..
Interesting concept and a gameplay loop I haven't seen before. Feels very rewarding and using the automation features are a lifesaver. Definitely worth it.
Short but sweet.
It's just.... kind of nothing
Fun, little idle clicker and sandbox game. Dev could probably pick a direction for further development. Keep it as an idle game with relatively low complexity? Maybe. Develop it into something more complex to feel more like a simplified 4X game with more depth than a general idler? Maybe. Offer more complex modes and means of playing? That'd be more my jam. As it stands right now, it seems impossible to fail, so treat the game as a sandbox to try different races and some different approaches to progression through each run. Some things that I'd love to see in here -- a little more control within the automation options. Like I wish you could set up the auto-conquer to prioritize strongest planets or planets closest to attacking instead of just being limited to targeting the weakest option. And the auto option for trade could be further streamlined. Just felt like I was trying to click around a lot when shedding some excess resources even with auto help. The auto wouldn't line up neatly with eligible trades at times (especially anything involving research). Values on building stats and what not felt a little arbitrary. Main thing you need to know is that... Numbers go up! And that makes things faster. How much faster? I wasn't sure, but the general understanding was there. There seems to be a general loop to follow for some optimal gameplay. Now, I just wish there was more to loop into! Still, for the cost and the shenanigans involved here, I think it's worth a look just to see where this dev is currently exploring with games!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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