
Humanity is racing through space on the wings of hope, away from the emerging threat of a cosmic cataclysm that could spell extinction. And mysterious aliens with powers beyond imagining follow them everywhere they go.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Люблю окунуться в старые игры, вспомнить былое, так сказать, но это нечто пропустил в своё время и правильно сделал! Я всякого такого повидал и попробовал, но вот такого отборного говна из самого 2007г лучше не пробовать. Картинка как на дне сортира - всё сливается, что и где совершенно не понятно. В навигации чёрт ногу сломит. Постоянно эта швабра что-то верещит, весь этот словесный понос друг на друга накладывается - уши в утиль. В эту игру усердно слили весь талант сами РУКОЖОПЫ, точно говорю! Зачем это подняли со дна?
Видеообзор https://youtu.be/OwcLXdN9sfE Да игру я брал со скидкой за 26 рублей, но помимо абсолютного нарушения авторских прав, в игре настолько говяная графика что просто все сливается и разобрать что к чему вообще не возможно, блин есть бесплатные программы помогающие сгладить такую графику почему или не воспользовались, да игра старая портированая, к стати если я правильно понял то она вроде как 2007 года что к стати странно потому что даже в этом году делали куда более красивее игры даже для того года она дерьмовая по графике, а навигация это вообще тот еще кошмар, в общем говно оно и есть говно. Больше комментировать не имеет смысла.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Galactic Dream: Rage of War is a science-fiction real-time strategy game built around the familiar but enduring combination of resource gathering, base development, fleet production, and large-scale warfare. Developed by Evolution Vault and published by Strategy First, it carries the unmistakable design philosophy of an earlier era of PC strategy gaming. Rather than trying to reinvent the RTS formula, it concentrates on delivering a traditional experience in which economic preparation gradually gives way to increasingly chaotic clashes between heavily armed spacecraft. Its age is evident in several areas, but players with an appreciation for classic RTS mechanics may find considerable nostalgic appeal here. The campaign establishes a suitably dramatic backdrop for the conflict. Humanity faces an existential threat connected to a catastrophic event originating near the center of the galaxy, forcing civilization to search for survival beyond familiar territory. Unfortunately, humanity's expansion introduces it to dangerous extraterrestrial powers, turning an already desperate journey into a struggle involving multiple factions, alliances, and enormous interstellar battles. The story embraces the grand scale expected from space opera, providing a reason for the constant escalation in military strength. While its narrative presentation lacks the cinematic sophistication of newer strategy games, the underlying premise successfully gives the campaign a sense of urgency. Gameplay revolves around building an economy capable of sustaining military expansion. Workers gather valuable minerals, particularly from asteroids, while constructed facilities provide access to additional ships, defenses, and strategic possibilities. The economic model is straightforward enough that players can devote much of their attention to preparing fleets rather than dealing with complicated production chains. Expansion remains important because a stronger resource flow directly translates into greater military capacity. This creates the classic RTS tension between spending resources on immediate protection and investing them in infrastructure that could produce a stronger position later. Base construction and defense play significant roles throughout the experience. Production structures allow increasingly capable forces to enter the battlefield, while defensive installations can help secure vulnerable territory. A poorly defended economic position can quickly become a liability when enemy forces arrive, so simply concentrating everything on offensive production is not always effective. The game generally rewards players who establish a sustainable foundation before committing their full strength to major attacks. Space combat provides the most entertaining part of the experience. Battles can grow into sizable encounters filled with spacecraft, defensive structures, weapons fire, and explosions. Different units possess characteristics that encourage at least some consideration of fleet composition rather than blindly mass-producing a single ship type. The combat is not exceptionally sophisticated by modern RTS standards, yet it works well enough to create satisfying moments when a carefully assembled fleet overwhelms an enemy position. The relatively direct economic and production systems also mean that players can reach these larger confrontations without excessive preparation. A particularly useful mechanic is the ability of surviving units to become more effective through experience. Veteran forces can improve combat-related attributes, giving players a practical reason to preserve successful ships instead of treating every unit as expendable. This introduces an additional layer of attachment and battlefield decision-making. Keeping an experienced vessel alive can sometimes be more valuable than sacrificing it for a minor tactical advantage, especially when several veterans have accumulated within the same force. Campaign missions provide more variety than a simple succession of destroy-everything scenarios. Players encounter objectives involving defense, survival, escorting important units, eliminating specific targets, and protecting strategically significant locations. These variations give the campaign a healthier rhythm and periodically force different approaches. Defensive missions emphasize preparation and positioning, whereas escort assignments demand greater attention to unit movement and protection. Some objectives can expose weaknesses in the game's aging controls and unit management, but the overall mission variety is welcome. Presentation is one of the areas where the game's age is hardest to overlook. Ship models, environments, animations, visual effects, and interface elements are functional rather than impressive by current standards. Large engagements can still produce an enjoyable spectacle, but the graphics lack the detail and clarity expected from contemporary strategy releases. Interface conventions can similarly feel cumbersome, particularly for players accustomed to modern RTS games with highly refined selection tools, information displays, and quality-of-life features. The audio and atmosphere complement the game's straightforward science-fiction identity without becoming its defining feature. Much of the appeal instead comes from the combination of a desperate galactic conflict and the increasingly powerful fleets players can construct. There is an earnest old-school quality to the presentation that may appeal to enthusiasts interested in revisiting the style of PC strategy games from an earlier period. Steam Deck compatibility is a notable uncertainty. The game does not have an official Steam Deck Verified or Playable designation, so it should be considered unverified rather than fully supported on Valve's handheld. Its older PC-oriented interface and reliance on traditional RTS controls also mean that mouse-style navigation is naturally better suited to a desktop setup. Steam Deck users may be able to experiment with Steam Input, trackpads, custom controller layouts, and compatibility settings, but a completely trouble-free handheld experience should not be assumed. Ultimately, Galactic Dream: Rage of War is best approached as an old-school space RTS rather than measured directly against modern representatives of the genre. Its straightforward economy, traditional base construction, escalating fleet battles, experienced-unit progression, and varied campaign objectives provide a respectable foundation. Its dated visuals, aging interface, conventional mechanics, and uncertain handheld compatibility prevent it from becoming an easy recommendation for everyone. For players specifically interested in classic science-fiction RTS games, however, there is enough ambition and large-scale destruction to make the journey worthwhile. Rating: 6/10
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| $26.8M | 23.1K | 81% | $49.99 | |
| $4.4M | 4.7K | 95% | $24.99 | |
| $4.3M | 4K | 87% | $29.99 | |
| $2.7M | 2.3K | 54% | $39.99 |
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| $425 | 66 | 82% | $0.49 |